Pluck (software)

Pluck, also known as pluck-cms, is an open source content management system, written in the PHP scripting language. It allows for webpage creation for users with little or no programming experience, and, unlike most content management systems, does not use a database to store its data. Pluck also includes a module system, which allows developers to integrate custom functionality into the system.

Functionality

Pluck has the following functionality:

  • Page creation
  • Theming system
  • Module support
  • Trashcan
  • It includes 3 default modules:

  • Albums
  • Blog
  • Contact form
  • More functionality can be added through the module system.

    History

    The first version of pluck was released in 2005 under the name CMSsystem. It was a "one man project", and the code wasn't released under an open source license. Version 2 and 3 where released in 2005 and 2006 respectively, though the exact dates are unknown.

    4.2 was the first version with the name pluck, and also the first version released under the GNU General Public License.

    Plucking

    Pluck or plucking may refer to:

  • Plucking (hair removal), the removal of hair, fur, or feathers
  • Feather-plucking, a behavior in birds
  • Plucking post as used by birds of prey to dismember their prey
  • Plucking (glaciation), a process related to glaciers
  • Pluck (card game), a card game
  • Pluck (offal), from the thoracic cavity of livestock
  • One of two U.S. Navy ships named USS Pluck
  • Pizzicato, a method of playing string instruments
  • Pluck (software), cms written in PHP
  • P.L.U.C.K. (song), by System of a Down
  • Pluck (company), an Internet company acquired by Demand Media
  • PLUCK, an RMITV television series
  • Plucking (hair removal)

    Plucking or tweezing can mean the process of removing human hair, animal hair or a bird's feathers by mechanically pulling the item from the owner's body.

    In humans, this is done for personal grooming purposes, usually with tweezers. An epilator is a motorised hair plucker. Those under the influence of deliriants or trichotillomania may pluck their own hair out of habit.

    Roman baths employed personnel solely to pluck hair from their clients' bodies.

    In birds and animals, plucking is usually carried out by humans, sometimes called pluckers, to the carcass of the subject as part of food preparation.

    Poultry

    Feathers can be removed either manually or in a tumbling machine. Both methods require the feathers to be first loosened by submerging the slaughtered bird in hot water. Manual plucking involves pulling out the larger feathers then removing the down with a rubbing action. Automated plucking machines use rubber posts protruding from the inside of a spinning drum to pull the feathers from the bird. This process takes less than 30 seconds, whereas manual plucking typically takes several minutes.

    Pluck (company)

    Pluck was an American Internet company based in Austin, Texas, that ran a website since 2005 that offered an RSS reader. The company was acquired by Demand Media on March 3, 2008 for US$75 million in cash.

    References

    External links

  • Official website
  • Software

    Computer software also called a program or simply software is any set of instructions that directs a computer to perform specific tasks or operations. Computer software consists of computer programs, libraries and related non-executable data (such as online documentation or digital media). Computer software is non-tangible, contrasted with computer hardware, which is the physical component of computers. Computer hardware and software require each other and neither can be realistically used without the other.

    At the lowest level, executable code consists of machine language instructions specific to an individual processor—typically a central processing unit (CPU). A machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also (indirectly) cause something to appear on a display of the computer system—a state change which should be visible to the user. The processor carries out the instructions in the order they are provided, unless it is instructed to "jump" to a different instruction, or interrupted.

    Software (novel)

    Software is a 1982 cyberpunk science fiction novel written by Rudy Rucker. It won the first Philip K. Dick Award in 1983. The novel is the first book in Rucker's Ware Tetralogy, and was followed by a sequel, Wetware, in 1988.

    Plot summary

    Software introduces Cobb Anderson as a retired computer scientist who was once tried for treason for figuring out how to give robots artificial intelligence and free will, creating the race of boppers. By 2020, they have created a complex society on the Moon, where the boppers developed because they depend on super-cooled superconducting circuits. In that year, Anderson is a pheezer a freaky geezer, Rucker's depiction of elderly Baby Boomers living in poverty in Florida and terrified because he lacks the money to buy a new artificial heart to replace his failing, secondhand one.

    As the story begins, Anderson is approached by a robot duplicate of himself who invites him to the Moon to be given immortality. Meanwhile, the series' other main character, Sta-Hi Mooney the 1st born Stanley Hilary Mooney Jr. a 25-year-old cab driver and "brainsurfer", is kidnapped by a gang of serial killers known as the Little Kidders who almost eat his brain. When Anderson and Mooney travel to the Moon together at the boppers' expense, they find that these events are closely related: the "immortality" given to Anderson turns out to be having his mind transferred into software via the same brain-destroying technique used by the Little Kidders.

    Software (development cooperation)

    See also

  • Hardware (development cooperation)
  • Orgware (developmental cooperation)
  • Further reading

  • Hoekman, B. (2002). "Strengthening the Global Trade Architecture for Development". The World Bank and CEPR. CiteSeerX: 10.1.1.17.6157. 
  • Dobrov, D.M. (1979). "The strategy for organized technology in the light of hard-, soft-, and org-ware interaction". Long Range Planning 12 (4): 79–90. 
  • Podcasts:

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