Panic! (known as SWITCH (スイッチ, Suitchi) in Japan) is a puzzle point and click video game developed by Sega and Office I and published by Sega in Japan and Data East USA in North America for the Sega CD, in collaboration with the Theatrical Group WAHAHA Hompo. It was released on April 23, 1993 in Japan, localized to North America in 1994, and later released for the PlayStation 2 in Japan on August 8, 2002. The game involves pressing numerous buttons in order to transverse a young boy, called Slap, or his dog, called Stick, through a complex labyrinth. It is one of the few Sega CD games that supports the Sega Mega Mouse.
During the intro, the game explains that a virus has infected the world's computer systems. Slap and his dog Stick (who has been sucked into his TV) must carry an antidote to the central computer to fix it. To this end, Slap and Stick must traverse a grid of levels, pushing buttons to advance.
Each level is presented as a new area with a mechanical device, and a set of buttons to press. Each button causes an animation and/or teleports Slap to another room. Sometimes the buttons are booby-trapped and cause the destruction of a variety of monuments. The grid also features a few game overs on the grid, marked by flashing skulls on the map. The buttons themselves have no indication on what they do when pressed. It is possible to backtrack into previous levels, and buttons once pressed are not marked, unless they were booby-trapped.
Panic is a sudden sensation of fear which is so strong as to dominate or prevent reason and logical thinking, replacing it with overwhelming feelings of anxiety and frantic agitation consistent with an animalistic fight-or-flight reaction. Panic may occur singularly in individuals or manifest suddenly in large groups as mass panic (closely related to herd behavior).
The word derives from antiquity and is a tribute to the ancient God, Pan. One of the many gods in the mythology of ancient Greece: Pan was the god of shepherds and of woods and pastures. The Greeks believed that he often wandered peacefully through the woods, playing a pipe, but when accidentally awakened from his noontime nap he could give a great shout that would cause flocks to stampede. From this aspect of Pan's nature Greek authors derived the word panikon, “sudden fear,” the ultimate source of the English word: "panic".
Panic is a 2005 thriller by Jeff Abbott about an unsuspecting young documentary film maker, Evan, whose life is turned upside down when he realizes that his parents have been working as spies throughout their lives. One morning his mother phones him and asks him to come to her urgently, but when he arrives at her home she has just been murdered and he barely manages to escape with his life. Evan is suspected of having received from his mother a copy of a list of members and clients of a secret organisation called "The Deeps" and the chase is on. Evan must struggle through his mother's death and meets C.I.A. agents, cold-hearted killers, and double-crossers, and friends - trying to find his father, get his revenge on the people who murdered his mother, and uncover all the secrets about the lie he believed was his life. He also tries to save a lovely girl named Carrie whom he has recently met and fallen in love with, but doesn't know whose side she is on, "The Deeps" or the C.I.A.
Reception is a noun form of receiving, or to receive something, such as information, art, experience, or people. It is often used in the following contexts:
In American football and Canadian football, a reception is part of a play in which a forward pass from behind the line of scrimmage is received (caught) by a player in bounds, who, after the catch, proceeds to either score a touchdown or be downed. Yards gained from the receiving play are credited to the player as receiving yards. If such a pass is not caught by the receiver, it is called an incomplete pass or simply an incompletion.
A reception should not be confused with a lateral, also known as a lateral pass or backward pass, which occurs when the ball is thrown backwards or sideways to a teammate (that is, no part of the pass trajectory is toward the opponent's goal line).
In astrology, reception is a condition where one planet is located in a sign where a second planet has astrological dignity--for example, a sign which the second planet rules or in which it is exalted, or where the second planet is the triplicity ruler.
In such a case, the first planet is said to be "received" by the dignified planet, and this relationship was seen by ancient and medieval astrologers to function in a similar way to that of host and guest. The dignified planet is strong, and hence provides support and assistance to the second planet which falls within its purview.
Sometimes this relationship is mutual—that is, each planet is in each other's sign of dignity. This condition is called mutual reception or "exchange of signs" and can be very beneficial to both planets.