Paradroid is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985. It is a shoot 'em up with puzzle elements and was critically appraised at release. The objective is to clear a fleet of spaceships of hostile robots by destroying them or taking them over via a mini-game. It was later remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers and as Paradroid 2000 for the Acorn Archimedes. There exist several fan-made remakes for modern PCs. In 2004 the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV, and in 2008 for the Wii Virtual Console in Europe.
Enemy forces have hijacked a space fleet by turning its robot consignment against the crew and your job is to neutralize all the robots, rescuing the humans. You control a prototype influence device that allows you to control the hostile robots.
The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "droids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy.
ones and twos fall through me, like singles of pairs.
ones and twos neglected, bitter as i remember
and so they were out. hunting for me.
i remember saying goodbye for the last time.
waiting like i do,
and i'm sure it's not my fault now.
sometimes I feel like I told you this before.