Tux fights the Yeti boss in SuperTux.

A boss is an enemy-based challenge (and a computer-controlled opponent in such a challenge) which is found in video games.[1] A fight with a boss character is commonly referred to as a boss battle or boss fight.[2] Boss battles are generally seen at the climax of a particular section of the game, usually at the end of a stage or level, or guarding a specific objective, and the boss enemy is generally far stronger than the opponents the player has faced up to that point.[3]

Contents

History [link]

File:Phoenix Stage5.png
The mothership from Phoenix is one of the earliest video game bosses.

The first interactive game to feature a boss was dnd, a 1975 role-playing video game for the PLATO system.[4][5] One of the earliest dungeon crawls, dnd implemented many of the core concepts behind Dungeons & Dragons.[5] The objective of the game is to retrieve an "Orb" from the bottommost dungeon.[6] The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can the player claim the orb, complete the game, and be eligible to appear on the high score list.[4]

The first arcade game to feature a boss was Galaxian, an early shoot 'em up developed by Namco in 1979, where aliens were often accompanied by a boss.[7] Several more early examples appeared in 1980, including Sega's Samurai (1980), a beat 'em up fighting game where the player fought multiple opponents before proceeding to fight a master samurai;[8] SNK's Sasuke vs Commander, a fixed shooter that featured game characters instead of spaceships and boss encounters against shinobi who had special abilities such as shooting flame;[9] and the fixed space shooter Phoenix, where the player ship must fight a giant mothership in the fifth and final level.[10]

Characteristics [link]

Bosses are usually significantly superior to regular enemies, and are usually found at the end of a level or area.[11] Most games also include a "final" boss, which is usually the main antagonist in the story, at the very end of the game. Some examples include Bowser from the Mario series and Doctor Wily from Mega Man. While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses – for example, Shadow of the Colossus has no enemies other than bosses.[12] In games such as Duke Nukem 3D, the first boss even reappears throughout the game as an uncommon enemy. However, they are weaker than the original. In a similar vein, a relatively powerful enemy may be introduced via a boss battle, but later appear as an uncommon but strong enemy, after the player has had a chance to find more powerful weaponry or a weakness it may have. An example of this is in Castlevania: Order of Ecclesia, where the game's second boss, the Giant Skeleton, reappears in later areas as a normal enemy, with the player even fighting two at once at one point.

Boss battles are typically seen as dramatic events. As such, they are usually characterized with unique music, and/or cutscenes before and after the boss battle. Recurring bosses and final bosses may have their own specific theme music, to distinguish them from other boss battles.

Some bosses require the player to defeat them in a certain way that may be unusual to normal attacks, such as requiring the player to use a certain weapon, such as in Super Ghouls 'n Ghosts, or hitting the boss in a certain area, termed a "weak point", such as in the Metroid series. Story-centered bosses of this type will sometimes require certain prerequisites to be performed during the fight for the player to succeed, such as a requirement that a partner must stay alive during the battle or sequence to be counted as a victory. The most common games that have these requirements are the games in the Grand Theft Auto franchise, which players can usually have a partner during a mission that they must protect; the final mission of Grand Theft Auto: San Andreas is an example of a boss battle that requires both a side character to remain alive and for additional actions to be taken in order to defeat him.

In some games, the boss returns after being defeated, sometimes in a new form with alternate attacks. This can repeat a certain number of times before the player faces their final and most powerful form. The Final Fantasy series is well known for this style of boss, often having as many as 5 phases in a single boss battle (Sorceress Ultimecia being this example; other FF villains such as Sephiroth and Vayne have from 2 to 4 stages). The Mega Man series of games also prominently display this, with the main villain (Doctor Wily; Sigma; Copy X, Elpizo, Omega, and Doctor Wiel) adopting a second and even third vehicle/body immediately after the first is destroyed to continue the fight.

As they can sustain a lot more damage than normal foes, bosses commonly have a health bar which is displayed either on/near them or in a specific location on the HUD, usually with their name or a portrait of them attached. In lieu of a health bar, some bosses, like those in the early Metroid games, change color, change attack patterns or, in the case of larger enemies, lose parts of their overall structure as they receive more and more damage. Although health bars or indicators were less common in the early days of video gaming, they are now found in many video game boss battles.[citation needed]

Some games also feature a sequence of consecutive boss battles as an extra challenge, sometimes known as a "Boss Rush". Boss Rush modes often include a timer and record the time taken to defeat both the singular bosses and all the bosses as a whole. Occasionally, the Boss Rush may not be a "mode" at all, instead having previous bosses placed in the game a second time, sometimes with more powerful attacks and more demanding patterns. The Mega Man series is most famous for and possibly the instigator of the Boss Rush, as every game in every series has the player fight the bosses again in the final stages just before the final boss. Gradius III also features this. [13]

Types [link]

Miniboss [link]

A miniboss, also known as a middle boss, sub-boss, or midboss, is a boss smaller and usually weaker than the main boss in the area or level. Some minibosses are simply stronger versions of regular enemies, like in the Kirby games. Some well known video game characters who usually take the role of a miniboss are Dark Link (The Legend of Zelda series), Vile (Mega Man X series) and Allen O'Neil (Metal Slug) and Zhenfang (STORM). Minibosses are sometimes encountered later in the game as normal enemies.

Superboss [link]

A superboss is a type of boss most commonly found in Role-playing video games. They are considered optional enemies, though optional bosses are not all superbosses, and do not have to be defeated to complete the game. They are generally much more powerful than the bosses encountered as part of the main game's plot or quest, and often the player is required to complete a sidequest or the entire game to fight the superboss. For example, in Final Fantasy VII, the player may choose to seek out and fight the Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met. This is common in fighting games, including Reptile in Mortal Kombat and Akuma in Super Street Fighter II Turbo.

Some superbosses can also yield special items or skills that cannot be found any other way that can give a player a significant advantage during playthrough of the rest of the game, such as added experience or a superpowered weapon. The Ultima Weapon from Final Fantasy VIII is an example of this; players can draw the Eden summon monster from Ultima Weapon, which is the game's most powerful summon. Neither this summon nor the fight itself is required to complete the game, but getting them makes the game significantly easier than if the player goes without it. Another example is Dragon Quest VI's superboss Dark Dream, which if defeated quickly enough will then defeat the final boss Mortamor on the player's behalf.

Final Boss [link]

File:BowsersInsideStory.png
Bowser, the final boss of the Mario franchise.

The final boss is the final opponent at the end of the game often takes the form of all Bosses, or takes the form of the strongest opponents. They are usually the main antagonists of the game. Final bosses usually have their own special music tracks that are more dramatic than the music for the other bosses. The final boss is often the final Level and after his/her defeat is often the end of the game. The levels they inhabit are usually heavily guarded by smaller enemies, making the route to the final boss difficult. It may also be that it is the final boss which appears after the completion of additional levels, or after finding a few items and hero gains a stronger form and fights with the ultimate true final boss. The first time it was used in Sonic & Knuckles. Although it is not common, some games make the final boss a character who is not the main antagonist. Some examples would be Bowser (Mario Series), Ganondorf (The Legend of Zelda Series), General Alister Azimuth (Ratchet and Clank Future: A Crack in Time), Phantoon (Metroid: Other M), the Finalhazard (Sonic Adventure 2), Red (Pokémon Gold and Silver), Buckethead King Neptune (The SpongeBob SquarePants Movie), Clayface (Batman: Arkham City), Monster Ock (Spider-Man), Destructor (Futurama: The Game), and Satan (The Binding of Isaac)).

References [link]

External links [link]


https://wn.com/Boss_(video_gaming)

Mini (Mark I)

The Mark I Mini (19591967) was the first version of British Motor Corporation's Mini. It is characterised by its sliding windows, external door hinges and "moustache" grille. In the United Kingdom the Mark I was produced between 1959 and 1967, with production in Australia continuing until 1970.

Design

Designed as project ADO15 (Austin Drawing Office 15), the first models were marketed with the names Austin Seven (often written as SE7EN) and Morris Mini-Minor in England. Until 1962, they appeared as the Austin 850 and Morris 850 in some export markets. The production model differed from the original prototype (affectionately named "The Orange Box" because of its colour) due to the addition of a modified front subframe, on which the engine was mounted, and by the engine being mounted with the carburettor at the back, rather than at the front, as in the prototype, to reduce wear on the gearbox.

The proposed engine size was originally 948 cc as used in the Morris Minor and Austin A35. However, Leonard Lord, chairman of BMC thought that the 90 mph (140 km/h) top speed was excessive and thus reduced the engine size to 848 cc to gain a more manageable speed (for the time) of 72 mph (116 km/h). Issigonis' suspension featured the use of rubber cones as springs: the spring rate of rubber changes with compression, allowing the suspension to adapt to passenger load variations (a full passenger load could actually double the tiny vehicle's gross weight). A conventional suspension would have required an increase in height to the design. This unique design was adapted from Issigonis's home-built racer and built for the Mini by Alex Moulton.

Mini 12

Mini 12 may refer to:

  • 2.4 Metre (keelboat), an open class single-handed yacht
  • Illusion (keelboat), a one-design single-handed yacht
  • Inspiron Mini 12, one of the Dell Inspiron Mini series of netbook computers
  • Mini 500

    Mini 500 is the name of a tricycle race performed annually at Indiana University and the Georgia Institute of Technology.

    Indiana

    Indiana's Mini 500 began in 1955 as a means to involve women in the Little 500 celebration. The Mini 500 was exclusively for women until 1978. The modern Mini 500 is organized by the Student Foundation Special Events Steering Committee and it is held in Assembly Hall. The race featured men's, women's, and coed divisions. Trikes were specially made for the race with larger front wheels and stronger frames. Teams were composed of four riders and one optional coach.

    This event was discontinued in 2002 and replaced with the Little Fifty, a relay-style footrace.

    Georgia Tech

    In the 1960s, freshman fraternity pledges were often forced to ride tricycles around campus. Georgia Tech's Mini 500 was derived from this practice and was first organized by the Ramblin' Reck Club in 1969 and has been orchestrated during the week leading up to the homecoming football game every year since. The race is divided into men's and women's divisions. Men must complete 15 laps around Peters Parking Deck while women must complete 10. In times of poor weather, the race can be shortened. The teams are made up of assorted fraternities, sororities, ROTC, sports clubs, and other student organizations. The teams can have up to seven members (4 drivers and 3 pit crew). As the tricyclers race, they must complete three pit stops in which the front tire is rotated. Each tire rotation and each lap is counted by a designated Ramblin' Reck Club member. The tricycles are provided by Ramblin' Reck Club but because they are made for children, an additional support bar can be welded to the frame. The toy tricycles require unique techniques and strategies for effective riding.

    Boss

    A boss is a person in charge.

    Boss may also refer to:

    Occupations

  • Boss (crime), head of a criminal organization
  • Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier
  • Fire boss, a person in charge
  • Pit boss, the person who looks after the employees who work in a casino pit
  • Political boss, a person who controls a political region or constituency
  • Places

  • Boss (crater), a lunar crater
  • Boss, Missouri
  • Boss, Texas
  • People

    As a nickname or stage name

  • Jaime Rodriguez ("Boss"), aka Jay Rod
  • Athletes

  • Lance Armstrong ("Le Boss", born 1971), former professional cyclist
  • Bobby Lashley (born 1976), professional wrestler
  • Helmut Rahn ("Der Boss", 1929–2003), German football player
  • Andrew Reynolds (skateboarder) (born 1978)
  • George Steinbrenner (1930–2010), owner of the New York Yankees baseball team
  • Jos Verstappen (born 1972), Dutch Formula One driver
  • Musicians

  • Boss (rapper) (née Lichelle Laws, 1969), American rapper
  • Gene Ammons ("The Boss", 1925–1974), American jazz musician and songwriter
  • Boss (Fifth Harmony song)

    "Boss" (stylized as "BO$$") is a song recorded by American girl group Fifth Harmony. It was written by Eric Frederic, Joe Spargur, Daniel Kyriakides, Gamal "LunchMoney" Lewis, Jacob Kasher and Taylor Parks, and was produced by Ricky Reed, Joe London and Daylight. It was released on July 7, 2014 as the lead single from their debut studio album Reflection (2015). Lyrically, "Boss" is a female empowerment song in the vein of Destiny Child's "Bills, Bills, Bills", Christina Aguilera's "Can't Hold Us Down" and TLC's "No Scrubs".

    "Boss" garnered generally positive reviews from music critics, praising the production and vocals for showcasing a more mature image for the group. The song nearly reached the top 40 on the US Billboard Hot 100, peaking at number 43. It peaked at number 37 on the US Pop Songs chart and reached number 75 on the Canadian Hot 100. It also reached the top forty in countries like Spain and the United Kingdom. The song was certified Platinum by the Recording Industry Association of America (RIAA).

    Life's Work

    Life's Work is an American situation comedy series that aired from September 1996 to June 1997 on ABC; the show stars Lisa Ann Walter as Lisa Ann Minardi Hunter, an assistant district attorney in Baltimore.

    Lisa Ann always wanted to practice law since she was young because she always argued with her parents. She also had a basketball coach husband named Kevin Hunter (Michael O'Keefe) who served as the patriarch of the family. Together, they raised a seven-year-old daughter Tess (Alexa Vega) and a toddler son named Griffin (Cameron and Luca Weibel). During the entire run of the series, a simple electric guitar instrumental solo was used as the show's opening theme. Laugh tracks were used in all episodes in the sitcom as it was filmed "live before a studio audience."

    During the 1990s, it was common to give stand-up comedians their own TV sitcom, even if their first one had flopped. Lisa Ann Walter was a stand-up comedian who played a mouthy feminist who could stand up to her mother in addition to her superiors at work. While Lisa Ann's character had plenty of zingers to her, there was still a sense of "been-there-done-that" with her character.

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