Operation Wolf 3 is an arcade game developed by East Technology and released in 1994 by Taito. It has no connection to the two previous games in the series, Operation Wolf and Operation Thunderbolt, other than the title and controls. Instead of the military theme of the first two games, Operation Wolf 3 casts players as counter-terrorist operatives. It is the only game in the series to feature graphics composed of digitized photographs, similar to Lethal Enforcers. The game also features entirely different gun controllers from the previous games.
A terrorist organization known as "SKULL" has taken over an island and are armed with nuclear missiles. Two agents, codenamed "Hornet" and "Queen Bee" (players one and two respectively) are dispatched by "Gun Metal Army" to take down "SKULL" and disarm the nuclear missiles.
One or two players progress through five stages; Warehouse, Freeway, Wasteland, and Silo, with the fifth stage involving players shooting down missiles in mid flight. Throughout the stages, various powerups are found, such as stronger weapons, and extra bombs. Unlike the limited ammo found in Operation Wolf, this game has unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo counter is depleted, the rate of fire decreases sharply. When the trigger is let go, the counter instantly refills. A pump slide underneath the front of the gun barrel is used for bombs. Up to three bombs can be carried at a time, as opposed to nine in the first game.
Operation Wolf (オペレーションウルフ Operēshon Urufu) is a one-player shooter video game made by Taito in 1987. It spawned three sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994) and Operation Tiger (1998).
The player takes the role of Special Forces Operative Roy Adams. The object of the game is to rescue the five hostages in the concentration camp. The game is divided into six stages: Communication Setup, Jungle, Village, Powder Magazine, Concentration Camp, and Airport. Completion of each stage advances the story. For example, upon completing the Jungle stage, an enemy leader is interrogated and the location of the enemy's concentration camp is found. This was one of the first shooter games to feature a storyline, and it had some similarities to real special operations missions.
The game utilized an optical controller housed inside a gun assembly scaled after and which bore a strong resemblance to the Uzi submachine gun. This, in turn, was mounted on top of a square base covering the pivot shaft which allowed players to swivel and elevate the "gun". A geared motor inside the casing simulated the recoil felt by the player when they "fired" the weapon at in-game targets.