The Sims 2 is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game The Sims.
The game has the same concept as its predecessor: players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 2, like its predecessor, does not have a defined final goal; gameplay is open-ended. Sims have life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live to 90 sim days depending on the degree to which their aspirations are fulfilled. The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a 3D graphics engine. Although gameplay is not linear, storylines exist in the game's pre-built neighborhoods. Pleasantview is based 25 years after the town in the original The Sims. Strangetown's storyline is based on the supernatural, and is loosely connected with Pleasantview. Veronaville's characters are based on Shakespearean characters.
Mod The Sims (formerly ModTheSims2, often abbreviated as MTS) was founded by Delphy in May 2004 after he and Aobh previously created "Mod the Singles", a forum-based site for hosting and encouraging modification of the game Singles: Flirt Up Your Life, a dating-oriented clone of the blockbuster The Sims. It runs on vBulletin 3.0.14, with certain hacks added. MTS focuses on custom content for The Sims 2, The Sims 3 and The Sims 4, most notably game modifications. Tutorials on how to make the aforementioned modifications are also hosted on the same site, as well as lively forums devoted to game and modification help as well as general discussion.
Its sister site, Sims 2 Community, appeared around July 2005. The purpose of this was to alleviate the social threads on MTS, so MTS could focus on modifying the game. However, in May 2009 MTS and Sims 2 Community were merged into one site again. This was because staff on both sites felt that the line between the two sites was blurring and disliked having to send people to the other site constantly, to have their questions answered.
The Sims is a life simulation video game series, developed by EA Maxis and published by Electronic Arts. It is one of the best-selling video games series of all time. As of September 2013, the franchise has sold more than 175 million copies worldwide.
The series was created by Maxis, before the series moved to The Sims Studio between 2006 and 2008. The Sims Studio then reintegrated into the new EA Maxis label in 2012.
The games in The Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called "Sims" and places them in houses and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims.
Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and subsequently rebuilding his life. Replacing his home and his other possessions made him think about adapting that life experience into a game. When he initially took his ideas to the Maxis board of the directors, they were skeptical and gave little support or financing for the game. The directors at Electronic Arts, which bought Maxis in 1997, were more receptive — SimCity had been a great success for them, and they foresaw the possibility of building a strong Sim franchise.
The Sims 3 is the third major title in the life simulation video game developed by The Sims Studio (Maxis) and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for OS X and Microsoft Windows – both versions on the same disc. The Sims 3 was released to game consoles and smartphones on October 26, 2010, for PlayStation 3, Wii, Xbox 360, Android, iOS, and Nintendo DS. The Windows Phone version was made available on the Windows Phone Store on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of its launch titles. It has also been released for mobile phone platforms, and a simpler version for mobiles with Java.
The Sims 3 was a commercial success, selling 1.4 million copies in its first week. Critics issued mostly positive reviews. The Sims 3 gained an 86/100 score from aggregator Metacritic. The game has sold over ten million copies worldwide since its 2009 release, making it one of the best-selling PC games of all time.
The Sims is a 2000 strategic life-simulation video game developed by Maxis and published by Electronic Arts. It is a simulation of the daily activities of one or more virtual persons ("Sims") in a suburban household near SimCity. The game's development was led by game designer Will Wright, also known for developing SimCity.
The Sims uses a combination of 3D and 2D graphics techniques. The Sims themselves are rendered in 3D, whereas the house and all its objects are pre-rendered and displayed diametrically.
While gameplay occurs in the game's Live mode, the player may enter Build mode or Buy mode to pause time and renovate the house or lot. When the game begins, each family will start off with §20,000 Simoleons (regardless of its number of members). These funds can be used to purchase a small house or vacant lot on the Neighborhood screen. Once a lot is purchased, a house may be constructed or remodeled in Build mode, and/or purchase or move furniture in the Buy mode. All architectural features and furnishings customizable in the Build and Buy modes follow a square tile system in which items must be placed on a tile. Walls and fences go on the edge of a tile and can follow the edge of the tile or cross it, but furniture items cannot be placed on either side of a crossed tile. The base game contains over 150 items including furniture and architectural elements.