Fictional universe of The Guardians of Time

In the fictional Guardians of Time Trilogy, author Marianne Curley constructs a highly detailed alternate universe in which much of the action of the series takes place, unknown to the regular world. In this universe, two organizations battle for control over time.

The Guard

The Guardians of Time (known also as The Guard) is a society dedicated to preserving history against the attempts of the Order of Chaos to alter it. It is headed by a sexless immortal called Lorian, who is backed by a Tribunal of nine members, each a representative of a house.

The headquarters of the Tribunal, as well as the Guard itself, is located in Athens, year 200 BC, outside of the mortal measurements of time. For their purposes, they also use a place called the Citadel, connected to another area known as the labyrinth (also used by Order of Chaos) which serves as a disembarkation point for the Guards' missions into the past. Guard meetings frequently take place in Arkarian's, a Guard member's, abode hidden within the depths of a mountain. Connected to this mountain is the hidden city of Veridian and later learned, also connected to Neriah's fortress.

Guardian

Guardian may refer to:

  • Legal guardian
  • Guardian or The Guardian may also refer to:

    In businesses and organizations

  • Guardian Building Society, a former UK building society, now merged into the Cheltenham & Gloucester
  • Guardian Capital Group, a publicly traded asset management
  • Guardian Industries, a manufacturer of glass, automotive and building products
  • Guardian Life Insurance Company of America, a mutual life insurance company domiciled in New York
  • Guardian, the name in Malaysia and Singapore for Mannings, a health care retailer
  • In media and entertainment

    In books and comics

  • Guardian (comics), various comics
  • The Guardian (novel), a novel by Nicholas Sparks
  • The Guardians (novel), a 1970 novel by John Christopher
  • The Guardians, a novel by Ana Castillo
  • Guardians of the Galaxy, two fictional superhero teams in Marvel Comics
  • Guardians of the Galaxy (1969 team)
  • Guardians of the Galaxy (2008 team)
  • Guardians of the Universe, a fictional alien race in DC Comics
  • Guardians (video game)

    Guardians (ガーディアンズ), also known as Denjinmakai II (電神魔傀II), is a side-scrolling beat 'em up developed by Winkysoft and published by Banpresto that was exclusively released as a coin-operated arcade game in 1995 as the successor of the 1994 arcade game Denjinmakai.

    Gameplay

    Guardians can be played by up to two players simultaneously. Health gauges are displayed for both player and enemy characters, while energy bars are displayed for special moves.

    The controls for Guardians consist of an eight-way joystick and two buttons for attacking and jumping respectively. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. The player also can perform a jump attack. When two players play, they can perform team-based special moves.

    Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area.

    Guardians of the Galaxy (1969 team)

    The original Guardians of the Galaxy are a fictional superhero team appearing in American comic books published by Marvel Comics. The Guardians first appear in Marvel Super-Heroes #18 (Jan. 1969).

    Publication history

    The team first appeared in the partial reprint title Marvel Super-Heroes with issue #18 (Jan. 1969), written by Arnold Drake and penciled by Gene Colan. They appeared sporadically in several Marvel titles, such as Marvel Two-In-One #4–5 (July–Sept. 1974) and Giant Size Defenders #5 and Defenders #26–29 (July–Nov. 1975). In each case, other heroes such as Captain America, the Thing, and the Defenders aid them in their war against the alien Badoon.

    The Guardians were next featured in Marvel Presents #3–12 (Feb. 1976 – Aug. 1977). This was followed by a series of appearances in Thor Annual #6 (1977), The Avengers #167–177 (Jan.–Nov. 1978) and #181 (March 1979), Ms. Marvel #23, Marvel Team-Up #86 (Oct. 1979), and Marvel Two-in-One #61-#63 & #69 (Nov. 1980).

    Order and disorder (physics)

    In physics, the terms order and disorder designate the presence or absence of some symmetry or correlation in a many-particle system.

    In condensed matter physics, systems typically are ordered at low temperatures; upon heating, they undergo one or several phase transitions into less ordered states. Examples for such an order-disorder transition are:

  • the melting of ice: solid-liquid transition, loss of crystalline order;
  • the demagnetization of iron by heating above the Curie temperature: ferromagnetic-paramagnetic transition, loss of magnetic order.
  • The degree of freedom that is ordered or disordered can be translational (crystalline ordering), rotational (ferroelectric ordering), or a spin state (magnetic ordering).

    The order can consist either in a full crystalline space group symmetry, or in a correlation. Depending on how the correlations decay with distance, one speaks of long-range order or short-range order.

    If a disordered state is not in thermodynamic equilibrium, one speaks of quenched disorder. For instance, a glass is obtained by quenching (supercooling) a liquid. By extension, other quenched states are called spin glass, orientational glass. In some contexts, the opposite of quenched disorder is annealed disorder.

    Order (biology)

    In biological classification, the order (Latin: ordo) is

  • a taxonomic rank used in the classification of organisms and recognized by the nomenclature codes. Other well-known ranks are life, domain, kingdom, phylum, class, family, genus, and species, with order fitting in between class and family. An immediately higher rank, superorder, may be added directly above order, while suborder would be a lower rank.
  • a taxonomic unit, a taxon, in that rank. In that case the plural is orders (Latin ordines).
  • What does and does not belong to each order is determined by a taxonomist. Similarly for the question if a particular order should be recognized at all. Often there is no exact agreement, with different taxonomists each taking a different position. There are no hard rules that a taxonomist needs to follow in describing or recognizing an order. Some taxa are accepted almost universally, while others are recognised only rarely.

    For some groups of organisms, consistent suffixes are used to denote that the rank is an order. The Latin suffix -(i)formes meaning "having the form of" is used for the scientific name of orders of birds and fishes, but not for those of mammals and invertebrates. The suffix -ales is for the name of orders of vascular plants.

    Order (business)

    In business or commerce, an order is a stated intention, either spoken or written, to engage in a commercial transaction for specific products or services. From a buyer's point of view it expresses the intention to buy and is called a purchase order. From a seller's point of view it expresses the intention to sell and is referred to as a sales order. When the purchase order of the buyer and the sales order of the seller agree, the orders become a contract between the buyer and seller.

    Within an organization, the term order may be used to refer to a work order for manufacturing, a preventive maintenance order, or an order to make repairs to a facility.

    In many businesses, orders are used to collect and report costs and revenues according to well-defined purposes. Then it is possible to show for what purposes costs have been incurred.

    Spoken orders

    Businesses such as retail stores, restaurants and filling stations conduct business with their customers by accepting orders that are spoken or implied by the buyer's actions. Taking a shopping cart of merchandise to a check-out counter is an implied intent to buy the merchandise. Placing a take-out or eat-in order at a restaurant is a spoken purchase order. Putting gasoline in one's tank at a filling station is an implied order. The seller usually expects immediate payment by cash, check or credit card for these purchases, and the seller provides the buyer with a receipt for the payment. In legal terms, this form of business order is an "implied in fact contract".

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