Webster may refer to:
As a surname:
As a given name:
Webster is an English occupational surname meaning weaver.
Webster is an American situation comedy that aired on ABC from September 16, 1983, until May 8, 1987, and in first-run syndication from September 21, 1987 until March 10, 1989. The series was created by Stu Silver.
The show stars Emmanuel Lewis in the title role as a young boy who, after losing his parents, is adopted by his NFL-pro godfather, portrayed by Alex Karras, and his new socialite wife, played by Susan Clark. The focus was largely on how this impulsively married couple had to adjust to their new lives and sudden parenthood, but it was the congenial Webster himself who drove much of the plot. The series was produced by Georgian Bay Ltd., Emmanuel Lewis Entertainment Enterprises, Inc. (1986–1989) and Paramount Television (Network 1983-1987, Domestic 1987-1989).
Like NBC's earlier hit Diff'rent Strokes, Webster featured a young black boy adopted by a wealthy white family.
When Alex Karras and Susan Clark married in real life, they started their own production company, Georgian Bay Ltd. ABC approached the couple about a sitcom development deal which resulted in a proposed romantic-comedy series, Another Ballgame, to star Karras as an ex-NFL player who quickly found true love with a socialite consumer advocate (Clark) on a cruise. ABC picked it up for the fall 1983 schedule, with Paramount Television as packager, but major changes would occur before the premiere.
A skill is the learned ability to carry out a task with pre-determined results often within a given amount of time, energy, or both. In other words, the abilities that one possesses. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of work, some general skills would include time management, teamwork and leadership, self-motivation and others, whereas domain-specific skills would be useful only for a certain job. Skill usually requires certain environmental stimuli and situations to assess the level of skill being shown and used.
People need a broad range of skills in order to contribute to a modern economy. A joint ASTD and U.S. Department of Labor study showed that through technology, the workplace is changing, and identified 16 basic skills that employees must have to be able to change with it.
Skilled workers have long had historical import (see Division of labor) as electricians, masons, carpenters, blacksmiths, bakers, brewers, coopers, printers and other occupations that are economically productive. Skilled workers were often politically active through their craft guilds.
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.
For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a specialisation or aspect, that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like Specialisations in Ars Magica or Attribute Aspects in Aria).
Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include:
Skill is a measure of the amount of worker's expertise, specialization, wages, and supervisory capacity. Skilled workers are generally more trained, higher paid, and have more responsibilities than unskilled workers.
Skilled workers have long had historical import (see Division of labor) as masons, carpenters, blacksmiths, bakers, brewers, coopers, printers and other occupations that are economically productive. Skilled workers were often politically active through their craft guilds.
One of the factors that increases the relative demand for skilled labor is attributed to the introduction of computers. In order to operate computers, workers must build up their human capital in order to learn how such a piece of machinery works. Thus, there is an increase in the demand for skilled labor. In addition to the technological change of computers, the introduction of electricity also replaces man power (unskilled labor) which, in turn, also shifts out the demand curve.