Mappy | |
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U.S. arcade flyer for Mappy. U.S. arcade flyer of Mappy. |
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Developer(s) | Namco |
Publisher(s) |
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Platform(s) | Arcade, Famicom, NEC PC-6001, NEC PC-8801, Sharp X1, Virtual Console, MSX |
Release date(s) | Arcade 1983 Famicom
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Genre(s) | Platformer |
Mode(s) | Up to 2 players, alternating turns |
Rating(s) | |
Cabinet | Upright and cocktail |
Arcade system | Namco Super Pac-Man |
CPU | 2x M6809 @ 1.536 MHz |
Display | Vertical |
Mappy (マッピー Mappī ) is a 1983 arcade game by Midway Games (until Namco Classic Collection vol.1 is released, it was made by Namco). In the United States, it was manufactured and distributed by Bally/Midway. Mappy is a side-scrolling platformer that features cartoon-like characters, primarily cats and mice. The game's main character itself is a mouse. Mappy runs on Namco Super Pac-Man hardware, modified to support horizontal scrolling. The name "Mappy" is likely derived from mappo, a Japanese slang term (slightly insulting) for a policeman.
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The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways in which the stolen items are stashed. The items are:
The items come in pairs; should Mappy get paired items one after another, the point values of the second matching item gets a multiplier. The more the player retrieves matching items without dying, the bigger the multiplier gets. Therefore, ideally a player will start with the lowest value item (100 + 100 × 2) and proceed to the highest value items (500 + 500 × 6) in order to get the highest value items with the biggest multiplier, for a total of 8500pts. The second item of a pair will blink if retrieving it will yield a multiplier.
Mappy and the cats move between the floors by bouncing on trampolines at various places in the house. Both Mappy and the cats can only land on a floor on the way up, but not on the way down. When they pass in the air, Mappy is unharmed by the cats, but should Mappy run into a cat anywhere else, he will lose a life.
The trampolines will break if Mappy bounces on them four times in a row. The trampolines change color depending on how many times Mappy has used them without a rest: green (zero bounces), blue (one bounce), yellow (two bounces), red (three bounces). A red trampoline will break if Mappy attempts it again. If a trampoline breaks and there is another trampoline below, Mappy will live. If there is either nothing or a floor under the broken trampoline, Mappy will lose a life. To reset a trampoline, Mappy must touch a floor. Bouncing on a trampoline is worth 10pts.
In addition to Meowkies, the boss cat Nyamco also roams around. The name "Nyamco", besides being a play on "Namco", comes from nyanko, the Japanese equivalent of "kitty cat". Nyamco was renamed "Goro" in the U.S. release. He is faster, but less aggressive than the Mewkies. Throughout the levels, Nyamco hides behind the different objects to recover. Should Mappy recover an item which Nyamco is hiding behind, the player gets a bonus of 1000 points for having caught Nyamco in the act. He only hides behind an object for three seconds, though. Nyamco is always a single cat in each level, but the Meowkies appear three to a group for the first set of levels before the first bonus stage, four to a group for the next set of levels in between bonus levels, five to a group for the next set of levels, and so on.
Many of the hallways have doors which Mappy can slam open or shut to temporarily knock out the Mewkies or Nyamco. Some of these are special "microwave doors" which release a wave which sweeps away any cat in its path off the edge of the screen and out of the house. The first two Mewkies are each worth 200 points, and each additional Mewky beyond the second is worth 400 points; Nyamco counts as a Mewky plus a multiplier of two. Any cat that is swept away reappears after a short while, jumping from the top center opening in the roof.
A level is completed when all the loot is retrieved. If Mappy tarries too long, a "Hurry" sign appears after which the music and the cats speed up, and more Mewkies are added (two will appear ready to drop as the Mewkies normally do immediately following the hurry message, and more Mewkies can arrive later on). If the player waits too long after this, the "Gosenzo" coin (a blue disk shape with Nyamco's face on it) will drop onto the top-middle platform and chase Mappy in a manner similar to the Mewkies, but more effectively. The "Gosenzo" coin can harm Mappy even if he is in the air.
The third level and every fourth level after that is a bonus round. Mappy, unbothered by any cats, must bounce across a series of trampolines, popping fifteen different suspended red balloons, with a "Nyamco" along the way. A bonus is awarded if all the balloons are popped before the music ends, at which time the level will end as long as a player has not previously fallen through a trampoline onto nothing, which would abruptly end the bonus level. The Nyamco balloon will break any trampoline and will grab one balloon above him for Mappy. In addition to 10 points for each trampoline bounce, each red balloon is worth 200 points, the large blue Nyamco balloon is worth 2,000 points, and collecting all of the balloons is worth a bonus of an additional 5,000 points.
After every bonus round, a new feature is added to the gameplay. After the first bonus round (Level 3), the attics of the houses are available for Mappy to run inside (though there aren't anything in them). After the next bonus level (7), the following levels (eighth to tenth) have bells, which Mappy can hit so that it temporarily freezes any cats below, for 300 points each (1,000 points for stunning Nyamco). Starting from these stages, the "Hurry" sign will also appear earlier and earlier. After the third bonus round (11), small "rainbow floors" appear in some of the hallways. After Mappy runs on these mini-floors, they vanish, leaving a hole in the hallway. If the meowkies or Nyamco run over this newly formed hole, they fall down to the level below and are stunned, but if Mappy falls through, he'll die (because there is no trampoline below to catch him). In addition to these rainbow floors, dead-end hallways are also created. On both the left and right side of the houses, one hallway leads to a safe to retrieve, as well as the wall. If Mappy tries to get the safe but is cornered by a Meowkie, Mappy is assured certain death.
As there are 256 rounds, like in Pac-Man and other 8-bit arcade games, the last round's play is normal, but harder than usual. When the player finishes the round, which is also known as "round 0," the first round appears again.
A Japan-only port of the game was released for the Famicom (Japanese version of the NES) and MSX in 1984. This was followed by a video game console-only sequel called Mappy-Land in 1986 (released in the United States by Taxan). In 1998, it was released as part of Microsoft Revenge of Arcade for the PC. Mappy also had several Japan-only sequels, including Hopping Mappy in 1986 for the arcades and Mappy Kids for the Famicom in the late-1980s. There is also a version called Mappy Arrangement which was released in 1995 as part of Namco Classics Collection Volume 1 for the arcade. The Famicom version of the original Mappy was re-released in Japan as part of the Famicom Mini Series in 2004. Mappy is included on the Ms. Pac-Man collection manufactured by Jakks Pacific. It is also featured in Namco Museum 50th Anniversary Collection, released on Xbox, Nintendo GameCube, PC, and PlayStation 2 in 2005 (did not appear on the Game Boy Advance version), and also appears on Namco Museum DS. Mappy was also released as part of the Pac-Man's Arcade Party arcade machine in 2010. Mappy is playable in the PlayStation Portable version of Namco Museum Battle Collection, and there is a Mappy game for the Palm OS, by NI. Mappy was included as a Dot-S set. It is also one of the first Arcade titles to have been released on the Virtual Console.
Mappy is a 1995 arcade game.
Mappy may also refer to:
[Lil' Fame]
We don't say put your hands up, nigga stand up!
Yeah.. (STAND UP!)
Hahahaha.. yeah!
Hear me though, hear me though - heh, yeah
You see it! Say what? You see it!
Uh, uh (STAND UP!)
[Verse One: Lil' Fame]
I'm back in the fuck up in this bitch (who dat?) Me bitch (who dat?)
The Brooklyn thug, what the fuck you see bitch?
I'm known for regulatin this game, fuck a critic
Cause when I'm spittin, I'ma split your shit in, when I aim
Yo you try to get a name, but ain't, provin a thang
I'm still doin my thang (go 'head) bells they still rang (uh-huh)
Now who the lame that wan' tangle with Lil' Fame
Step in the ring and I'll break yo' ass up - STAND UP!
(AAAAAAHHHH!!!) How you like me now?
That +Kool Moe Pee+ shit nigga, put it down
Yo I need to silence the gat, shit too loud
When that bitch start to holla, nigga through child
Made the church people on your block wanna move out
I bump off and I dump off, and a nigga cool out
Why? Cause when we in the place with the guns in our waist
We don't say put your hands up, nigga (STAND UP!)
[Chorus x2: M.O.P.]
Sit down (STAND UP!) Sit down (STAND UP!)
("First Fam, ridiculous!")
Sit down (STAND UP!) Sit down (STAND UP!)
[Fame] We don't say put your hands up, nigga (STAND UP!)
[Verse Two: Lil' Fame]
You gotta get it, cause you nah lissen
Dump off your body, send your whole family to 'gwan fishin
The street mayor, ghetto street playa
Hit your hooker with this heavy dick meat playa ass cheek flare
Fuck the fame! I agree, fuck the fame
But I got four words for ya, don't fuck with Fame
Cause I'm a Machine Gun Kelly, clapper dude
Write my name across your belly BRBRBRBRBRBRBR clap a dude!
Ain't no escapin these streets I'm raised in (c'mon)
It's so amazin (why?) We still blazin
Ain't no savin yo' ass from hell raisin
They be scrapin your canteloupe off the pavement
Wit yo' wig split in half and yo' chest caved in
So walk on the green, I'ma cut yo' ass down if you walk in between
So listen up and hear me boy
I'm the American (slash) pretty boy
[Chorus]
[Verse Three: Billy Danze]
I done figured it out (what's that?)
They don't want us to shine (true!)
You lost your mind if you thought I tossed my iron
I still got it, for when I'm facin situations like this
You dissin? I'm hittin (buk buk buk buk buk buk)
Listen, is it me or the industry don't understand
I'm a whole different breed of man
Bill Danze, Brownsville, Bronx
And I'm servin double and single shots on the rocks nigga
(AAAAHHHHH!) What! Who gon' tame me?
I'm a bad block nigga and can't, nobody change me
You can look at me strangely
Keep yappin at your dogs if I go up in your mouth, don't blame me
First Family trainee, take what's mine
{*censored*} is my time to shine, that's that
(Take it easy!) Fuck that, I'm ready yo
I refuse to dilute jewels for you fools (STAND UP!)
[Chorus]
[Verse Four: Billy Danze]
Fizzy Wo' (suckers never played us)
They can't fade us, they hate us, they anus
In fact when you touch 'em face to face, they stay in they place
They know I'm slant up from the right side left five in one fist
(Shaddup!) Shutup! Now you wanna show love?
You hear the soft music in the background it's your brain on slugs
Now, it's a dirty job but somebody gotta do it
So I crept up, stepped up, got to it.. (STAND UP!)
[Chorus]
[Outro: M.O.P.]
First Fam, ridiculous!
Violators try to get with us, we quick to bust
Them false dudes can't get with us, homeskillet
cause we too tough, too real, too raw, too rough
First Fam, ridiculous
Fools try to move but them fools can't get wit hus
Cause we holdin (classin) loadin (blastin)
Strollin (crashin) rollin (MASHIN!!)