In music, the conclusion is the ending of a composition and may take the form of a coda or outro.
Pieces using sonata form typically use the recapitulation to conclude a piece, providing closure through the repetition of thematic material from the exposition in the tonic key. In all musical forms other techniques include "altogether unexpected digressions just as a work is drawing to its close, followed by a return...to a consequently more emphatic confirmation of the structural relations implied in the body of the work."
For example:
Psyence Fiction is the debut album by the group Unkle, released in 1998 for Mo'Wax.
"Unreal" is an instrumental version of the song "Be There" (featuring Ian Brown), which was released a year later as a single. On some early presses of the album, instrumental versions of "Guns Blazing" and "The Knock" were added as tracks 13 and 14. On some re-releases of this album, "Be There" was added as track 13. Some versions (mainly the Japanese release, but also the US promotional copy) contain the hidden track "Intro (optional)" as "track zero", which is actually the pre-gap (index 0) of track 1. This can be accessed by "rewinding" the first track on some CD players.
"Lonely Soul" was featured in an Assassin's Creed trailer for PS3, Xbox 360, and PC. It was also featured on the soundtrack to the film The Beach, in the first episode of Misfits and in the Person of Interest episode "Matsya Nyaya".
Psyence Fiction reached #4 on the UK album charts, and #107 on US Billboard 200. It also debuted at #15 in Australia.
In video gaming, the term "outro" refers to a sequence of graphics and music presented to the player as a reward for successful completion of the entire game. Outros are also commonly referred to as the game's ending. They can range from anywhere between a simple text message congratulating the player for beating the game, to a full cutscene that serves to bring the game's storyline to a conclusion (similar to the ending of a movie).
The word "outro" is a portmanteau of the words "out" and "intro", short for introductory sequence. The term is also sometimes used in the demoscene to refer to the final part of a demo (the opposite of an intro).
Generally, the complexity of the outro correlates with the type of game. Games with in-depth storylines and characters, such as RPGs or adventure games, often have relatively long and complicated outros, which action-oriented games such as platforming games or first person shooters generally have shorter outros, sometimes being nothing more than a simple "congratulations, you win!" message. This is not always true, of course. Some heavily action-focused role-playing video games, such as the Diablo series, have a relatively short and straightforward ending, while some story-driven action games, such as No One Lives Forever, have a relatively long and complex ending.
Boom may refer to:
Boom! is an American reality television series that aired on Spike TV in 2005 and was hosted by Kourtney Klein. It featured a group of demolition experts using explosives to destroy objects such as trailers, houses, boats and cars. Often, the suggestions on what should be blown up were sent in by home viewers via a "BOOM! Mailbag". Each episode covered obtaining the materials (such as the item to be destroyed), cleaning, gutting, and rigging the thing with explosives, and then making the final countdown and pushing the detonator, and watching the devastation.
Boom! is a 1968 British drama film starring Elizabeth Taylor, Richard Burton and Noël Coward, directed by Joseph Losey, and adapted from the play The Milk Train Doesn't Stop Here Anymore by Tennessee Williams.
Flora 'Sissy' Goforth (Taylor, in a part written for an older woman) is a terminally ill woman living with a coterie of servants in a large mansion on a secluded island. Into her life comes a mysterious man, Christopher Flanders, nicknamed "Angelo Del Morte" (played by then-husband Burton, in a part intended for a very young man). The mysterious man may or may not be "The Angel of Death".
The interaction between Goforth and Flanders forms the backbone of the plot, with both of the major characters voicing lines of dialogue that carry allegorical and Symbolist significance. Secondary characters chime in, such as "the Witch of Capri" (Coward). The movie mingles respect and contempt for human beings who, like Goforth, continue to deny their own death even as it draws closer and closer. It examines how these characters can enlist and redirect their fading erotic drive into the reinforcement of this denial.