Picon Punch, or simply Picon, is a highball cocktail made with an Amaro liqueur, soda water, grenadine, a splash of lemon, and a bit of brandy floating on top. The drink is identified as Basque, but was created by Basque immigrants in the U.S. and taken back to the Basque region in the Pyrenees. It is popular in Basque Restaurants and Bars in Boise and southern Idaho, in Bakersfield, California, and Northern Nevada.
The traditional liqueur used (Amer Picon) is made in Marseilles, France, and is not readily available in the United States, so Torini Amer has come to be the standard liqueur used. Amaro CioCiaro is another acceptable liqueur that can be substituted.
The drink is made in a highball or Collins glass filled with ice.
Punch may refer to:
Punch! is a Canadian animated series that first aired on Teletoon at Night on January 11, 2008, and Télétoon la Nuit on January 25, 2008. It was cancelled after a single season of 20 episodes, although both blocks continued to air it very late at night for some time.
In traditional typography, punchcutting is the craft of cutting letter punches in steel from which matrices were made in copper for type founding in the letterpress era. Cutting punches and casting type was the first step of traditional typesetting. The cutting of letter punches was a highly skilled craft requiring much patience and practice. Often the designer of the type would not be personally involved in the cutting.
The initial design for type would be two-dimensional, but a punch has depth, and the three-dimensional shape of the punch, as well as factors such as the angle and depth to which it was driven into the matrix, would affect the appearance of the type on the page. The angle of the side of the punch was particularly significant.
The punchcutter begins by transferring the outline of a letter design to one end of a steel bar. The outer shape of the punch could be cut directly, but the internal curves of a small punch were particularly difficult as it was necessary to cut deep enough and straight into the metal. While this can be done with cutting tools; a counterpunch, a type of punch used in the cutting of other punches, was often used to create the negative space in or around a glyph. A counterpunch could be used to create this negative space, not just where the space was completely enclosed by the letter, but in any concavity (e.g. above and below the midbar in uppercase "H").
Picon may refer to:
Fernando Picon da Silva, known as Picon (born 6 February 1976) is a Brazilian professional football defender last playing with Ituano Futebol Clube.
Born in São Paulo, he begin his career playing with local giants São Paulo FC. He played one season with XV de Piracicaba in 2001 before moving abroad to play with Super League Greece side Ionikos F.C..
He had a spell in Serbia playing with OFK Beograd in the First League of FR Yugoslavia before returning to Brazil. In 2004 he was playing with Sociedade Imperatriz de Desportos winning with them the state championship in 2005.
After a spell with Rio Preto Esporte Clube in 2006 he will return to Ionikos F.C. in early 2007, however as the club ended up relegated at the end of the 2006-07 season, Picon was loaned to Chinese side Shanghai Pudong Zobon F.C. (known as Shanghai Stars) until the end of the year.
In 2008 he returned to Brazil joining Poços de Caldas, a side that had just been formed a year earlier. Between summer 2008 and 2009 he will play with Esporte Clube Pelotas, before finishing the year with Ituano Futebol Clube.
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. Avatar images have also been referred to as "picons" (personal icons) in the past, though the usage of this term is uncommon now. It can also refer to a text construct found on early systems such as MUDs. It is an object representing the user. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user.
The word avatar originates in Hinduism, where it stands for the "descent" of a deity in a terrestrial form (deities in India are popularly thought to be formless and capable of manifesting themselves in any form).
The use of the term avatar for the on-screen representation of the user was coined in 1985 by Richard Garriott for the computer game Ultima IV: Quest of the Avatar. In this game, Garriott desired the player's character to be his earth self manifested into the virtual world. Garriott did this because he wanted the real player to be responsible for the character's in game actions due to the ethical parables he designed into the story. Only if you were playing "yourself" Garriott felt, could you be judged based on your character's actions. Because of its ethically-nuanced, story-driven approach, he took the Hindu word associated with a deity's manifestation on earth in physical form, and applied it to a player manifesting in the game world.