Microkernel
In computer science, a microkernel (also known as μ-kernel) is the near-minimum amount of software that can provide the mechanisms needed to implement an operating system (OS). These mechanisms include low-level address space management, thread management, and inter-process communication (IPC).
If the hardware provides multiple rings or CPU modes, the microkernel may be the only software executing at the most privileged level, which is generally referred to as supervisor or kernel mode. Traditional operating system functions, such as device drivers, protocol stacks and file systems, are typically removed from the microkernel itself and are instead run in user space.
In terms of the source code size, as a general rule microkernels tend to be smaller than monolithic kernels, usually sizing at under 10,000 lines of code. The MINIX 3 microkernel, for example, has fewer than 6,000 lines of code.
History
Microkernels were developed in the 1980s as a response to changes in the computer world, and to several challenges adapting existing "mono-kernels" to these new systems. New device drivers, protocol stacks, file systems and other low-level systems were being developed all the time. This code was normally located in the monolithic kernel, and thus required considerable work and careful code management to work on. Microkernels were developed with the idea that all of these services would be implemented as user-space programs, like any other, allowing them to be worked on monolithically and started and stopped like any other program. This would not only allow these services to be more easily worked on, but also separated the kernel code to allow it to be finely tuned without worrying about unintended side effects. Moreover, it would allow entirely new operating systems to be "built up" on a common core, aiding OS research.