Neuromancer is a 1984 novel by William Gibson, a seminal work in the cyberpunk genre and the first winner of the science-fiction "triple crown"—the Nebula Award, the Philip K. Dick Award, and the Hugo Award. It was Gibson's debut novel and the beginning of the Sprawl trilogy. The novel tells the story of a washed-up computer hacker hired by a mysterious employer to pull off the ultimate hack.
Before Neuromancer, Gibson had written several short stories for prominent science fiction periodicals—mostly noir countercultural narratives concerning low-life protagonists in near-future encounters with cyberspace. The themes he developed in this early short fiction, the Sprawl setting of "Burning Chrome" (1982), and the character of Molly Millions from "Johnny Mnemonic" (1981) laid the foundations for the novel.John Carpenter's Escape from New York (1981) influenced the novel; Gibson was "intrigued by the exchange in one of the opening scenes where the Warden says to Snake 'You flew the Gulfire over Leningrad, didn't you?' [sic] It turns out to be just a throwaway line, but for a moment it worked like the best SF, where a casual reference can imply a lot." The novel's street and computer slang dialogue derives from the vocabulary of subcultures, particularly "1969 Toronto dope dealer's slang, or biker talk". Gibson heard the term "flatlining" in a bar around twenty years before writing Neuromancer and it stuck with him. Author Robert Stone, a "master of a certain kind of paranoid fiction", was a primary influence on the novel. The term "Screaming Fist" was taken from the song of the same name by Toronto punk rock band The Viletones.
Neuromancer is a computer adventure game created by Interplay Productions in 1988 and distributed by Mediagenic (a brand name that Activision was also known by). It is based loosely on William Gibson's 1984 novel of the same name and takes place in both the "real world" and the extensively realized and detailed world of cyberspace. It is also noted for having a soundtrack based on the Devo song "Some Things Never Change". The gaming rights at the time were owned by Timothy Leary, who brought the project to Interplay to develop.
The gameplay was split between a traditional adventure setting, where a player could interact with 'real world' inhabitants within Chiba City, and a 3D grid representation of cyberspace once he'd managed to regain access. Different 'real world' locations led to different grid sectors, thus developing the plot and enriching the immersion.
Age of destruction
Age of oblivion
Age of destruction
Age of oblivion
Discovered love,
In the rancid days of ruin
My body's sweatin' toxins,
Of my own demise
Only from space, can you see
How much earth is burning
Smokin' out the innocense inside
The child
It's the age of destruction
In a world of corruption
It's the age of destruction
And they hand us oblivion
Neuromancer and I'm trancing
I'm the Neuromancer--and I'm trancing
Man wallows in his insatiable greed
More in the answer that sweats
From desparate palms
Turn on the lies, the secrets,
Of our desolation,
Or be smothered, by the red hot core
It's the age of destruction,
In a world of corruption
It's the age of destruction
And they hand us oblivion
The neuromancer and I'm trancing
I'm the neuromancer and I'm trancing
I'm the neuromancer--I'm trancing
Trancing
Trancing
and I'm trancing
Denied love in the age of ruin
Suicide toxins of my own demise
In cyberspace, you know how much
The earth ain't learning
Smoking out the man, inside the child--yeah
It's the age of destruction
In a world of corruption
It's the age of destruction
And they hand us oblivion
The neuromancer and I'm trancing
I'm the neuromancer and I'm trancing
Neuromancer--trancing
Neuromancer--trancing
Neuromancer--trancing
Neuromancer
Age of destruction
Age of the neuromancer
Age of destruction
Age of oblivion
Age of destruction