Aion
File:CMXAion.jpg
Studio album by CMX
Released November 11, 2003
Recorded August 17 – October 17, 2003 at Inkfish Studios
Genre Progressive rock
Length 49:41
Label Herodes/EMI
Producer Rake, Janne Halmkrona and A.W. Yrjänä
CMX chronology
Isohaara
(2002)
Aion
(2003)
Pedot
(2005)
Professional ratings
Review scores
Source Rating
Desibeli.net 4.5/5 stars [1]
Nyt 5/5 stars [2]
Rockmusica.net 4/5 stars [3]
Soundi 4/5 stars [4]
Sue Magazine 4/5 stars [5]


Aion (2003) is an album by the Finnish rock group CMX. The word Aion (or Aeon) is Ancient Greek for "age, life-force" and also a Finnish verb form meaning "I intend (to do something)".

The album is regarded as something of a concept album by the band and listeners alike; a common theme throughout the songs is the concept of the devil and how this concept manifests itself in the mortal world.

The album was placed at #50 in Finnish rock magazine Soundi's list of "50 most remarkable Finnish rock albums of all time".

Contents

Track listing [link]

All songs written by CMX with lyrics by A. W. Yrjänä.

  1. "Pirunnyrkki" – 3:19
  2. "Sielunvihollinen" – 4:00
  3. "Melankolia" – 4:12
  4. "Fysiikka ei kestä" – 4:53
  5. "Palvelemaan konetta" – 3:52
  6. "Kuoleman risteyksestä kolme virstaa pohjoiseen" – 5:42
  7. "Kyyn pimeä puoli" – 3:17
  8. "Sivu paholaisen päiväkirjasta" – 4:12
  9. "Nahkasiipi" – 4:20
  10. "Ensimmäinen saattaja" – 5:42
  11. "Hautalinnut" – 6:12

Personnel [link]

See also [link]

References [link]


https://wn.com/Aion_(CMX_album)

Aion (manga)

Aion (碧海のAiON Hekikai no Aiōn, literally meaning "Aion of Green Sea") is a Japanese manga series written and illustrated by Yuna Kagesaki. The series was published in Japan by Fujimi Shobo and serialized in Monthly Dragon Age magazine. The manga has been distributed in English by Tokyopop. The story is about an immortal girl, Seine Miyazaki, and an orphan boy, Tatsuya Tsugawa, who gets involved with her.

Plot

After both his parents died in an accident, Tsugawa Tatsuya is now left with millions in inheritance that he cannot use. In the weeks after, he is still mourning and thinking about his father's last words, "A Tsugawa family's man must be a man of great caliber". However, Tatsuya is not confident he can fulfill his father's last wish.

One day a week after the accident, he meets Seine Miyazaki, a strange girl who seems to enjoy being bullied. Tatsuya believes he can help her although his friends only see her as a masochist pervert, and Seine herself told him to mind his own business.

Aion (deity)

Aion (Greek: Αἰών) is a Hellenistic deity associated with time, the orb or circle encompassing the universe, and the zodiac. The "time" represented by Aion is unbounded, in contrast to Chronos as empirical time divided into past, present, and future. He is thus a god of eternity, associated with mystery religions concerned with the afterlife, such as the mysteries of Cybele, Dionysus, Orpheus, and Mithras. In Latin the concept of the deity may appear as Aevum or Saeculum. He is typically in the company of an earth or mother goddess such as Tellus or Cybele, as on the Parabiago plate.

Significance

Aion was of major importance in late antiquity when Hellenistic religion underwent a syncretistic phase with various deities converging on a single supreme God. Aion, identified with Eros in mythology, became recognized as the supreme God of Hellenistic religion and philosophy, existing above all Gods of the pantheon and the empire.

Hellenistic theology

Aion, also called Aeon is identified as the Logos in Hermetism; GRS Mead confirms that there is no distinction between the Logos and God: "...if the Logos or Æon is momentarily treated of as apart from Supreme Deity, it is not so in reality; for the Logos is the Season of God, God in His eternal Energy, and the Æon is the Eternity of Deity, God in His energic Eternity, the Rest that is the Source of all Motion."

Method

Method may refer to:

  • Scientific method, a series of steps, or collection of methods, taken to acquire knowledge
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  • Methodology, comparison or study and critique of individual methods that are used in a given discipline or field of inquiry
  • Discourse on the Method, a philosophical and mathematical treatise by René Descartes
  • Arts

  • Method (music), a kind of textbook to help students learning to play a musical instrument
  • Method (film), a 2004 film directed by Duncan Roy
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  • Method Acting, a song by the group Bright Eyes on their album "Lifted or The Story Is in the Soil, Keep Your Ear to the Ground"
  • Method ringing, a British style of ringing church bells according to a series of mathematical algorithms
  • Method (Experience Design Firm)

    Method, Inc. is an international experience design firm with offices in San Francisco, New York, and London.

    History

    Method is an international experience design firm focused at the intersection of brand, product, and service design. Method was created in 1999 by Kevin Farnham, David Lipkin, Patrick Newbery, Mike Abbink, and Meng Mantasoot. First started in San Francisco, Method's founding principle was to use multidisciplinary, multi-platform design thinking to create beautiful and extendable solutions. Method's goal was to be quick to adapt to new technology. Method has approximately 100 employees in 3 offices located in San Francisco, New York, and London.

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    Their international presence was established in 2008 when Method opened its London office.

    Method (computer programming)

    A method (or message) in object-oriented programming (OOP) is a procedure associated with an object class. An object is made up of behavior and data. Data is represented as properties of the object and behavior as methods. Methods are also the interface an object presents to the outside world. For example a window object would have methods such as open and close. One of the most important capabilities that a method provides is method overriding. The same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. Method in java programming sets the behaviour of class object. For example an object can send an area message to another object and the appropriate formula will be invoked whether the receiving object is a rectangle, circle, triangle, etc.

    Methods also provide the interface that other classes use to access and modify the data properties of an object. This is known as encapsulation. Encapsulation and overriding are the two primary distinguishing features between methods and procedure calls.

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