Morlocks are a fictional species created by H. G. Wells for his 1895 novel, The Time Machine. Since their creation by H. G. Wells, the Morlocks have appeared in many other works such as sequels, movies, television shows, and works by other authors, many of which have deviated from the original description.
The Morlocks are at first a mysterious presence in the book, in so far as the protagonist initially believes the Eloi are the sole descendants of humanity. Later, the Morlocks are made the story's antagonists. They dwell underground in the English countryside of AD 802,701, maintaining ancient machines that they may or may not remember how to build. Their only access to the surface world is through a series of well-like structures that dot the countryside of future England.
After thousands of generations of living without sunlight, the Morlocks have dull grey-to-white skin, chinless faces, large greyish-red eyes with a capacity for reflecting light, and flaxen hair on the head and back. They are smaller than humans (presumably of the same height as the Eloi). Like the Eloi, they are significantly weaker than the average human (the Time Traveller hurt or killed some barehandedly with relative ease), but a large swarm of them can be a serious threat for a man alone, especially unarmed and/or with no portable light source. Their sensitivity to light usually prevents them from attacking during the day. The Morlocks and the Eloi have something of a symbiotic relationship: the Eloi are clothed and fed by the Morlocks, and in return, the Morlocks eat the Eloi. The Time Traveler perceives this, and suggests that the Eloi–Morlock relationship developed from a class distinction present in his own time: the Morlocks are the working class who had to work underground so that the rich upper class could live in luxury. Their cannibalism is explained by the extinction of other sources of animal protein.
Morlock may refer to:
This is a list of characters in the Legacy of Kain series of video games, created and produced by game developers Crystal Dynamics and Silicon Knights. The franchise, which comprises five action-adventure games—Blood Omen: Legacy of Kain (1996), Legacy of Kain: Soul Reaver (1999), Soul Reaver 2 (2001), Blood Omen 2 (2002), and Legacy of Kain: Defiance (2003)—takes place in the fantasy land of Nosgoth, and follows the protagonist, Kain, a vampire destined to preserve the balance of the world. He and Raziel, the series' secondary playable character, are supported by a variety of non-player characters and bosses.
Inspired by the literary style of playwright William Shakespeare, Silicon Knights president Denis Dyack and writer Ken McCulloch made an effort to subvert ideas of moral absolutism when conceiving Blood Omen: Legacy of Kain's main cast, feeling that the video game industry lacked a story addressing issues of good and evil, propaganda, and fate. Crystal Dynamics' Amy Hennig, who directed subsequent games, continued this trend in the sequels, aiming to avoid two-dimensional, uncomplicated characters. She felt it ideal to ensure that each one was given depth, flaws and realistic motives corresponding to their belief systems.
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Kim Hill and Jamie Kenney
Your love overwhelms me
Your peace is beyond compare
Your mercy waits to surround me
If I dare
So I kneel before You, Father
In the shadow of Your might
And I pray that You will hear this cry
And heal my heart tonight
Im longing for You, Lord
I need You to fill me more and more
Im desperate for You, Jesus
Whatever You have to do
Make me more like You
Ive known You in sorrow
Ive seen you through my tears
I feel the warmth of your touch
When you're near
May the scars I bear be sacred?
And this brokenness be real
May the wounds so deep inside my heart
Reflect you as they heal
Strengthen me
According to your promise
Renew me
With the fragrance of your word
Hold me up, if the water overtakes me