WorldWideWeb
WorldWideWeb Icon.png
WorldWideWeb FSF GNU.png
WorldWideWeb, c.1993
Developer(s) Tim Berners-Lee for CERN
Initial release December 23, 1990; 21 years ago  (1990-12-23) [1]
Discontinued 0.18  (January 14, 1994; 18 years ago  (1994-01-14)) [±]
Preview release none  (n/a) [±]
Written in Objective-C [1]
Operating system NeXTSTEP [1]
Available in English
Type Web browser, web authoring tool
License Public domain
Website www.w3.org/.../WorldWideWeb.html

WorldWideWeb, later renamed to Nexus to avoid confusion between the software and the World Wide Web, was the first web browser [1] and editor.[2] When it was written, WorldWideWeb was the only way to view the Web.[1]

The source code was released into the public domain in 1993.[3][4] Some of the code still resides on Tim Berners-Lee's NeXT Computer in the CERN museum and has not been recovered due to the computer's status as a historical artifact.[citation needed]

Contents

History [link]

Berners-Lee wrote WorldWideWeb on a NeXT Computer [4] during the second half of 1990, while working for CERN. The first successful build was completed on December 25, 1990, after only two months of development.[5] Successive builds circulated among Berners-Lee's colleagues at CERN before being released to the public, by way of Internet newsgroups, in August 1991.[5] By this time, several others, including Bernd Pollermann, Robert Cailliau, Jean-François Groff,[6] and graduate student Nicola Pellow – who wrote the Line Mode Browser – were involved in the project.[5]

The team created so called "passive browsers" which do not have the editing prospects because it was hard to port the ability editing pages like on the NeXT system to other operating systems.[2] The port to the X Window System (X) was not possible as nobody on the team had experience with X.[2]

Berners-Lee and Groff later adapted many of WorldWideWeb's components into a C programming language version, creating the libwww API.[7]

A number of early browsers appeared, notably ViolaWWW. They were all eclipsed by Mosaic in terms of popularity, which by 1993, had replaced the WorldWideWeb program. Those involved in its creation had moved on to other tasks, such as defining standards and guidelines for the further development of the World Wide Web – e.g. HTML, various communication protocols, etc.

On April 30, 1993, the CERN directorate released the source code of WorldWideWeb into the public domain, making it free software. Several versions of the software are still available to download from evolt.org's browser archive. Berners-Lee initially considered releasing it under the GNU General Public License, but eventually opted for public domain to maximize corporate support.[8][9]

Technical information [link]

Since WorldWideWeb was developed on and for the NeXTSTEP platform, the program used many of NeXTSTEP's components – WorldWideWeb's layout engine was built around NeXTSTEP's Text class.[1]

Features [link]

WorldWideWeb was capable of displaying basic style sheets,[4] downloading and opening any file type supported by the NeXT system (PostScript,[2][4] movies,[4] and sounds [4]), browsing newsgroups, and spellchecking. At first, images were displayed in separate windows, until NeXTSTEP's Text class supported Image objects.[4]

The browser was also a WYSIWYG editor.[1][2] It allowed the simultaneous editing and linking of many pages in different windows. The functions "Mark Selection", which created an anchor, and "Link to Marked", which made the selected text an anchor linking to the last marked anchor, allowed the creation of links. Editing pages remotely was not yet possible, as the HTTP PUT method had not yet been implemented.[1] Files would be edited in a local file system which was in turn served onto the Web by an HTTP server.

WorldWideWeb's navigation panel contained Next and Previous buttons that would automatically navigate to the next or previous link on the last page visited, similar to Opera's Rewind and Fast Forward buttons; i.e., if one navigated to a page from a table of links, the Previous button would cause the browser to load the previous page linked in the table.[1] This was useful for web pages which contained lists of links. Many still do, but the user interface link-chaining was not adopted by other browser writers, and it disappeared until it was later picked up by later web browsers. An equivalent functionality is nowadays provided by connecting web pages with explicit navigation buttons repeated on each webpage among those links, or with typed links in the headers of the page. This places more of a burden on web site designers and developers, but allows them to control the presentation of the navigation links.

WorldWideWeb did not have features like bookmarks, but a similar feature was presented in the browser: if a link should be saved for later use linking it to the user's own home page (start page), the link would be remembered in the same fashion as a bookmark. The ability to create more home pages were implemented, similar to folders in the actual web browsers bookmarks.[2]

Later versions were also able to display inline images.[1]

WorldWideWeb was able to use different protocols: FTP,[1] HTTP,[1] NNTP,[1] and local files[1]

Naming [link]

Berners-Lee proposed different names for his new application: The Mine of Information [10] and The Information Mesh [10] were proposals. At the end WorldWideWeb was chosen,[10] but later renamed to Nexus to avoid confusion between the World Wide Web and the web browser.[1]

See also [link]

References [link]

  1. ^ a b c d e f g h i j k l m n o Berners-Lee, Tim. "The WorldWideWeb browser". World Wide Web Consortium. https://www.w3.org/People/Berners-Lee/WorldWideWeb. Retrieved 23 July 2010. 
  2. ^ a b c d e f Petrie, Charles; Cailliau, Robert (November 1997). "Interview Robert Cailliau on the WWW Proposal: "How It Really Happened."". Institute of Electrical and Electronics Engineers. https://www.computer.org/portal/web/computingnow/ic-cailliau. Retrieved 18 August 2010. 
  3. ^ "Index of /History/1991-WWW-NeXT/Implementation". World Wide Web Consortium. https://www.w3.org/History/1991-WWW-NeXT/Implementation. Retrieved 18 August 2010. 
  4. ^ a b c d e f g Berners-Lee, Tim. "Frequently asked questions - What were the first WWW browsers?". World Wide Web Consortium. https://www.w3.org/People/Berners-Lee/FAQ.html#browser. Retrieved 22 July 2010. 
  5. ^ a b c Berners-Lee, Tim (ca 1993/1994). "A Brief History of the Web". World Wide Web Consortium. https://www.w3.org/DesignIssues/TimBook-old/History.html. Retrieved 17 August 2010. 
  6. ^ Jean-François Groff. "NeXT editor upgrade proposal". World Wide Web Consortium. https://www.w3.org/History/1991-WWW-NeXT/Implementation/Upgrade.html. Retrieved 21 June 2010. 
  7. ^ Stewart, Bill. "Web Browser History". Living Internet. https://www.livinginternet.com/w/wi_browse.htm. Retrieved 2 June 2010. 
  8. ^ "History of Libwww" (PDF). p. 3. https://www.governingwithcode.org/case_studies/pdf/NCSAmosaic.pdf. 
  9. ^ Berners-Lee, Tim. "Policy". World Wide Web Consortium. https://www.w3.org/History/19921103-hypertext/hypertext/WWW/Policy.html. Retrieved 1 September 2010. 
  10. ^ a b c "Welcome to info.cern.ch". CERN. https://info.cern.ch/. Retrieved 25 July 2010. 

External links [link]


https://wn.com/WorldWideWeb

Process philosophy

Process philosophy (or ontology of becoming) identifies metaphysical reality with change and development. Since the time of Plato and Aristotle, philosophers have posited true reality as "timeless", based on permanent substances, while processes are denied or subordinated to timeless substances. If Socrates changes, becoming sick, Socrates is still the same (the substance of Socrates being the same), and change (his sickness) only glides over his substance: change is accidental, whereas the substance is essential. Therefore, classic ontology denies any full reality to change, which is conceived as only accidental and not essential. This classical ontology is what made knowledge and a theory of knowledge possible, as it was thought that a science of something in becoming was an impossible feat to achieve.

In opposition to the classical model of change as accidental (as argued by Aristotle) or illusory, process philosophy regards change as the cornerstone of reality — the cornerstone of Being thought of as Becoming. Modern philosophers who appeal to process rather than substance include Nietzsche, Heidegger, Charles Peirce, Alfred North Whitehead, Alan Watts, Robert M. Pirsig, Charles Hartshorne, Arran Gare, Nicholas Rescher, Colin Wilson, and Gilles Deleuze. In physics Ilya Prigogine distinguishes between the "physics of being" and the "physics of becoming". Process philosophy covers not just scientific intuitions and experiences, but can be used as a conceptual bridge to facilitate discussions among religion, philosophy, and science.

StarCraft

StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney, and owned by Blizzard Entertainment. The series centers on a galactic struggle for dominance between four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, and the "god-like" Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector at the beginning of the 26th century. The series debuted with the video game StarCraft in 1998. Since then it has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.

Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney. The game debuted at E3 1996, and uses a modified Warcraft II game engine. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's official expansion pack, Brood War; the game's development began shortly after StarCraft was released. In 2001, StarCraft: Ghost began development under Nihilistic Software. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. After three years of development, work on the game was postponed in 2004. Development of StarCraft II: Wings of Liberty began in 2003; the game was later announced on May 19, 2007 and was released on July 27, 2010. The StarCraft II franchise continued with the StarCraft II: Heart of the Swarm expansion, which was released on March 12, 2013. The third StarCraft II installment is titled StarCraft II: Legacy of the Void, released on November 10, 2015.

Ritmo

Ritmo is the title of the fifth album by the British singer-songwriter Judie Tzuke, released in September 1983. The album peaked at number 26 in the UK.

The album was Tzuke's second and final studio album to be released during her contract with Chrysalis Records. Originally only released on vinyl album and cassette, it was remastered and released on compact disc in 1994 by BGO Records.

Track listing

All tracks by Judie Tzuke, Mike Paxman and Paul Muggleton, except where indicated

  • "Jeannie No" (Tzuke, Paxman) – 4:28
  • "She Don't Live Here Anymore" – 4:04
  • "Shoot from the Heart" (Tzuke, Paxman) – 4:46
  • "Face to Face" – 5:15
  • "Another Country" – 2:56
  • "Nighthawks" – 5:02
  • "Walk Don't Walk" – 4:37
  • "Push Push, Pull Pull" – 3:24
  • "How Do I Feel" (Muggleton, Bob Noble) – 5:15
  • Personnel

  • Judie Tzuke – lead and backing vocals
  • Mike Paxman – guitar, percussion, backing vocals, producer
  • Bob Noble – keyboards
  • John "Rhino" Edwards – bass guitar
  • Andy Duncan – drums
  • Paul Muggleton – keyboards, percussion, backing vocals, producer
  • Podcasts:

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