Four-sided dice, abbreviated d4,[1] are often used in tabletop role-playing games to obtain random integers in the range 1–4. Two forms exist of this die: a tetrahedron (pyramid shape) with four equilateral triangle-shaped faces, and an elongated barrel die with four faces. The former type does not roll well and is thus usually thrown into the air or shaken in a box.
Four-sided dice were among the gambling and divination tools used by early man who carved them from nuts, wood, stone, ivory and bone.[2] Six-sided dice were invented later but four-sided dice continued to be popular in Asia. In Ancient Rome, elongated four-sided dice were called tali while the six-sided cubic dice were tesserae.[3] In India and Tibet, three four-sided barrel dice were rolled sequentially as an oracle, to produce 1 of 64 possible outcomes.[4] The ancient Jewish dreidel is a four-sided barrel die with one end changed into a handle, to allow it to be spun like a top.
The ancient Egyptian Royal Game of Ur uses eight four-sided pyramid-shaped dice made out of rock, half of them colored white, and half black. The Scandinavian game daldøs uses a four-sided barrel die.
Popular role-playing games involving four-sided tetrahedral dice include Dungeons & Dragons[1] and Ironclaw.[5] The d20 System includes a four-sided tetrahedral die among other dice with 6, 10, 12 and 20 faces. Tetrahedral dice are peculiar in that there is no topmost face when a die comes to rest. There are several common ways of indicating the value rolled. On some tetrahedral dice, three numbers are shown on each face. The number rolled is indicated by the number shown upright at all three visible faces—either near the midpoints of the sides around the base or near the angles around the apex. Another configuration places only one number on each face, and the rolled number is taken from the downward face.
In topology, a compact codimension one submanifold of a manifold
is said to be 2-sided in
when there is an embedding
with for each
and
In other words, if its normal bundle is trivial.
This means, for example that a curve in a surface is 2-sided if it has a tubular neighborhood which is a cartesian product of the curve times an interval.
A submanifold which is not 2-sided is called 1-sided.
For curves on surfaces, a curve is 2-sided if and only if it preserves orientation, and 1-sided if and only if it reverses orientation: a tubular neighborhood is then a Möbius strip. This can be determined from the class of the curve in the fundamental group of the surface and the orientation character on the fundamental group, which identifies which curves reverse orientation.
Nox may refer to:
In the fictional universe of the Stargate franchise, the people of Earth have encountered numerous extraterrestrial races on their travels through the Stargate. In addition to a diversity of alien life, there is also an abundance of other humans, scattered across the cosmos by advanced aliens in the distant past. Some of the most significant species in Stargate SG-1 are the Goa'uld, the Asgard, and the Replicators. Stargate Atlantis, set in the Pegasus galaxy, introduced the Wraith and the Asurans. One of the most influential species in Stargate, the Ancients, have moved on to a higher plane of existence. For practical reasons of television productions, almost all of the alien and human cultures in the Stargate's fictional universe speak native English. Because of the time constraints of an hour-long episode, it would become a major hindrance to the story each week if the team had to spend a sizeable part of each episode learning to communicate with a new species.
Stargate SG-1 explains the human population in the Milky Way galaxy by revealing that the alien Goa'uld transplanted humans from Earth to other planets for slave labor. Many of these populations were subsequently abandoned, often when deposits of the precious fictional mineral naqahdah were exhausted, and developed into their own unique societies. Some of these extraterrestrial human civilizations have become much more technologically advanced than Earth, the in-show rationale being that they never suffered the setback of the Dark Ages. The most advanced of these humans were the Tollan, although they were destroyed by the Goa'uld in Season 5's Between Two Fires. The human populations of the Pegasus galaxy are the product of Ancient seeding. few human races in Pegasus are technologically advanced, as the Wraith destroy any civilization that could potentially pose a threat. There are also large numbers of humans in the Ori galaxy, where they empower the Ori through worship.
Nox is an action role-playing game developed by Westwood Studios and published by Electronic Arts in 2000 for Microsoft Windows. It details the story of Jack, a young man from Earth who is pulled into a high fantasy parallel universe and has to defeat the evil sorceress Hecubah and her army of Necromancers to return home. Depending on the player's choice of character class at the beginning of the game (warrior, conjurer, or wizard), the game follows three largely different linear storylines, each leading to its unique ending. In the multiplayer, players can compete against each other in various game modes such as deathmatch and capture the flag, while the freely downloadable expansion pack NoxQuest added a cooperative multiplayer mode. The game was generally well received by critics and the media.
The player controls Jack from oblique perspective with the mouse and a number of pre-defined hotkeys. The line of sight is limited by an innovative and well-receivedfog of war system named "TrueSight", which dynamically blacks out portions of the screen which Jack cannot see from his current position. The single-player campaign consists of multiple locations which Jack must explore, killing enemies and monsters and assisting his allies. Most of the game time is spent in dungeons and wilderness where Jack gathers experience points (the highest possible level in the game is 10) and collects items such as weapons, armor and spells, which can be equipped, learned, or sold to traders found on several locations throughout the game. The story is told through dialogue with non-player characters, cut scenes using the game engine, and a few pre-rendered full motion videos.
80 miles from Bristol
I was hoping you?d call
How could I resist the chance
To take such a fall?
I was blinded
I was blinded again
You were high
On something new and different
Tell me you?re joking
That I would follow you here
Just to watch you disappear
When this love is broken
Is there any other kind?
I only know one side
Hours away from New York
I can?t finish a thought
How could I resist a chance
At impossible?
I was prying
I was prying again
You were dying
For somebody to listen
For someone who would listen
Tell me you?re joking
That I would follow you here
Just to watch you disappear
When this love is broken
Is there any other kind?
I only know one side
I know how this will end
But you give enough
To keep me hoping
So tell me you?re joking
That I would follow you here
Just to watch you disappear
When this love is broken
Is there any other kind?
I only know one side
80 miles from Bristol
I was hoping you?d call