Pulp magazines (often referred to as "the pulps") are inexpensive fiction magazines that were published from 1896 through the 1950s. The term pulp derives from the cheap wood pulp paper on which the magazines were printed; in contrast, magazines printed on higher quality paper were called "glossies" or "slicks". The typical pulp magazine had 128 pages; it was 7 inches (18 cm) wide by 10 inches (25 cm) high, and 0.5 inches (1.3 cm) thick, with ragged, untrimmed edges.
The pulps gave rise the term pulp fiction in reference to run-of-the-mill low quality literature.
In their first decades, pulps were most often priced at ten cents per magazine, while competing slicks cost 25 cents a piece. Pulps were the successors to the penny dreadfuls, dime novels, and short fiction magazines of the 19th century. Although many respected writers wrote for pulps, the magazines were best known for their lurid and exploitative stories and sensational cover art. Modern superhero comic books are sometimes considered descendants of "hero pulps"; pulp magazines often featured illustrated novel-length stories of heroic characters, such as The Shadow, Doc Savage, and The Phantom Detective.
Justice, Inc. is a role-playing game designed to simulate the adventure stories in the pulp magazines of the 1930s.
It was one of the first non-superhero applications of the point-based game system that had been developed for the Champions superhero game. The generalized point system would eventually be published as the Hero System, following in the footsteps of Chaosium's Basic Role-Playing System, but preceding GURPS as a non-genre-specific game system.
Justice, Inc. was published in July 1984 by Hero Games, and was written by Aaron Allston, Steve Peterson and Michael Stackpole. The two-volume set included a rulebook and campaign book containing a discussion of the pulp genre, the "Empire Club" campaign setting, a timeline of real-world events of the 1920s and '30s, and several pulp adventures.
Two supplements were published:
Yeah...
Oh...
(Nothin's gonna stop me this time)
(Nothin's gonna stop me this time)
(Nothin's gonna stop me this time)
Been on the loosing side
This time I'll turn the tide
This time I won't give up
No baby
This time I'm in control
I want the whole world to know
Aint nothing to slow me down this time
This weird faith is on my side
And I've giving all I've got
Yeah, baby
Count every step straight to the top
Chorus:
And if the river's too wide, I'll get through it
And if the mountain's too high, that won't stop the stream of mine
I'm on my way, I've got a plan
I'm making my way any way that I can
So many times I've played
In someone else's game
This time the game is changed
Oh baby
This time I make the rules
I won't be nobody's fool
Aint no one can hold me down this time
This one's gonna be mine
There's a brand new strength I've found
Aint looking back Aint backing up
Repeat Chorus x2
This time around,
I'll stand my ground I'll live my dream I realize the power lays deep in me
(Nothing's gonna stop me this time. I'm on my way)
Yeah
Been on the loosing side
This time I'll turn the tide
This time I won't give up
I want the whole world to know
(Aint nothing to slow me down this time)
This weird faith is on my side
And I've giving all I've got
Yeah, baby
Count every step straight to the top
Repeat Chorus 2x
(I'm on my way) I'll get through it
(I'm on my way)
(I'm on my way) Stop this stream of mine
(I'm on my way) I've got a plan
(I'm on my way)
Baby I can
(I'm on my way)
[repeat to fade]