Need for speed may refer to:

Simply, a desire to go fast, usually in a vehicle, such as a race car, or:

  • The Need for Speed video game franchise
  • The French racing film Michel Vaillant is known as Need for Speed in the UK
  • A photograph by Joseph McKeown of the Argentinian driver Fangio in the 1954 French Grand Prix
  • A reference to a line of dialog in the film Top Gun: "I feel the need...The need for speed!"
  • A speed metal song by Japanese band, 8-ball.

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Need for Speed (2015 video game)

Need for Speed is an open world racing video game developed by Ghost Games and published by Electronic Arts, released for PlayStation 4 and Xbox One in November 2015, and to be released for Microsoft Windows in 2016. It is the twenty-second installment in the long-running Need for Speed series, and was a full reboot of the franchise. It marks the series' second eighth generation installment, and was the first Need for Speed title to only be on eighth generation hardware. It marks the franchise's first return to the import scene and tuner culture focus since the release of 2010's Need for Speed: World.

Gameplay

The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later to revealed to be one of the five different camera angles. There are five different gameplay types: Speed, Style, Crew, Build, and Outlaw where players can earn points for engaging in to progress in the game through five overlapping storylines. Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles.

The Need for Speed

Road & Track Presents: The Need for Speed, later released in Japan as Road & Track Presents: Over Drivin', is a 1994 racing video game first released on the 3DO and then ported over to DOS, PlayStation and Sega Saturn. It is the first installment released in the Need for Speed series. The premise of the game involves racing in sport cars, including several exotic models and Japanese imports.

The game was noted for its realism and audio and video commentaries. Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behavior, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video clips highlighting the vehicles set to music.

Gameplay

The game featured both closed circuits and three point-to-point tracks, each divided into three stages. For the latter, traffic vehicles appear in races. Police pursuits are also a key gameplay mechanic, in which the player could be ticketed or arrested after a police car succeeded in catching up with the player. Players are arrested if he/she received a third police ticket, while the Sega Saturn version only required two tickets for the player to be arrested. Completing the tournaments (or entering a cheat) unlocks the "rally" mode, where car dynamics are changed to make for a faster 'arcade' experience, as well as the "Warrior PTO E/2", a fictional jet-powered sports car.

Need for Speed: The Run

Need for Speed: The Run is a racing video game, the eighteenth title in the long-running Need for Speed franchise, and developed by Canadian EA subsidiary EA Black Box and published by Electronic Arts. The Wii and 3DS versions were developed by Firebrand Games, the team behind Undercover and Nitro (both DS versions). It was released in North America on November 15, 2011 and November 18, 2011 in Europe.

The game was directed by action director Michael Bay and was described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination".

Producers Jason DeLong and Steve Anthony stated during an interview that Black Box aimed to obtain critical acclaim after their last game received universally poor ratings.The Run was in production for three years, though previous Black Box titles had much shorter development periods.The Run was Black Box's last game before its restructuring in 2012.

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