Glay is a Japanese rock band, formed in Hakodate in 1988. Glay primarily composes songs in the rock and pop genres, but they have also arranged songs using elements from a wide variety of genres, including punk, electronic, R&B, folk, reggae, gospel, and ska. Originally a visual kei band, the group slowly shifted to less dramatic attire through the years. As of 2008, Glay had sold an estimated 51 million records; 28 million singles and 23 million albums, making them one of the top ten best-selling artists of all time in Japan.
Glay formed in 1988 as a high school band when Takuro asked Teru, a schoolmate, to play the drums. They found a bassist but had difficulty finding a vocalist. When Teru made a tape of his singing and gave it to Takuro he was immediately recruited for the part, leaving the drums part to be filled by another person. On the search for a second guitarist, Hisashi was asked to join but declined the offer, as he was already part of a locally well-known heavy punk/rock band called Ari, which better suited his taste in music. Hisashi eventually accepted Takuro's offer and became Glay's lead guitarist after Ari disbanded.
Glay is the eleventh studio album by Japanese band Glay. The album was released on October 13, 2010. It reached #1 at Oricon charts and Billboard Japan Top Albums chart and sold a total of 125,081 as of January 3, 2011. It is the first album released under the band's own label "Loversoul Music & Associates". The limited edition came with a DVD featuring a live at Niigata Lots on July 30, 2010 and the anime movie Je t'aime, which was directed by Oshii Mamoru, produced by Production I.G and featured "Satellite of Love" as the theme song.
The album is certified Gold by the RIAJ for shipment of over 100,000 copies.
Neuromancer is a 1984 novel by William Gibson, a seminal work in the cyberpunk genre and the first winner of the science-fiction "triple crown"—the Nebula Award, the Philip K. Dick Award, and the Hugo Award. It was Gibson's debut novel and the beginning of the Sprawl trilogy. The novel tells the story of a washed-up computer hacker hired by a mysterious employer to pull off the ultimate hack.
Before Neuromancer, Gibson had written several short stories for prominent science fiction periodicals—mostly noir countercultural narratives concerning low-life protagonists in near-future encounters with cyberspace. The themes he developed in this early short fiction, the Sprawl setting of "Burning Chrome" (1982), and the character of Molly Millions from "Johnny Mnemonic" (1981) laid the foundations for the novel.John Carpenter's Escape from New York (1981) influenced the novel; Gibson was "intrigued by the exchange in one of the opening scenes where the Warden says to Snake 'You flew the Gulfire over Leningrad, didn't you?' [sic] It turns out to be just a throwaway line, but for a moment it worked like the best SF, where a casual reference can imply a lot." The novel's street and computer slang dialogue derives from the vocabulary of subcultures, particularly "1969 Toronto dope dealer's slang, or biker talk". Gibson heard the term "flatlining" in a bar around twenty years before writing Neuromancer and it stuck with him. Author Robert Stone, a "master of a certain kind of paranoid fiction", was a primary influence on the novel. The term "Screaming Fist" was taken from the song of the same name by Toronto punk rock band The Viletones.
Neuromancer is a computer adventure game created by Interplay Productions in 1988 and distributed by Mediagenic (a brand name that Activision was also known by). It is based loosely on William Gibson's 1984 novel of the same name and takes place in both the "real world" and the extensively realized and detailed world of cyberspace. It is also noted for having a soundtrack based on the Devo song "Some Things Never Change". The gaming rights at the time were owned by Timothy Leary, who brought the project to Interplay to develop.
The gameplay was split between a traditional adventure setting, where a player could interact with 'real world' inhabitants within Chiba City, and a 3D grid representation of cyberspace once he'd managed to regain access. Different 'real world' locations led to different grid sectors, thus developing the plot and enriching the immersion.