Motocross Madness 2 is a motocross racing computer game that was developed by Rainbow Studios and published by Microsoft Games. It is one of Microsoft's most popular games and also one of the most well received.
This sequel to 1998's Motocross Madness was released on May 26, 2000, with improved graphics, which included better textures and many landscape objects like trees, roadsigns and caravans. It has over 40 tracks in 6 event types, over 50,000 3D objects and a new career mode. Players as well as bikes are easily customized. Motocross Madness also supports network play over a LAN environment and, until June 19, 2006, multiplayer gameplay through the MSN Gaming Network.
In MM2, there are six types of racing: Stunts, Enduro, Baja, Supercross and Nationals, and the campaign-style Pro-Circuit Mode.
In Pro-Circuit mode, a single player follows a series of events and courses in an effort to win prize money and upgrade equipment. Unlike the single-player mode, the multiplayer mode is completely lacking in structure. Players can race against each other on the same map, play tag and can choose from Supercross or Enduro. In either mode, players are not limited to track space, and are free to play amongst the terrain and inanimate objects or moving features such as trains, cars and farm tractors.
Motocross Madness may refer to:
Motocross Madness is a motocross racing computer game that was developed by Rainbow Studios and published by Microsoft. It was released on August 14, 1998. A sequel, Motocross Madness 2, was released in 2000. In 2013, a sequel for Xbox 360 was released, simply titled Motocross Madness. In the game, one can earn money by utilizing "career mode", but play for fun in Baja, Stunts, Enduro, Supercross, and National levels as well.
The game is known for its realism, including terrain, audio, and "bone-chilling" motorcycle wrecks. If the player is in Stunt mode, goes out of bounds, and gets on a large cliff, an "invisible slingshot" will cause the player and the bike fly across while a funny sound plays until both objects will hit the ground.