A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. (The term "labyrinth" is generally synonymous, but also can connote specifically a unicursal pattern.) The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles.
Mazes have been built with walls and rooms, with hedges, turf, corn stalks, hay bales, books, paving stones of contrasting colors or designs, and brick, or in fields of crops such as corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, Mirror Mazes are another form of maze, in which many of the apparent pathways are imaginary routes seen through multiple reflections in mirrors. Another type of maze consists of a set of rooms linked by doors (so a passageway is just another room in this definition). Players enter at one spot, and exit at another, or the idea may be to reach a certain spot in the maze. Mazes can also be printed or drawn on paper to be followed by a pencil or fingertip.
MAZE: Solve the World's Most Challenging Puzzle (1985, Henry Holt and Company) is a puzzle book written and illustrated by Christopher Manson. The book was originally published as part of a contest to win $10,000.
Unlike other puzzle books, each page is involved in solving the book's riddle. Specifically, each page represents a room or space in a hypothetical house, and each room leads to other "rooms" in this "house." Part of the puzzle involves reaching the center of the house, Room #45 (which is page 45 in the book), and back to Room #1 in only sixteen steps. Some rooms lead to circuitous loops; others lead nowhere. This gives the puzzle the feel of a maze or labyrinth.
The book was adapted as the computer game Riddle of the Maze in 1994 by Interplay. This version featured full color illustrations and voice-overs for the narrator.
The contest has been void since 1987, but the book may still be purchased (ISBN 0-8050-1088-2).
Mazé is a former commune in the Maine-et-Loire department in western France. On 1 January 2016, it was merged into the new commune of Mazé-Milon.
A temple (from the Latin word templum) is a structure reserved for religious or spiritual activities such as prayer and sacrifice. A templum constituted a sacred precinct as defined by a priest, or augur. It has the same root as the word "template," a plan in preparation of the building that was marked out on the ground by the augur. Templa also became associated with the dwelling places of a god or gods. Despite the specific set of meanings associated with the religion of the ancient Rome, the word has now become quite widely used to describe a house of worship for any number of religions and is even used for time periods prior to the Romans.
Hindu temples are called by many different names, varying on region and language, including mandir, mandira, ambalam, gudi, kavu, koil, kovil, déul, raul, devasthana and devalaya.
Hindu temples are large and magnificent with a rich history. There is evidence of use of sacred ground as far back as the Bronze Age and later the Indus Valley Civilization. However, it was not until Today, Hindu temples have been built in various countries around the world, including India, Nepal, Mauritius, Indonesia, Bangladesh, Great Britain, the United States, Australia, South Africa and Canada.
É (Cuneiform: 𒂍) is the Sumerian word or symbol for house or temple.
The Sumerian term É.GAL ("palace", literally "big house") denoted a city's main building. É.LUGAL ("king's house") was used synonymously. In the texts of Lagash, the É.GAL is the center of the ensi's administration of the city, and the site of the city archives. Sumerian É.GAL "palace" is the probable etymology of Semitic words for "palace, temple", such as Hebrew היכל heikhal, and Arabic هيكل haykal. It has thus been speculated that the word É originated from something akin to *hai or *ˀai, especially since the cuneiform sign È is used for /a/ in Eblaite.
The term temen appearing frequently after É in names of ziggurats is translated as "foundation pegs", apparently the first step in the construction process of a house; compare, for example, verses 551–561 of the account of the construction of E-ninnu:
Temen has been occasionally compared to Greek temenos "holy precinct", but since the latter has a well established Indo-European etymology (see temple), the comparison is either mistaken, or at best describes a case of popular etymology or convergence.
Ancient Roman temples are among the most visible archaeological remains of Roman culture, and are a significant source for Roman architecture. Their construction and maintenance was a major part of ancient Roman religion. The main room (cella) housed the cult image of the deity to whom the temple was dedicated, and often a small altar for incense or libations. Behind the cella was a room or rooms used by temple attendants for storage of equipment and offerings.
The English word "temple" derives from Latin templum, which was originally not the building itself, but a sacred space surveyed and plotted ritually. The Roman architect Vitruvius always uses the word templum to refer to the sacred precinct, and not to the building. The more common Latin words for a temple or shrine were aedes, delubrum, and fanum (in this article, the English word "temple" refers to any of these buildings, and the Latin templum to the sacred precinct).
Public religious ceremonies took place outdoors, and not within the temple building. Some ceremonies were processions that started at, visited, or ended with a temple or shrine, where a ritual object might be stored and brought out for use, or where an offering would be deposited. Sacrifices, chiefly of animals, would take place at an open-air altar within the templum.
Bloom was the fourth album released by Jeff Coffin, released in 2005. This album was the second album recorded and released with the Mu'tet, a constantly changing group of guest musicians that play with Coffin.
All tracks by Jeff Coffin except were noted