Minx may refer to:
DC Comics has published a number of other imprints and lines of comics over the years.
In the Golden Age of Comic Books publishing, DC Comics was also an imprint of Detective Comics and its affiliated companies, All-American Publications and National Allied Publications, that were later all merged into National Periodical Publications, later renamed DC Comics. Before the merger, due to squabbles between the companies, All-American published under its own name/imprint in 1945 starting with the February stand date until the December stand date.
In 1987, DC started Piranha Press as a mature readers line. The Elseworlds concept was tested in 1989 with Gotham By Gaslight: An Alternate History of the Batman and was an imprint with 1991's Batman: Holy Terror. Using the licensed Red Circle characters, DC launched the Impact Comics imprint in 1991 as an introductory and new talent imprint.
In January 1993, DC's Vertigo imprint was launched with some former DC Comics imprint titles. DC teamed up with Milestone Media to co-publish Milestone Comics starting in 1993. Impact Comics last saw print in July.
Theory is a contemplative and rational type of abstract or generalizing thinking, or the results of such thinking. Depending on the context, the results might for example include generalized explanations of how nature works. The word has its roots in ancient Greek, but in modern use it has taken on several different related meanings. A theory is not the same as a hypothesis. A theory provides an explanatory framework for some observation, and from the assumptions of the explanation follows a number of possible hypotheses that can be tested in order to provide support for, or challenge, the theory.
A theory can be normative (or prescriptive), meaning a postulation about what ought to be. It provides "goals, norms, and standards". A theory can be a body of knowledge, which may or may not be associated with particular explanatory models. To theorize is to develop this body of knowledge.
As already in Aristotle's definitions, theory is very often contrasted to "practice" (from Greek praxis, πρᾶξις) a Greek term for "doing", which is opposed to theory because pure theory involves no doing apart from itself. A classical example of the distinction between "theoretical" and "practical" uses the discipline of medicine: medical theory involves trying to understand the causes and nature of health and sickness, while the practical side of medicine is trying to make people healthy. These two things are related but can be independent, because it is possible to research health and sickness without curing specific patients, and it is possible to cure a patient without knowing how the cure worked.
The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame. Those who write about chess theory, who are often but not necessarily also eminent players, are referred to as "theorists" or "theoreticians".
"Opening theory" commonly refers to consensus, broadly represented by current literature on the openings. "Endgame theory" consists of statements regarding specific positions, or positions of a similar type, though there are few universally applicable principles. "Middlegame theory" often refers to maxims or principles applicable to the middlegame. The modern trend, however, is to assign paramount importance to analysis of the specific position at hand rather than to general principles.
The development of theory in all of these areas has been assisted by the vast literature on the game. In 1913, preeminent chess historian H. J. R. Murray wrote in his 900-page magnum opus A History of Chess that, "The game possesses a literature which in contents probably exceeds that of all other games combined." He estimated that at that time the "total number of books on chess, chess magazines, and newspapers devoting space regularly to the game probably exceeds 5,000". In 1949, B. H. Wood opined that the number had increased to about 20,000.David Hooper and Kenneth Whyld wrote in 1992 that, "Since then there has been a steady increase year by year of the number of new chess publications. No one knows how many have been printed..." The world's largest chess library, the John G. White Collection at the Cleveland Public Library, contains over 32,000 chess books and serials, including over 6,000 bound volumes of chess periodicals. Chess players today also avail themselves of computer-based sources of information.
A scientific theory is a well-substantiated explanation of some aspect of the natural world that is acquired through the scientific method and repeatedly tested and confirmed through observation and experimentation. As with most (if not all) forms of scientific knowledge, scientific theories are inductive in nature and aim for predictive power and explanatory capability.
The strength of a scientific theory is related to the diversity of phenomena it can explain, and to its elegance and simplicity. See Occam's razor. As additional scientific evidence is gathered, a scientific theory may be rejected or modified if it does not fit the new empirical findings; in such circumstances, a more accurate theory is then desired. In certain cases, the less-accurate unmodified scientific theory can still be treated as a theory if it is useful (due to its sheer simplicity) as an approximation under specific conditions (e.g., Newton's laws of motion as an approximation to special relativity at velocities which are small relative to the speed of light).