A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lead unambiguously through a convoluted layout to a goal. (The term "labyrinth" is generally synonymous, but also can connote specifically a unicursal pattern.) The pathways and walls in a maze are typically fixed, but puzzles in which the walls and paths can change during the game are also categorised as mazes or tour puzzles.
Mazes have been built with walls and rooms, with hedges, turf, corn stalks, hay bales, books, paving stones of contrasting colors or designs, and brick, or in fields of crops such as corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, Mirror Mazes are another form of maze, in which many of the apparent pathways are imaginary routes seen through multiple reflections in mirrors. Another type of maze consists of a set of rooms linked by doors (so a passageway is just another room in this definition). Players enter at one spot, and exit at another, or the idea may be to reach a certain spot in the maze. Mazes can also be printed or drawn on paper to be followed by a pencil or fingertip.
MAZE: Solve the World's Most Challenging Puzzle (1985, Henry Holt and Company) is a puzzle book written and illustrated by Christopher Manson. The book was originally published as part of a contest to win $10,000.
Unlike other puzzle books, each page is involved in solving the book's riddle. Specifically, each page represents a room or space in a hypothetical house, and each room leads to other "rooms" in this "house." Part of the puzzle involves reaching the center of the house, Room #45 (which is page 45 in the book), and back to Room #1 in only sixteen steps. Some rooms lead to circuitous loops; others lead nowhere. This gives the puzzle the feel of a maze or labyrinth.
The book was adapted as the computer game Riddle of the Maze in 1994 by Interplay. This version featured full color illustrations and voice-overs for the narrator.
The contest has been void since 1987, but the book may still be purchased (ISBN 0-8050-1088-2).
Coordinates: 54°29′17″N 6°07′23″W / 54.488°N 6.123°W / 54.488; -6.123
Maze (Irish: an Mhaigh, 'the plain') is an electoral ward, (and a townland), in the Lisburn City Council area of Northern Ireland. It predominantly lies in County Down although its northwestern corner lies in County Antrim, the division being the River Lagan. The Maze electoral ward consists of the settlements of Mazetown, Long Kesh, Culcavy, Aghnatrisk, Halftown and Ravernet. In 2001, there were 3393 residents in the electoral ward.
Mazetown is a small settlement just off the main A3 Belfast-Armagh road, some 3 miles west of Lisburn.
Long Kesh is most famous for the Maze Prison (closed in 2000), which was sited on an aircraft field known as 'Long Kesh'. The actual prison entrance is on the Culcavy Road in Halftown. Long Kesh is also known for Down Royal Racecourse, which is the main attraction in the area, as well as the adjoining nine-hole and eighteen-hole Down Royal Golf Course. The area had 351 residents in the 2001 Census.
In computer networking, the Name/Finger protocol and the Finger user information protocol are simple network protocols for the exchange of human-oriented status and user information.
The Name/Finger protocol, written by David Zimmerman, is based on Request for Comments document RFC 742 (December 1977) as an interface to the name and finger programs that provide status reports on a particular computer system or a particular person at network sites. The finger program was written in 1971 by Les Earnest who created the program to solve the need of users who wanted information on other users of the network. Information on who is logged-in was useful to check the availability of a person to meet. This was probably the earliest form of presence information for remote network users.
Prior to the finger program, the only way to get this information was with a who program that showed IDs and terminal line numbers (the server's internal number of the communication line, over which the user's terminal is connected) for logged-in users. Earnest named his program after the idea that people would run their fingers down the who list to find what they were looking for.
In policy debate, a case, sometimes known as plan, is a textual advocacy presented by the affirmative team as a normative or "should" statement, generally in the 1AC. A case will often include either the resolution or a rephrasing of it.
The case is the advocacy established by the affirmative in the First affirmative constructive speech, often constructed around the support of a policy recommendation known as the affirmative plan. While the 1AC defines the parameters for the bulk of an affirmative's argument, the term "case" can be used to cover the entirety of the affirmative argument more broadly, referring, for instance, to additional advantages, counter-arguments, or rebuttal evidence that might be introduced in later speeches (if at all).
The case is a form of on topic debate and can also be referred to as C, if done in the standard way C is a very effective way to win a case. The case is generally organized into sections called "observations" or "contentions", with advantages attached to the link or link break.
A 529 plan is a tax-advantaged investment vehicle in the United States designed to encourage saving for the future higher education expenses of a designated beneficiary.
529 plans are named after section 529 of the Internal Revenue Code 26 U.S.C. § 529. While most plans allow investors from out of state, there can be significant state tax advantages and other benefits, such as matching grant and scholarship opportunities, protection from creditors and exemption from state financial aid calculations for investors who invest in 529 plans in their state of residence.
There are two types of 529 plans, prepaid plans and savings plans.