Shader

In the field of computer graphics, a shader is a computer program that is used to do shading: the production of appropriate levels of color within an image, or, in the modern era, also to produce special effects or do video post-processing. A definition in layman's terms might be given as "a program that tells a computer how to draw something in a specific and unique way".

Shaders calculate rendering effects on graphics hardware with a high degree of flexibility. Most shaders are coded for a graphics processing unit (GPU), though this is not a strict requirement. Shading languages are usually used to program the programmable GPU rendering pipeline, which has mostly superseded the fixed-function pipeline that allowed only common geometry transformation and pixel-shading functions; with shaders, customized effects can be used. The position, hue, saturation, brightness, and contrast of all pixels, vertices, or textures used to construct a final image can be altered on the fly, using algorithms defined in the shader, and can be modified by external variables or textures introduced by the program calling the shader.

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Retroid says it will accept limited Pocket Mini returns due to screen scaling issue

Engadget 09 Mar 2025
In the Discord message this weekend, the company said, “Please note that this is a large and costly endeavor for our team, and we expect a lot of return requests outside of screen-related issues.” ...
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Retroid offered very limited returns for its unfixable handheld

The Verge 09 Mar 2025
Earlier in the week, the outlet says Retroid acknowledged it couldn’t fix the issue, which affects how the screen shows scanline and pixel grid shaders used to give classic emulated games the ...
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