A machine is a tool consisting of one or more parts that is constructed to achieve a particular goal. Machines are powered devices, usually mechanically, chemically, thermally or electrically powered, and are frequently motorized. Historically, a device required moving parts to classify as a machine; however, the advent of electronics technology has led to the development of devices without moving parts that are considered machines.[1]
The word "machine" is derived from the Latin word machina,[1] which in turn derives from the Doric Greek μαχανά (machana), Ionic Greek μηχανή (mechane) "contrivance, machine, engine"[2] and that from μῆχος (mechos), "means, expedient, remedy".[3] The meaning of machine is traced by the Oxford English Dictionary[4] to an independently functioning structure and by Merriam-Webster Dictionary[5] to something that has been constructed. This includes human design into the meaning of machine.
A simple machine is a device that simply transforms the direction or magnitude of a force, but a large number of more complex machines exist. Examples include vehicles, electronic systems, molecular machines, computers, television and radio.
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Perhaps the first example of a human made device designed to manage power is the hand axe, made by chipping flint to form a wedge. A wedge is a simple machine that transforms lateral force and movement of the tool into a transverse splitting force and movement of the workpiece.
The idea of a "simple machine" originated with the Greek philosopher Archimedes around the 3rd century BC, who studied the "Archimedean" simple machines: lever, pulley, and screw.[6][7] He discovered the principle of mechanical advantage in the lever.[8] Later Greek philosophers defined the classic five simple machines (excluding the inclined plane) and were able to roughly calculate their mechanical advantage.[9] Heron of Alexandria (ca. 10–75 AD) in his work Mechanics lists five mechanisms that can "set a load in motion"; lever, windlass, pulley, wedge, and screw,[7] and describes their fabrication and uses.[10] However the Greeks' understanding was limited to the statics of simple machines; the balance of forces, and did not include dynamics; the tradeoff between force and distance, or the concept of work.
During the Renaissance the dynamics of the Mechanical Powers, as the simple machines were called, began to be studied from the standpoint of how much useful work they could perform, leading eventually to the new concept of mechanical work. In 1586 Flemish engineer Simon Stevin derived the mechanical advantage of the inclined plane, and it was included with the other simple machines. The complete dynamic theory of simple machines was worked out by Italian scientist Galileo Galilei in 1600 in Le Meccaniche ("On Mechanics").[11][12] He was the first to understand that simple machines do not create energy, only transform it.[11]
The classic rules of sliding friction in machines were discovered by Leonardo Da Vinci (1452–1519), but remained unpublished in his notebooks. They were rediscovered by Guillaume Amontons (1699) and were further developed by Charles-Augustin de Coulomb (1785).[13]
The idea that a machine can be broken down into simple movable elements led Archimedes to define the lever, pulley and screw as simple machines. By the time of the Renaissance this list increased to include the wheel and axle, wedge and inclined plane.
An engine or motor is a machine designed to convert energy into useful mechanical motion.[15][16] Heat engines, including internal combustion engines and external combustion engines (such as steam engines) burn a fuel to create heat which is then used to create motion. Electric motors convert electrical energy into mechanical motion, pneumatic motors use compressed air and others, such as wind-up toys use elastic energy. In biological systems, molecular motors like myosins in muscles use chemical energy to create motion.
An electrical machine is the generic name for a device that converts mechanical energy to electrical energy, converts electrical energy to mechanical energy, or changes alternating current from one voltage level to a different voltage level.
Electronics is the branch of physics, engineering and technology dealing with electrical circuits that involve active electrical components such as vacuum tubes, transistors, diodes and integrated circuits, and associated passive interconnection technologies. The nonlinear behaviour of active components and their ability to control electron flows makes amplification of weak signals possible and is usually applied to information and signal processing. Similarly, the ability of electronic devices to act as switches makes digital information processing possible. Interconnection technologies such as circuit boards, electronics packaging technology, and other varied forms of communication infrastructure complete circuit functionality and transform the mixed components into a working system.
Computers store and manipulate the flow of electrons, with patterns in this storage and flow being interpreted as information manipulation. See State machine and Turing machine.
Charles Babbage designed various machines to tabulate logarithms and other functions in 1837. His Difference engine is the first mechanical calculator. This machine is considered to be the forerunner of the modern computer though none of them were built in his lifetime.
Study of the molecules and proteins that are the basis of biological functions has led to the concept of a molecular machine. For example, current models of the operation of the kinesin molecule that transports vesicles inside the cell as well as the myocin molecule that operates against actin to cause muscle contraction; these molecules control movement in response to chemical stimuli.
Researchers in nano-technology are working to construct molecules that perform movement in response to a specific stimulus. In contrast to molecules such as kinesin and myosin, these nano-machines or molecular machines are constructions like traditional machines that are designed to perform in a task.
Machines are assembled from standardized types of components. These elements consist of mechanisms that control movement in various ways such as gear trains, transistor switches, belt or chain drives, linkages, cam and follower systems, brakes and clutches, and structural components such as frame members and fasteners.
Modern machines include sensors, actuators and computer controllers. The shape, texture and color of covers provide a styling and operational interface between the mechanical components of a machine and its users.
Assemblies within a machine that control movement are often called "mechanisms." [17][18] Mechanisms are generally classified as gears and gear trains, cam and follower mechanisms, and linkages, though there are other special mechanisms such as clamping linkages, indexing mechanisms and friction devices such as brakes and clutches.
For more details on mechanical machines see Machine (mechanical) and Mechanical systems.
Controllers combine sensors, logic, and actuators to maintain the performance of components of a machine. Perhaps the best known is the flyball governor for a steam engine. Examples of these devices range from a thermostat that as temperature rises opens a valve to cooling water to speed controllers such the cruise control system in an automobile. The programmable logic controller replaced relays and specialized control mechanisms with a programmable computer. Servomotors that accurately position a shaft in response to an electrical command are the actuators that make robotic systems possible.
Design plays an important role in all three of the major phases of a product lifecycle:
The Industrial Revolution was a period from 1750 to 1850 where changes in agriculture, manufacturing, mining, transportation, and technology had a profound effect on the social, economic and cultural conditions of the times. It began in the United Kingdom, then subsequently spread throughout Western Europe, North America, Japan, and eventually the rest of the world.
Starting in the later part of the 18th century, there began a transition in parts of Great Britain's previously manual labour and draft-animal–based economy towards machine-based manufacturing. It started with the mechanisation of the textile industries, the development of iron-making techniques and the increased use of refined coal.[19]
Mechanization or mechanisation (BE) is providing human operators with machinery that assists them with the muscular requirements of work or displaces muscular work. In some fields, mechanization includes the use of hand tools. In modern usage, such as in engineering or economics, mechanization implies machinery more complex than hand tools and would not include simple devices such as an un-geared horse or donkey mill. Devices that cause speed changes or changes to or from reciprocating to rotary motion, using means such as gears, pulleys or sheaves and belts, shafts, cams and cranks, usually are considered machines. After electrification, when most small machinery was no longer hand powered, mechanization was synonymous with motorized machines.[20]
Automation is the use of control systems and information technologies to reduce the need for human work in the production of goods and services. In the scope of industrialization, automation is a step beyond mechanization. Whereas mechanization provides human operators with machinery to assist them with the muscular requirements of work, automation greatly decreases the need for human sensory and mental requirements as well. Automation plays an increasingly important role in the world economy and in daily experience.
An automaton (plural: automata or automatons) is a self-operating machine. The word is sometimes used to describe a robot, more specifically an autonomous robot. An alternative spelling, now obsolete, is automation.[21]
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Artension was a North American neo-classical progressive metal band, founded in 1993 by keyboardist Vitalij Kuprij.
It was sometime in '92/'93, when Vitalij Kuprij, who was studying classical music in Switzerland at that time, met Roger Staffelbach, a Swiss guitarist who was also studying at the Jazz School in Lucerne.
They soon founded their band "Atlantis Rising", which played several instrumental gigs in Switzerland. After having recorded some demos, they got in touch with Mike Varney of Shrapnel Records, who showed great interest in the band but suggested to add some vocal lines to their songs.
Vitalij had already known stunning drummer Mike Terrana from one of Yngwie Malmsteen's tours. His friend, bassist Kevin Chown, also joined the band and enriched their sound with solid experience and great musicianship, and Artension was born.
Mike Varney introduced Vitalij and Roger to several musicians, one of them being John West, whose soaring vocals, along with Vitalij's and Roger's lightning-fast solos, became the trademark for Artension's neo-classical and aggressive music.
Musique is the fourth studio album by the Norwegian metal band Theatre of Tragedy, released in 2000. The title on the album's cover, [ˈmjuːzɪk], is the pronunciation of the English word "music" transcribed in the International Phonetic Alphabet.
Musique is the album that marked for the band the change from gothic metal with Early Modern English lyrics to a more electronic style, using Modern English. The change in musical direction for Theatre of Tragedy was associated with a change from traditional gothic and supernatural themes to lyrics based on modern life, including technology ("Machine", "Radio"), nightlife ("Image", "The New Man") and streetfighting ("Crash/Concrete"). The song "Commute" has the line "It's more fun to commute" in its lyrics, possibly a reference to Kraftwerk's "It's more fun to compute" from their Computer World album, which in turn is a reference to "It's more fun to compete" found on old pinball machines.
Metal Mind Productions reissued the album after it had been digitally remastered using a 24-bit process on a golden disc. It includes three bonus tracks, "Quirk" (Original Version) - also known as the original version of "Image" - , "Radio" (Unreleased Mix) and "Reverie" (Unreleased Mix). The reissue is limited to 2,000 copies and was released in Europe on 27 July 2009.
Momento may refer to:
Memento is a 2000 American neo-noir psychological thriller film directed by Christopher Nolan. The screenplay was written by Nolan based on his younger brother Jonathan Nolan's short story "Memento Mori". It stars Guy Pearce, Carrie-Anne Moss, and Joe Pantoliano. Memento is presented as two different sequences of scenes interspersed during the film: a series in black-and-white that is shown chronologically, and a series of color sequences shown in reverse order (simulating in the audience the mental state of the protagonist, who suffers from anterograde amnesia). The two sequences "meet" at the end of the film, producing one complete and cohesive narrative.
Memento premiered on September 5, 2000, at the Venice International Film Festival and was released in European theaters starting in October 2000. It was acclaimed by critics, who praised its nonlinear narrative structure and motifs of memory, perception, grief, and self-deception. The film was successful at the box office and received numerous accolades, including Academy Award nominations for Best Original Screenplay and Best Film Editing. The film was subsequently ranked one of the best films of its decade by several critics and media outlets.
Momento is an album by Brazilian bossa nova singer Bebel Gilberto.