Mimic 3: Sentinel is a 2003 science fiction horror film, directed by JT Petty, with a script inspired by a short story of the same name by Donald A. Wollheim. The movie was a direct-to-DVD sequel to Mimic (1997) and Mimic 2 (2001).
Mimic 3: Sentinel stars horror film veteran Lance Henriksen and takes a departure from the tone of the first two films, as it has a feel similar to Alfred Hitchcock's Rear Window rather than the action/horror tone of its predecessors.
Unable to leave the germ-free confines of his sterilized bedroom for any real stretch of time, environmentally hypersensitive Marvin (Karl Geary) spends his days taking pictures of his neighbors from his window. Occasionally catching glimpses of his young sister Rosy (Alexis Dziena) hanging out with the neighborhood drug dealer, Marvin's lens remains mostly fixed on a mysterious neighbor known as the Garbageman (Lance Henriksen) and pretty neighbor Carmen (Rebecca Mader), while his slightly overbearing mother (Amanda Plummer) rests on the couch. As neighbors begin disappearing and mysterious figures move in and out of Marvin's viewfinder, the secluded voyeur begins to suspect that a sinister force is at work in his neighborhood. Though Rosy and Carmen are anxious to assist in a little detective work, the situation soon begins to spiral out of control upon the discovery that the Judas Breed is far from extinct.
Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science-fantasy universe. Warhammer 40,000 was created by Rick Priestley in 1987 as the futuristic companion to Warhammer Fantasy Battle, sharing many game mechanics. Expansions for Warhammer 40,000 are released periodically which give rules for urban, planetary siege and large-scale combat. The game is in its seventh edition, which was released on May 24, 2014.
Players can assemble and paint individual, 28-millimetre (1.1 in) scale miniature figures that represent futuristic soldiers, creatures and vehicles of war. These figurines are collected to comprise squads in armies that can be pitted against those of other players. Each player brings a roughly equal complement of units to a tabletop battlefield with handmade or purchased terrain. The players then decide upon a scenario, ranging from simple skirmishes to complex battles involving defended objectives and reinforcements. The models are physically moved around the table and the actual distance between models plays a role in the outcome of combat. Play is turn-based, with various outcomes determined by tables and the roll of dice. Battles may last anywhere from a half-hour to a whole weekend, and battles may be strung together to form campaigns. Many game and hobby stores host games, and official gaming events are held on a regular basis, such as the Throne of Skulls.
The second USS Sentinel, a motorboat built in 1918 by Richardson Boat Co., North Tonawanda, New York, for the United States Coast Guard, was completed on 17 June 1918 and assigned to St. Mary's River patrol, Sault Ste. Marie, Michigan.
Returned to the United States Coast Guard when the services were separated on 28 August 1919, Sentinel served until 1935, being renamed AB-13 in 1923.
This article incorporates text from the public domain Dictionary of American Naval Fighting Ships. The entry can be found here.
The Sentinel (sometimes The Sentinel or Sentinel Tower) is a luxury residential skyscraper in Takapuna, the central business area of North Shore City, New Zealand. The largest and currently only real skyscraper in the city, it has 30 levels and is 150 m tall including spire. It offers sweeping views over the Waitemata Harbour, the wider Hauraki Gulf as well as over to the Auckland CBD skyline. The Sentinel was opened to the first residents in February 2008.
The building contains 117 luxury apartments, with the uppermost two levels forming a massive 675 m² penthouse, which was sold in 2007 for NZ$ 11 million. A communal area on level four includes a 25 m x 6 m heated swimming pool and spa, sauna and gym facilities as well as landscaped areas.
The building contains a number of motifs, from the square (used extensively in the glass facade proportions and in smaller details), to a woven flax basket (hinted at in the latticework of the facade) to the spire atop the building which evokes a sail, especially from further away across the Hauraki Gulf.
In evolutionary biology, mimicry is a similarity of one species to another that protects one or both. In the case of prey species, it is a class of antipredator adaptation. This similarity can be in appearance, behaviour, sound or scent. Mimics occur in the same areas as their models.
Mimicry occurs when a group of organisms, the mimics, evolve to share perceived characteristics with another group, the models. The evolution is driven by the selective action of a signal-receiver or dupe. Birds, for example, use sight to identify palatable insects (the mimics), whilst avoiding the noxious models.
The model is usually another species, except in cases of automimicry. The deceived signal-receiver is typically another organism, such as the common predator of two species. As an interaction, mimicry is in most cases advantageous to the mimic and harmful to the receiver, but may increase, reduce or have no effect on the fitness of the model depending on the situation. The model may be hard to identify: for example, eye spots may not resemble any specific organism's eyes, and camouflage often cannot be attributed to a particular model.
In the Dungeons & Dragons fantasy role-playing game, the mimic is a type of fictional monster. It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest. The mimic has a powerful adhesive that holds fast to creatures who touch the creature, allowing the mimic to beat the creature with its powerful pseudopods. The mimic was introduced in the first edition Advanced Dungeons & Dragons game's original Monster Manual. The mimic subsequently appeared in the game's second edition and third edition. Several variants of the creature have been introduced, with a variety of abilities and sizes.
The mimic made its first appearance in the original Monster Manual (1977), by Gary Gygax. This book described mimics as "subterranean creatures which cannot stand the light of the sun. They are able to perfectly mimic stone or wood." According to the book, mimics thus pose as items such as stonework, doors, or chests; when a character or creature touches the disguised mimic, the mimic can lash out with a bludgeoning pseudopod. A mimic excretes an adhesive glue to hold fast whatever touches it. The book states that all mimics move about constantly in search of prey. Mimics are described as neutral in alignment.
Mimic is an American 1997 science fiction horror film co-written and directed by Guillermo del Toro, and starring Mira Sorvino, Jeremy Northam, Josh Brolin, Charles S. Dutton and Giancarlo Giannini. It is based on a short story of the same name by Donald A. Wollheim.
Del Toro was unhappy with the film as released, especially because he did not succeed in obtaining a final cut of the film; however, his director's cut version was finally released in 2011. Mimic, whose U.S. theatrical gross was $25 million, was followed by two direct-to-video sequels, Mimic 2 (2001) and Mimic 3: Sentinel (2003), neither of them with del Toro involved.
It includes several examples of del Toro's most characteristic hallmarks. "I have a sort of a fetish for insects, clockwork, monsters, dark places, and unborn things," said del Toro, and this is evident in Mimic, where at times all are combined in long, brooding shots of dark, cluttered, muddy chaotic spaces. According to Alfonso Cuarón, del Toro's friend and colleague, "with Guillermo the shots are almost mathematical — everything is planned.”