Jim is a diminutive form of the forename "James". For individuals named Jim, see articles related to the name Jim.
Jim is a comic book series by Jim Woodring. It began in 1980 as a self-published zine and was picked up by Fantagraphics Books in 1986 after cartoonist Gil Kane introduced Woodring to Fantagraphics co-owner Gary Groth. The publisher released four magazine-sized black-and-white issues starting in September 1987. A comic book-sized continuation, Jim Volume II, with some color, began in 1993 and ran for six issues until 1996.
Jim, which Woodring described as an "autojournal", contained comics on a variety of subjects, many based on dreams, as well as surreal drawings and free-form text which resembled Jimantha automatic writing. Besides dreams, the work drew on Woodring's childhood experiences, hallucinations, past alcoholism, and Hindu beliefs. It also included stories of recurring Woodring characters such as Pulque (the embodiment of drunkenness), boyhood friends Chip and Monk, and, in Volume II, his signature creation Frank.
Jim is made up of a variety of short comics, text pieces, and artwork. Most of the works are short comics based on Woodring's dreams. Some of the pieces are surreal parodies of advertisements in the Mad tradition.
Jim is one of two major fictional characters in the classic novel Adventures of Huckleberry Finn by Mark Twain. The book chronicles his and Huckleberry's raft journey down the Mississippi River in the antebellum Southern United States. Jim is an adult black slave who has fled; "Huck," a 13-year-old white boy, joins him in spite of his own conventional understanding and the law.
The character may have been modeled after one or more slaves , or on the "shrewd, wise, polite, always good-natured ..."formerly enslaved African-American George Griffin, whom Twain employed as a butler, starting around 1879, and treated as a confidant.
The author, Samuel Clemens, grew up in the presence of his parents' and other Hannibal, Missourians' slaves and listened to their stories; an uncle, too, was a slave owner.
Jim's is one of the several spoken dialects called deliberate in a prefatory note. Academic studies include Lisa Cohen Minnick's 2004 Dialect and Dichotomy: Literary Representations of African American Speech and Raphaell Berthele's 2000 "Translating African-American Vernacular English into German: The problem of 'Jim' in Mark Twain's Huckleberry Finn.".
Mary may refer to:
Mary is a 1994 dramatised documentary from Australia about Mary MacKillop.
Mary is a live album by Ghanaian rapper Sarkodie. It is the rapper's fourth overall album and the follow-up to his third studio album, Sarkology (2014). The album was released through his imprint Sarkcess Music. It is dedicated to his grandmother who died in 2012. As the executive producer of his project, Sarkodie enlisted Akwaboah to produce and write the album. The live recorded album features guest appearances from Akwaboah, Efya, Mugeez, Obrafour and Chase.
Mary is named after Sarkodie's late Grandmother who wanted him to record live music. The album took 2 years to record. Sarkodie worked closely with producer Akwaboah on the LP. In a December 2014 Facebook post, the rapper revealed the album's cover art and said he didn't tweet or talked about it because he needed time and a sound mind to record. Producer Akwaboah told Pulse Ghana that the album will comprise 10 songs including "Success Story", "End Up Falling", "All In You" and "Giant Steps". He also said he wrote eight songs on the album.
Camping is an elective outdoor recreational activity. Generally held, participants leave developed areas to spend time outdoors in more natural ones in pursuit of activities providing them enjoyment. To be regarded as "camping" a minimum of one night is spent outdoors, distinguishing it from day-tripping, picnicking, and other similarly short-term recreational activities. Camping can be enjoyed through all four seasons.
Camping may involve sheltering in the open air, a tent, caravan, motorhome, or primitive structure. Luxury may be an element, as in early 20th century African safaris, but including accommodations in fully equipped fixed structures such as high-end sporting camps under the banner of "camping" blurs the line.
Camping as a recreational activity became popular among elites in the early 20th century. With time, it grew more democratic, and varied. Modern participants frequent publicly owned natural resources such as national and state parks, wilderness areas, and commercial campgrounds. Camping is a key part of many youth organizations around the world, such as Scouting, which use it to teach both self-reliance and teamwork.