Mariko may refer to:
Mariko (まりこ, マリコ,茉莉子,真理子,万里子,眞里子,万利子) is a feminine Japanese given name.
Mariko can be written using different kanji characters and can mean:
The name can also be written in hiragana or katakana:
MC Mariko (real name Mari Liisa Pajalahti, born 15 March 1979) is one of two lead singers of Kwan. She has also acted in a Finnish TV soap opera called Salatut elämät in the role of Virpi Hurme from 1999 to 2000. In addition, she has played the lead role in the musical Dakota.
In 2007, Mariko was chosen to dance in season 2 of the Finnish version of Dancing with the Stars (Tanssii tähtien kanssa). Together with her partner Aleksi Seppänen, she went on to win the entire competition on 22 April 2007.
A mousetrap is a specialized type of animal trap designed primarily to catch mice; however, it may also trap other small animals. Mousetraps are usually set in an indoor location where there is a suspected infestation of rodents. There are various types of mousetrap, each with its own advantages and disadvantages. Larger traps are designed to catch other species of animals; such as rats, squirrels, other small rodents, or other animals.
The trap that is credited as the first patented lethal mousetrap was a set of spring-loaded, cast-iron jaws dubbed "Royal No. 1". It was patented on 4 November 1879 by James M. Keep of New York, US patent 221,320. From the patent description it is clear that this is not the first mousetrap of this type, but the patent is for this simplified, easy to manufacture, design. It is the industrial age development of the deadfall trap, but relying on the force of a wound spring rather than gravity.
The jaws of this type are operated by a coiled spring and the triggering mechanism is between the jaws, where the bait is held. The trip snaps the jaws shut, killing the rodent.
Mouse Trap (originally titled Mouse Trap Game) is a board game first published by Ideal in 1963 for 2 to 4 players. The game was one of the first mass-produced, three-dimensional board games. Over the course of the game, players at first cooperate to build a working Rube Goldberg-like mouse trap. Once the mouse trap has been built, players turn against each other, attempting to trap opponents' mouse-shaped game pieces.
The basic premise of the game has been consistent throughout the game's history. However, the turn-based gameplay has changed somewhat over the years.
The original version, designed by Hank Kramer of Ideal Toy Company, allowed the players almost no decision-making, in keeping with other games for very young children such as Candyland, or Chutes and Ladders (Snakes and Ladders). In the 1970s, the board game surrounding the Mouse Trap was redesigned by Sid Sackson, adding the cheese pieces and allowing the player to maneuver opponents onto the trap space.
The Mousetrap is an informal name for the interchange of Interstate 25 and Interstate 70 in the northern part of Denver, Colorado, USA. The interchange pre-dates the Interstate Highway system, originally built as an intersection between two local roads in 1951. The interchange was completely rebuilt, starting in 1987. The re-design was prompted from an incident where a U.S. Navy truck hauling torpedoes overturned, causing panic and major disruptions in the city.
The interchange was built in 1951, as an intersection between 46th Avenue, and U.S. Highway 87. The name "mousetrap" was coined by the long-time airborne radio traffic reporter Don Martin in the 1960s, calling the interchange "a maze that could trap a mouse". In the original design, interchange ramps included sharp curves, some of which were left exits instead of right exits. When construction began on Interstate 70, the alignment of 46th Avenue was used for the freeway, while Interstate 25 was built directly over top of the alignment of US 87. Although the design of the Mousetrap did not conform to Interstate Highway standards, the interchange was grandfathered into the Interstate Highway system.