Pieter Pietersen Heyn (Hein) (25 November 1577 – 18 June 1629) was a Dutch admiral and privateer for the Dutch Republic during the Eighty Years' War between the United Provinces and Spain.
Hein was born in Delfshaven (now part of Rotterdam), the son of a sea captain, and he became a sailor while he was still a teenager. During his first journeys he suffered from extreme Motion sickness. In his twenties, he was captured by the Spanish, and served as a galley slave for about four years, probably between 1598 and 1602, when he was traded for Spanish prisoners. Between 1603 and 1607 he was again held captive by the Spanish, when captured near Cuba.
In 1607, he joined the Dutch East India Company and left for Asia, returning with the rank of captain (of the Hollandia) five years later. He married Anneke Claesdochter de Reus and settled in Rotterdam. In 1618, when he was captain of the Neptunus, both he and his ship were pressed into service by Venice. In 1621 he left his vessel behind and traveled overland to the Netherlands. For a year in 1622 he was a member of the local government of Rotterdam, although he did not have citizenship of this city: the cousin of his wife, one of the three burgomasters, made this possible.
Piet may refer to:
Piet (Dutch pronunciation: [ˈpit]) is a masculine given name derived from Petrus. It is a common Dutch and South African name, the latter because of Dutch emigration. People named Piet include:
An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, or as a joke. The use of esoteric distinguishes these languages from programming languages that working developers use to write software. Usually, an esolang's creators do not intend the language to be used for mainstream programming, although some esoteric features, such as visuospatial syntax, have inspired practical applications in the arts. Such languages are often popular among hackers and hobbyists.
Usability is rarely a goal for esoteric programming language designers—often it is quite the opposite. Their usual aim is to remove or replace conventional language features while still maintaining a language that is Turing-complete, or even one for which the computational class is unknown.
The earliest, and still the canonical example of an esoteric language was INTERCAL, designed in 1972 by Don Woods and James M. Lyon, with the stated intention of being unlike any other programming language the authors were familiar with. It parodied elements of established programming languages of the day, such as Fortran, COBOL, and assembly language.
What do ya wanna make those eyes at me for
If they don't mean what they say
They make me glad, they make me sad
They make me want a lot of things that I never had
You're fooling around with me now
Well you lead me on and then you run away
Well that's all right, I'll get you alone some night
And baby you'll find, you're messing with dynamite
So what do ya wanna make those eyes at me for
If they don't mean what they say
What do ya wanna make those eyes at me for
If they don't mean what they say
They make me glad, they make me sad
They make me want a lot of things that I never had
You're fooling around with me now
Well you lead me on and then you run away
Well that's all right, I'll get you alone some night
And baby you'll find, you're messing with dynamite
So what do ya wanna make those eyes at me for
If they don't mean what they say