In Greek mythology, Orion (Ancient Greek: Ὠρίων or Ὠαρίων, Latin: Orion) was a giant huntsman whom Zeus placed among the stars as the constellation of Orion.
Ancient sources tell several different stories about Orion; there are two major versions of his birth and several versions of his death. The most important recorded episodes are his birth somewhere in Boeotia, his visit to Chios where he met Merope and was blinded by her father, Oenopion, the recovery of his sight at Lemnos, his hunting with Artemis on Crete, his death by the bow of Artemis or the sting of the giant scorpion which became Scorpio, and his elevation to the heavens. Most ancient sources omit some of these episodes and several tell only one. These various incidents may originally have been independent, unrelated stories and it is impossible to tell whether omissions are simple brevity or represent a real disagreement.
In Greek literature he first appears as a great hunter in Homer's epic the Odyssey, where Odysseus sees his shade in the underworld. The bare bones of his story are told by the Hellenistic and Roman collectors of myths, but there is no extant literary version of his adventures comparable, for example, to that of Jason in Apollonius of Rhodes' Argonautica or Euripides' Medea; the entry in Ovid's Fasti for May 11 is a poem on the birth of Orion, but that is one version of a single story. The surviving fragments of legend have provided a fertile field for speculation about Greek prehistory and myth.
Orion maurus is a species of beetle in the family Cerambycidae, the only species in the genus Orion.
This is a list of fictional starships in the Stargate universe depicted through a series of television shows and three feature-length movies.
The Ancients are one of the most technologically advanced races in Stargate, and this is reflected in their starships. Duplicates of these ships are utilized by their nanite creations, the Asurans, as they also possess knowledge of Ancient technology.
The Puddle Jumper or Jumper is a small spacecraft used extensively in the Stargate Atlantis series. Puddle Jumpers were created by the Ancients and most exist within the city built by the Ancients known as Atlantis. The Jumpers are used by the humans from Earth that traveled to Atlantis so that they can travel to other planets as well as navigate the planets once they arrive—both in the air and underwater. Jumpers are cylinder-shaped with two retractable engines (see picture at right), one on either side, so that they can fit through the Stargate device. The interior of the Jumper is divided in two parts: cockpit and aft; the bulkhead door between the two sections is airtight and can hold even against the pressure of deep ocean. Access to the Jumper is provided by a rear ramp-hatch. Puddle Jumpers are armed with drone weapons capable of destroying larger ships. Jumpers are also equipped with a cloaking device to evade enemies which renders the ship effectively invisible to both the eye and most sensors.
The following tables compare general and technical information between a number of IRC client programs which have been discussed in independent published literature.
Basic general information about the clients: creator/company, license etc. Clients listed on a light purple background are no longer in active development.
A brief overview of the release history.
The operating systems on which the clients can run natively (without emulation).
Unix and Unix-like operating systems:
What IRC related protocols and standards are supported by each client.
Information on what features each of the clients support.
Mythology is a collection of myths, especially one belonging to a particular sacred, religious or cultural tradition of a group of people. Myths are a collection of stories told to explain nature, history, and customs–or the study of such myths.
As a collection of such stories, mythology is a vital feature of every culture. Various origins for myths have been proposed, ranging from personification of nature, personification of natural phenomena to truthful or hyperbolic accounts of historical events, to explanations of existing ritual. Although the term is complicated by its implicit condescension, mythologizing is not just an ancient or primitive practice, as shown by contemporary mythopoeia such as urban legends and the expansive fictional mythoi created by fantasy novels and comics. A culture's collective mythology helps convey belonging, shared and religious experience, behavioural models, and moral and practical lessons.
The study of myth dates back to antiquity. Rival classifications of the Greek myths by Euhemerus, Plato's Phaedrus, and Sallustius were developed by the Neoplatonists and revived by Renaissance mythographers. Nineteenth-century comparative mythology reinterpreted myth as a primitive and failed counterpart of science (E. B. Tylor), a "disease of language" (Max Müller), or a misinterpretation of magical ritual (James Frazer).
Mythology is an album by new age artist Eloy Fritsch. It is generally viewed as one of his stronger solo works. As with Apocalypse, Fritsch plays a variety of keyboard instruments on the album. Featured in the inside photograph are a Modular Synthesizer System-700, Minimoog Synthesizer and electronic keyboards. Mythology deals with diverse myths of the world. So several cultures were visited, including those of Brazil, the Aztecs, the Incas, Assyria, Greek, Hindu, Egyptian, Nordic, Atlantis, the Romans, the Chinese, and so on. All electronic compositions on the album were based in his own interpretation of the characteristics of each mythological element chosen for this work.
Mythology: Timeless Tales of Gods and Heroes is a book written by Edith Hamilton, published in 1942 by Little, Brown and Company. It has been reissued since then by several publishers. It retells stories of Greek, Roman, and Norse mythology drawn from a variety sources. The introduction includes commentary on the major classical poets used as sources, and on how changing cultures have led to changing characterizations of the deities and their myths. It is frequently used in high schools and colleges as an introductory text to ancient mythology and belief.
The book contains an introduction and seven sections: