Overlord is a comic-book supervillain created by Erik Larsen, first appearing in Larsen's Savage Dragon series and serving as that title's first principal villain. Like many of Larsen's characters, Overlord was based on a character that Larsen had created during his childhood. First conceived as "Bronzeman", a sort of criminal counterpart to Iron Man, Larsen later found he disliked the name and changed it to Overlord. The character's costume also went through multiple revisions before Larsen was satisfied.
Overlord is a Chicago-based crime lord named Antonio Seghetti with extensive ties to the mafia and the European pocket nation of Lieberheim. As a child, he kills his sister's rapist during the act itself. Though noble, he starts a downward spiral into thuggery. He soon is involved in all sorts of crime, including rape itself.
The Way of the Tiger is the name of a series of adventure gamebooks by Mark Smith and Jamie Thomson set on the fantasy world of Orb. The reader takes the part of a young monk-ninja, Avenger, on his quest to avenge his foster father and recover the Scrolls of Kettsuin. Later books present fresh challenges for Avenger to overcome.
The world of Orb was originally drawn up by Mark Smith for a Dungeons and Dragons game he dungeon-mastered while a pupil at Brighton College in the mid-1970s. Orb was also used as the setting for the Fighting Fantasy gamebook Talisman of Death, again by Smith & Thomson.
Each book has a disclaimer at the front against performing any of the ninja related feats in the book as "They could lead to serious injury or death to an untrained user".
The sixth book, Inferno!, ends on a cliffhanger with Avenger trapped in the web of the Black Widow, Orb's darkest blight. As no new books were released, the fate of Avenger and Orb was unknown. Mark Smith has confirmed that the cliffhanger ending was deliberate.
Supremacy: Your Will Be Done, released as Overlord in the US, is a strategy video game designed by David Perry & Nick Bruty and produced by Probe Software.
The game was initially released for the Amiga and Atari ST computers in the beginning of 1990 and later in the same year it was ported to the Commodore 64 too, but released only in the very beginning of 1991. Nearly one year later in late 1991 the game was ported to MS-DOS.
The game was also ported to the Nintendo Entertainment System in 1993. The NES cartridge has an internal battery to retain game saves; the computer versions came on two disks.
The NES version was among the last titles released for the platform and is relatively rare. The NES version is also noted for having very few sounds or music (mainly just the title theme composed by Jeroen Tel).
A Hungarian group of Commodore Plus/4 enthusiasts ported the game to the Plus/4 in 1993.
The goal of Supremacy is to create and protect a network of planetary colonies and defeat a computer adversary who is trying to do the same. There are four skill levels, each represented by an enemy race, and each featuring a progressively stronger opponent. The more advanced a system is, the more freedom a player has when purchasing spacecraft. Higher skill levels also result in different numbers of planets in each system.