Phantom 2040 is a French-American animated science fiction television series loosely based on the comic strip hero The Phantom, created by Lee Falk. The central character of the series is said to be the 24th Phantom.
The show was developed for television by executive producer David J. Corbett and executive story editors Judith and Garfield Reeves-Stevens. In addition to story-editing both seasons, the Reeves-Stevens devised the show's writers' bible, and scripted numerous episodes, including the two-part pilot (Generation Unto Generation). Other key writers on the show included Brynne Stephens and Michael Reaves; despite the similarity of names, Reaves and Stephens are in no way related to the Reeves-Stevenses.
The unusual character designs were the distinctive work of Peter Chung, creator of Æon Flux.
The show debuted in 1994 to rave reviews, though it survived only 35 episodes before it was relegated to weekend repeats in 1996. Along with action sequences, stories focused on intelligent plotting and character development, winning the series praise for its subtle teaching of such values as individuality, freedom and the volatility of humanity.
Phantom 2040 is a side-scrolling action-adventure video game developed by Hearst Entertainment and published by Viacom in 1995 for the Sega Genesis/Mega Drive, Super Nintendo and Game Gear. The game is directly based upon the animated television series Phantom 2040 but follows a plotline not strictly taken by the show.
The game follows primarily side-scrolling action elements. At several points in the storyline, players can make a direct choice about which path they take (in each case, the paths reconvene at the next chapter). Every choice the player makes results in a unique ending, meaning over 20 different endings are available. A select few endings are classified as successful endings, while all others result in negative outcomes for the city of Metropia and present the player with the message "Try Again".
Phantom 2040 has a heavy emphasis on exploration. It is up to the player to locate the area's objective or exit, and every area offers optional areas with restoration kits or weapon upgrades. Some areas are locked by numbered gates that must be opened by destroying the remote lock of the same number, located elsewhere in that area (additionally, some locks can only be accessed if the area is reached by a secret underground network of sewer systems which connect every area). The area's objective may include locating a keycard, dealing with a boss or simply finding access to the next area. The majority of areas can all be revisited at the player's leisure anytime after they are unlocked.