An art model is a model who poses for any visual artist as part of the creative process. The most common types of art works which use models are figure drawing, figure painting, sculpture and photography, but almost any medium may be used.
Art models are often paid professionals who pose or provide the human figure in a work of art. Though professional, art models are usually anonymous and unacknowledged subjects of the work. Models are most frequently employed for art classes or by informal groups of experienced artists that gather to share the expense of a model. Models are also employed privately by professional artists. Although commercial motives dominate over aesthetics in illustration, its artwork commonly employs models. For example, Norman Rockwell used his friends and neighbors as models for both his commercial and fine art work. An individual who is having their own portrait painted or sculpted is usually called a "sitter" rather than a model, since they are paying to have the work done rather than being paid to pose.
In evolutionary biology, mimicry is a similarity of one species to another that protects one or both. In the case of prey species, it is a class of antipredator adaptation. This similarity can be in appearance, behaviour, sound or scent. Mimics occur in the same areas as their models.
Mimicry occurs when a group of organisms, the mimics, evolve to share perceived characteristics with another group, the models. The evolution is driven by the selective action of a signal-receiver or dupe. Birds, for example, use sight to identify palatable insects (the mimics), whilst avoiding the noxious models.
The model is usually another species, except in cases of automimicry. The deceived signal-receiver is typically another organism, such as the common predator of two species. As an interaction, mimicry is in most cases advantageous to the mimic and harmful to the receiver, but may increase, reduce or have no effect on the fitness of the model depending on the situation. The model may be hard to identify: for example, eye spots may not resemble any specific organism's eyes, and camouflage often cannot be attributed to a particular model.
3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.
3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques.
3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences: a 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is displayed. A model can be displayed visually as a two-dimensional image through a process called 3D rendering or used in non-graphical computer simulations and calculations. With 3D printing, 3D models are similarly rendered into a 3D physical representation of the model, with limitations to how accurate the rendering can match the virtual model.