Urdu variant of the Persian name Reza or Arabic name 'Ridha'.
Raza may refer to:
Raza Longknife is a character from Marvel Comics, usually seen in the X-Men series and various spin-offs. He is the last known surviving member of his unnamed alien race (which chose to die en masse in one final battle against the Shi'ar empire as the culmination of their warrior culture), and a member of the Starjammers.
Dave Cockrum created the Starjammers with the intent of having them star in their own series. However, when he submitted the concept for Marvel's two try-out series, Marvel Spotlight and Marvel Premiere, he was repeatedly informed that these series were booked for two years solid. Running out of patience, Cockrum showed the Starjammers to X-Men writer Chris Claremont, and convinced him to use the characters for this series.
While imprisoned on Alisbar, Raza Longknife (his last name is an English translation of his true last name) met and formed the band of smugglers and space pirates known as the Starjammers; with Corsair, Hepzibah, and Ch'od, and associated himself with the group. He is a cyborg, being partly living flesh and partly machine. Because Raza speaks an archaic dialect of his native language, his words are translated into an equally archaic form of English, which can be both an annoyance and a source of amusement to his allies. Raza was married, though his wife is now deceased, and he has a son named Rion. "His initial grudge against the Shi'ar came about when their former emperor, D'Ken, slaughtered Raza's race of people, but Vulcan became the focus of Raza’s rage after he murdered Raza’s friend Corsair."
Raza (English: Race) is a 1942 Spanish semi-autobiographical war film directed by José Luis Sáenz de Heredia. It is based on a novel by Francisco Franco under the pseudonym of "Jaime de Andrade."
The film won the Prize of the National Syndicate of Spectacle.
The film tells the story of four siblings, Isabel, Pedro, Jose and Jaime, children of the ship captain Pedro Churruca and descendants of Cosme Damián Churruca, "the most wise and courageous sailor of his time." Their father, emulating his illustrious ancestor, dies at the beginning of the film in Cuba, which is still a Spanish colony, in a suicide mission against the United States Navy. Before leaving for martyrdom, however, Pedro was doing his best to convey to his children the inherent spirit in the family name, Churruca, which is the spirit of the Almogávares: "elected warriors, the best representatives of the Spanish race: firm fighters, agile and determined in manoeuvres. "
Since his early childhood, Jose has displayed that Almogávar spirit. The same cannot be said for Pedro, in whom we see a constant lust for money and a tendency to lie and cheat. Isabel, for her part, is a model child. Jose goes, like his father, into the military career. Isabel marries a soldier. Pedro, unlike his brother, becomes deputy Republican and requires his share of the family inheritance quickly, to cover the costs his political career. The fourth child, Jaime – still a baby when his father died – joins a religious order as a priest.
Perception (from the Latin perceptio, percipio) is the organization, identification, and interpretation of sensory information in order to represent and understand the environment. All perception involves signals in the nervous system, which in turn result from physical or chemical stimulation of the sense organs. For example, vision involves light striking the retina of the eye, smell is mediated by odor molecules, and hearing involves pressure waves. Perception is not the passive receipt of these signals, but is shaped by learning, memory, expectation, and attention.
Perception can be split into two processes Firstly processing sensory input which transforms these low-level information to higher-level information (e.g., extracts shapes for object recognition). Secondly processing which is connected with person's concept and expectations (knowledge), and selective mechanisms (attention) that influence perception.
Perception depends on complex functions of the nervous system, but subjectively seems mostly effortless because this processing happens outside conscious awareness.
Most of the programs in Edu-Ware Service's initial product line, released in 1979 under the slogan "Unique software for the unique mind", were not typical of the intellectually challenging computer games and structured, pedagogically sound educational software for which the company would later become known. Quickly designed and programmed in Applesoft BASIC primarily by co-founder Sherwin Steffin, most of these text-based programs were dropped from Edu-Ware's catalog when the company began developing products featuring high-resolution graphics in 1981.
E.S.P. is a game giving players the opportunity to find out whether they possess extrasensory perception. While displaying a constantly changing graphic design on the screen, the program briefly flashes emotionally charged words, randomly chosen from a word list, on the screen. The program then asks a series of questions to determine if the player's attitudes have been influenced by the subliminal messages. A file-builder is included to allow players to insert new words in the data base.
The philosophy of perception is concerned with the nature of perceptual experience and the status of perceptual data, in particular how they relate to beliefs about, or knowledge of, the world. Any explicit account of perception requires a commitment to one of a variety of ontological or metaphysical views. Philosophers distinguish internalist accounts, which assume that perceptions of objects, and knowledge or beliefs about them, are aspects of an individual's mind, and externalist accounts, which state that they constitute real aspects of the world external to the individual. The position of naïve realism—the 'everyday' impression of physical objects constituting what is perceived—is to some extent contradicted by the occurrence of perceptual illusions and hallucinations and the relativity of perceptual experience as well as certain insights in science.Realist conceptions include phenomenalism and direct and indirect realism. Anti-realist conceptions include idealism and skepticism.