Pak or PAK may refer to:
PAK is a New York City based band. They are signed to John Zorn's Tzadik label.
PAK was originally formed by Ron Anderson in 2000, after he spent some time with The Molecules. The original line-up consisted of Anderson, Jesse Krakow, Will Redmond, and Race Age. This line-up released the album 100% Human Hair. In 2003, Race Age was replaced by Keith Abrams, Redmond left the group, and that version released Motel, which was well received. This version of the group also performed at the Bowery Poetry Club with Jac Berrocal.
In 2007, Anderson reconfigured the group, switching from guitar to bass, and recruiting Tim Byrnes on various instruments. This version of the group toured Europe (as a duo, with Abrams and Anderson along with occasional guest musicians), and is currently working on their next release. The band played shows in 2012 with Nonoko Yoshida.
Norwegian publication Tarkus Magazine described PAK as a combination of Otis Redding, Captain Beefheart, Gentle Giant and The Talking Heads. Glenn Astaria of Jazz Review described Motel as a tangled web of complexities complete with off-kilter ostinatos, driving bass lines and peppery horns.Alex Lozupone described a 2008 show at The Stone as "varying amounts of frantic, synchronized playing ... more ambient noise pieces ... some nice established grooves ... chess references, keyboard sounds that brought back memories of Mr Bungle's first album, some synchronized sax and trumpet playing, a nigh-hardcore song in Spanish, an amazing drum solo in a time signature that felt like it might be 29/16 or 31/16, and equipment emitting an interesting plastic smoky smell (that) made for a memorable night.".
Anti-tank warfare arose as a result of the need to develop technology and tactics to destroy tanks during the First World War. Since the first tanks were developed by the allies in 1916 but not principally used till 1917 the first anti-tank weapon was developed by Germany. It was a scaled-up bolt-action rifle designated the Mauser Tank-Gewehr Model 1918 that fired a 13mm cartridge with a solid bullet that could penetrate the thin armor of tanks of the time and destroy the engine or ricochet inside killing occupants. Because tanks represent an enemy's greatest force projection (aside from nuclear artillery and tank vs. tank engagements), anti-tank warfare has been incorporated into the doctrine of nearly every combat service since. The predominant anti-tank weapons at the start of the Second World War were the tank-mounted gun, limbered (towed) anti-tank guns and anti-tank grenades used by the infantry as well as ground-attack aircraft such as the Junkers Ju 87 Stuka.
Anti-tank warfare evolved rapidly, particularly on the Eastern Front, to include new infantry and infantry support weapons such as the bazooka, anti-tank combat engineering, specialized anti-tank aircraft and self-propelled anti-tank guns (tank destroyers). Both the Soviet Red Army and the German Army developed methods of combating tank-led offensives, including deployment of static anti-tank weapons embedded in in-depth defensive positions, protected by anti-tank obstacles and minefields, and supported by mobile anti-tank reserves and ground attack aircraft.
A binary prefix is a prefix attached before a unit symbol to multiply it by a power of 2. In computing, such a prefix is seen in combination with a unit of information (bit, byte, etc.), to indicate a power of 1024.
The computer industry has historically used the units kilobyte, megabyte, and gigabyte, and the corresponding symbols KB, MB, and GB, in at least two slightly different measurement systems. In citations of main memory (RAM) capacity, gigabyte customarily means 7009107374182400000♠1073741824 bytes. As this is the third power of 1024, and 1024 is a power of two (210), this usage is referred to as a binary prefix.
In most other contexts, the industry uses the multipliers kilo, mega, giga, etc., in a manner consistent with their meaning in the International System of Units (SI), namely as powers of 1000. For example, a 500 gigabyte hard disk holds 7011500000000000000♠500000000000 bytes, and a 100-megabit-per-second Ethernet connection transfers data at 7008100000000000000♠100000000 bit/s. In contrast with the binary prefix usage, this use is described as a decimal prefix, as 1000 is a power of 10 (103).
Tera is a Chadic dialect cluster spoken in north-eastern Nigeria in the north and eastern parts of Gombe State and Borno State. Blench (2006) believes Pidlimdi (Hinna) dialect is a separate language.
Vowel length contrasts are neutralized in monosyllabic words with no coda consonants.
All vowels but /a/ and /aː/ are more open in closed syllables such as in [ɮɛp] ('to plait') and [xʊ́r] ('to cook soup'). /a/ and /aː/ tend to be fronted to [æ, æː] when following palatalized consonants.
Diphthongs, which have the same length as long vowels, consist of a non-high vowel and a high vowel:
Tera is a tonal language, distinguishing high, mid and low tone. Tone is not indicated orthographically since no minimal trios exist; minimal pairs can be distinguished by context.
The first publication in Tera was Labar Mbarkandu nu Yohanna Bula Ki, a translation of the Gospel of John, which established an orthographic system. In 2004, this orthographic system was revised.
Tera is a 3D fantasy themed massively multiplayer online role-playing game (MMORPG) developed by Bluehole Studio. The game was released in South Korea on January 25, 2011, in Japan on August 18, 2011, in North America on May 1, 2012, in Europe on May 3, 2012, and in Russia on February 26, 2015, with closed and open beta testings taking place before the launch dates. NHN Corporation, NHN Japan Corporation, En Masse Entertainment and Frogster Interactive Pictures publishes the game in these regions, respectively. In February 2013 the game was renamed to Tera: Rising concurrently with the game's launch to the free-to-play model.
Tera has typical MMORPG features such as questing, crafting, and player versus player action. The game's combat uses a real-time battle system that incorporates third-person camera view. The player targets an enemy with a cross-hair cursor rather than clicking or tabbing an individual opponent (which is called the "Non-Target battle system" by the developer). The Players need to actively dodge enemy attacks. A keyboard and mouse or a control pad can be used to control the character.