Monika Grimm (born 18 May 1940, Schönfels bei Zwickau) is a German pop singer and actress.
Grimm may refer to:
Grimm is an American police procedural fantasy television drama series. It debuted in the U.S. on NBC on October 28, 2011. The show has been described as "a cop drama—with a twist... a dark and fantastical project about a world in which characters inspired by Grimms' Fairy Tales exist", although the stories and characters inspiring the show are also drawn from other sources.
On February 5, 2015, NBC confirmed a fifth season for Grimm, which premiered on Friday, October 30, 2015.
Homicide investigator Nick Burkhardt of the Portland Police Department learns he is descended from a line of guardians known as Grimms, charged with keeping balance between humanity and the mythological creatures of the world called Wesen, the German word for being or creature. Throughout the series, he must battle against an assortment of dangerous creatures, with help from his reformed Wesen friend Monroe, and his partner Detective Hank Griffin.
Opening: "There once was a man who lived a life so strange, it had to be true. Only he could see what no one else can—the darkness inside...the real monster within...and he's the one who must stop them. This is his calling. This is his duty. This is the life of a Grimm."
American McGee's Grimm is a 23-partepisodic video game series based upon Grimm's Fairy Tales, designed by American McGee, developed by Spicy Horse and distributed online initially by GameTap starting July 31, 2008. Grimm was originally thought to resemble the warped fairy tale style of American McGee's Alice, but the art style appears to be much more child-friendly and simplistic. Grimm is written and executive-produced by the same person as American McGee's Alice, R. J. Berg. The original announcement was made in the June 2007 issue of PC Gamer.
Spicy Horse Games is using Unreal Engine 3 technology for American McGee's Grimm.
There are 23 weekly episodes, divided into three seasons of eight or seven episodes each. Each episode offers approximately a half an hour of gameplay, although different playing styles (either for "complete conversion" or "speed-runs") make for different times. The game has been referred to as "highly accessible" and American McGee has commented that the game experience shares a similarity with Katamari Damacy.