Luv or LUV may refer to:
Pink Luv is the fifth mini-album by South Korean girl group Apink, released on November 24, 2014. The album's lead single is the title track "Luv".
The EP Pink Luv was released on November 24. "Luv" debuted at number 2 on South Korea's Gaon Digital Chart and stayed there for two weeks. It scored Apink's first three triple crown wins in music shows (MTV The Show, Music Core and Inkigayo.)
Apink performed a snippet of "Secret", a track on their album, in addition to a full performance of "Luv" on KBS's Music Bank on November 21. This was followed by additional comebacks on music programs including MBC's Show! Music Core, SBS's Inkigayo , SBS's The Show, MBC Music's Show Champion and Mnet's M! Countdown. Apink received 17 trophies in total on the aforementioned music shows with "Luv".
Luv is a British television sitcom made by the BBC in 1993 which ran for 18 episodes. The writer and executive producer was Carla Lane. The main character, Terese Craven, was played by Sue Johnston.
Töölö (Swedish: Tölö) is the collective name for the neighbourhoods Etu-Töölö (Swedish: Främre Tölö; lit. Front Töölö) and Taka-Töölö (Swedish: Bortre Tölö; lit. Rear Töölö) in Helsinki, Finland. The neighbourhoods are located next to the city centre, occupying the western side of the Helsinki Peninsula.
Etu-Töölö, the southern neighbourhood, borders Kamppi and is the location of the Finnish Parliament House. Taka-Töölö, the northern neighbourhood, borders Meilahti and Laakso. Contrary to popular belief, Töölö is not the official name of any district or neighbourhood in Helsinki.
Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.
Transformation is the task of producing a two-dimensional view of a three-dimensional scene. Clipping means only drawing the parts of the scene that will be present in the picture after rendering is completed. Lighting is the task of altering the colour of the various surfaces of the scene on the basis of lighting information.
Hardware T&L had been used by arcade game system boards since 1993, and by home video game consoles since the Nintendo 64's Reality Coprocessor GPU in 1996.Personal computers implemented T&L in software until 1999, as it was believed faster CPUs would be able to keep pace with demands for ever more realistic rendering. However, 3D computer games of the time were producing increasingly complex scenes and detailed lighting effects much faster than the increase of CPU processing power.
Nvidia's GeForce 256 was released in late 1999 and introduced hardware support for T&L to the consumer PC graphics card market. It had faster vertex processing not only due to the T&L hardware, but also because of a cache that avoided having to process the same vertex twice in certain situations. While DirectX 7.0 (particularly Direct3D 7) was the first release of that API to support hardware T&L, OpenGL had supported it much longer and was typically the purview of older professionally oriented 3D accelerators which were designed for computer-aided design (CAD) instead of games.
TL or Tl may refer to: