Pandorum

Pandorum is a German-British 2009 post-apocalyptic science fiction film, with elements of locked room mystery, Lovecraftian horror, and survival adventure. The film was directed by Christian Alvart and produced by Robert Kulzer, Jeremy Bolt and Paul W.S. Anderson. Travis Milloy wrote the screenplay from a story by Milloy and Alvart. It stars Dennis Quaid and Ben Foster. Filming began in Berlin in August 2008. Pandorum was released on September 25, 2009 in the United States, and on October 2, 2009 in the UK.

The film's title is a nickname of a fictional psychosis called "Orbital Dysfunctional Syndrome" (ODS for short) caused by deep space and triggered by emotional stress leading to severe paranoia, delirium, and nosebleeding. The film received mixed to negative reviews, but had gained a cult following over time.

Plot

In 2174, the human population has exceeded the carry capacity of Earth, leading humanity to build a huge interstellar ark named Elysium. Its mission is to send 60,000 people on a 123-year trip to establish a colony on an Earth-like planet named Tanis. The passengers and crew are placed in hypersleep, with a rotating crew who awake for shifts of two years each maintaining the ship throughout the journey. Eight years into the mission the ship receives a transmission from Earth in multiple languages: "You're all that's left of us. Good luck, God bless, and godspeed." Realizing that Earth is devastated and they are the last remaining humans, Elysium's mission takes on even greater importance.

Pandorum (video game)

Pandorum is an adventure game for the iPhone and iPod touch based on Starz Media’s science fiction horror film of the same name, Pandorum. The game was developed by Artificial Life, Inc. and launched on September 15, 2009 for $3.99 on Apple’s App Store just prior to the movie’s debut in theaters in the United States on September 25, 2009.

Gameplay

In Pandorum, players control the game’s main character, Corporal Bower, on his quest to explore different parts of the spaceship Elysium in a 360 degree 3D view. The game uses dual stick controls to move and look around. Buttons on the screen allow players to attack and to switch weapons as well as to access various menus.

The game consists of 5 missions in which players must solve puzzles and defeat various monsters in order to advance through the game. Weapons, healing items and other bonus items are scattered throughout the spaceship and must be retrieved during Corporal Bower’s journey. Included in the overall game is a mini-game puzzle that involves connecting electrical circuits by creating the correct path which when solved will provide the charge to unlock certain doors.

DMF

DMF may refer to:

In Chemistry:

  • Dimethylformamide, a common solvent
  • Dimethyl fumarate, a small molecule anti-inflammatory human medicine
  • 2,5-Dimethylfuran, a liquid biofuel
  • In Computing:

  • Digital microfluidics, a fluid handling technique
  • Distribution Media Format, the computer floppy disk format
  • DivX Media Format, the video codec
  • In Medicine:

  • Decay-missing-filled index for assessing dental caries prevalence as well as dental treatment needs among populations
  • Drug Master File, a document in the pharmaceutical industry
  • In Radio communications:

  • Demodulate-and-Forward, one of relay transmission schemes that can be used in 3GPP Long Term Evolution
  • In Social administration:

  • Death Master File, a document listing deaths in the United States
  • In Sports:

  • Defensive midfielder, in association football
  • In Automobiles:

  • Dual-mass flywheel transmission
  • QuickDraw 3D

    QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system.

    QD3D was separated into two layers. A lower level system known as RAVE (Rendering Acceleration Virtual Engine) provided a hardware abstraction layer with functionality similar to Direct3D or cut-down versions of OpenGL like MiniGL. On top of this was an object-oriented scene graph system, QD3D proper, which handled model loading and manipulation at a level similar to OpenGL++. The system also supplied a number of high-level utilities for file format conversion, and a standard viewer application for the Mac OS.

    QD3D had little impact in the computer market, both as a result of Apple's beleaguered position in the mid-1990s, as well as several fateful decisions made by the design team about future changes in the 3D hardware market that did not come true. Apple abandoned work on QD3D after Steve Jobs took over in 1998, and announced that future 3D support on Mac OS would be based on OpenGL.

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