Mobile Leisure, Mobile Leisure Industry, Mobile Leisure Vehicle(s) and the services which encompass and support the industry is overarching termanology which describes caravans, motorhomes, RV vehicles, touring, tourers and static caravans, caravan parks, holiday parks.
The term 'mobile' expressess the freedom to move, as in mobile home. 'Leisure' Leisure, or free time, is time spent away from business, work, job hunting, domestic chores and education.
The mobile leisure industry is a growing market sector contributing over six billion pounds to the UK economy each year, ref. The NCC .
The Mobile Leisure industry is closely affiliated with camping and other outdoor pursuits, as all participants actively leave their everyday homes to spend time outdoors in more natural surroundings, in pursuit of activities providing enjoyment and time to relax.
Over half a million people in the UK now own a touring caravan, up to ninety six per cent of these tourers are sold and also made in Britain. There are nearley three hundred thousand static caravan (holiday homes) in the UK, many of these caravans are owned by caravan parks, of which there are two thousand sites across the UK. Furthermore, there are over one hunderad and fifty thousand motorhomes in circlation across the UK. of which 70% are made in the UK.
Mobile is a 3-part British television drama series with an interweaving plot involving a fictional mobile phone operator and the adverse-effect of mobile phone radiation to health. The series was screened by ITV in the United Kingdom, during March 2007. The cast includes Jamie Draven, Neil Fitzmaurice, Keith Allen, Sunetra Sarker, Samantha Bond, Brittany Ashworth and Julie Graham. It was written by John Fay.
The series is set in Liverpool and Manchester, and the main action takes place in the present day, with a backstory of events surrounding the 2003 Iraq War. Alongside Liverpool and Manchester, the series was filmed in Wirksworth, Derbyshire, on the Ecclesbourne Valley Railway.
Each of the three episodes focuses on a different individual caught up in the overall story. In episode one, Neil Fitzmaurice stars as Eddie Doig, a man diagnosed with an inoperable brain tumour. Blaming the long-term use of his mobile phone for his condition, he is persuaded by a hypnotist to mount a terror campaign against masts belonging to a fictitious mobile phone company. In episode two, Iraq War veteran and armed response officer Maurice Stoan (Jamie Draven) is also revealed as part of the campaign. A trained marksman, he shoots people using mobile phones, causing fear and panic among the public. In the last episode, James Corson (Keith Allen), who is having a relationship with Collette West (Brittany Ashworth), the CEO of the phone company, is kidnapped by Stoan, whose intention is to assassinate Corson. However, the series ends with a terrifying twist as the truth about those behind the terror campaign is revealed.
A mob, mobile or monster is a computer-controlled non-player character (NPC) in a computer game such as an MMORPG or MUD. Depending on context, every and any such characters in a game may be considered to be a "mob", or usage of the term may be limited to hostile NPCs and/or NPCs vulnerable to attack. Common usage refers to either a single character or a multitude of characters in a group as a mob. In most modern graphical games, "mob" may be used to specifically refer to generic monstrous NPCs that the player is expected to hunt and kill, excluding NPCs that engage in dialog or sell items or who cannot be attacked. "Named mobs" are distinguished by having a proper name rather than being referred to by a general type ("a goblin," "a citizen," etc.). "Dumb mobs" are those capable of no complex behaviors beyond attacking or moving around.
Defeating mobs may be required to gather experience points, money, items, or to complete quests. Combat between player characters (PCs) and mobs is called player versus environment (PvE). PCs may also attack mobs because they aggressively attack PCs. Monster versus monster (MvM) battles also take place in some games.
"Venus Smiles" is a short story by British author J. G. Ballard. Originally titled "Mobile", it appeared in the June 1957 edition of Science Fantasy (Volume 8, Number 23). It was then rewritten and appeared in the Vermilion Sands (1971) collection under its new name and later The Complete Short Stories of J. G. Ballard (2006).
Like the rest of the Vermilion Sands collection, this story takes place in the fictional desert town of Vermilion Sands, and also features exotic technology.
"Venus Smiles" concerns the events surrounding a musical sculpture commissioned to be placed in the centre of Vermilion Sands. On the day of the unveiling, the statue causes outrage with the public—as well as being aesthetically unpleasing, the music emitted from the sculpture tends to lean towards middle-eastern style quarter tones that is unpleasing to the ear. Instead of being scrapped, Mr Hamilton, one of the board members who commissioned it, decides to follow the wishes of the woman who sculpted it, and take it back to his home that he shares with his secretary.
Leisure has been defined as a quality of experience or as free time. (1)
Free time is time spent away from business, work, job hunting, domestic chores and education. It also excludes time spent on necessary activities such as eating and sleeping. From a research perspective, this approach has the advantages of being quantifiable and comparable over time and place.Leisure as experience usually emphasizes dimensions of perceived freedom and choice. It is done for "its own sake", for the quality of experience and involvement.(1) Other classic definitions include Thorsten Veblen's (1899) of "nonproductive consumption of time." (2) Different disciplines have definitions reflecting their common issues: for example, sociology on social forces and contexts and psychology as mental and emotional states and conditions.
Recreation differs from leisure in that it is purposeful activity that includes the experience of leisure in activity contexts..
The distinction between leisure and unavoidable activities is not a rigidly defined one, e.g. people sometimes do work-oriented tasks for pleasure as well as for long-term utility. A distinction may also be drawn between free time and leisure. For example, Situationist International maintains that free time is illusory and rarely fully "free"; economic and social forces appropriate free time from the individual and sell it back to them as the commodity known as "leisure". Certainly most people's leisure activities are not a completely free choice, and may be constrained by social pressures, e.g. people may be coerced into spending time gardening by the need to keep up with the standard of neighbouring gardens or go to a party to because of social pressures..
Slam pong is a form of beer pong. Unlike many other variants of beer pong, slam pong is a fast-moving game that retains some of the rules of table tennis but borrows inspiration from the rules and game play of volleyball. The name slam pong is derived from beer pong, which is in turn was derived from Ping Pong, a trademarked name for a brand of table tennis merchandise. The "slam" in slam pong refers to the action of slamming a table tennis ball with a paddle into a plastic cup of beer placed on the table, the fundamental way of scoring points in the game.
Beer Pong with paddles can trace its origin to the mid-1950s, when fraternity houses at Dartmouth College first began to experiment with drinking games that included the placement of a newly-available plastic cup full of beer on a table tennis table during a game. An Alpha Phi Delta fraternity alumnus, David Thielscher, class of 1954, recalled in an interview for The Dartmouth newspaper that beer pong was played when he was an undergraduate. The objective was to try to hit the ball with a paddle into the cups. The sport seems to have been played in a rather informal manner through the latter half of the 1950s and the 1960s and spread to a limited number of other college campuses in the northeastern United States.
Leisure 17 is one of a series of cruisers manufactured by the British shipyard Cobramold Ltd (later renamed in Brinecraft Ltd). The boat is made for offshore sailing.
The Leisure 17 was built between 1965 and 1990. A total of 4500 units were built. It was designed to be a family cruiser. The hull is made from Glass-reinforced plastic. It came in two designs: a double-keel version and a fin-keel version. With both versions the keels are made from cast iron. Since the kim-keel version has a quite low draft (0,65 cm), it is popular in tidal waters. From 1980 the Leisure 17 SL came in a new shape including a larger cabin.
The cockpit provides space for up to four persons. A locker is placed between the cockpit and the stern. The stanchions and guard rail make the Leisure 17 look like a much bigger cruiser and provide the ideal fixing point for protective fenders. A small pipe placed at the bow leads to the anchor chain locker.
Most Leisure 17 are equipped with an outboard. A power of 3,68 kW already reaches hull speed.