Manta and Moray are a pair of amphibious superheroes who first appeared in a segment of the omnibus animated TV series Tarzan and the Super 7 in the 1970s.
Manta (Monarch of the Deep) is the last survivor of the ancient civilization of Mu, which used to exist in the Pacific Ocean. Mu was destroyed by a terrible explosion, but Manta was engulfed by a wave of mysterious radiation, and placed into suspended animation deep beneath the waves. He was discovered and awoken by Moray, a human female, who became his companion. He is amphibious, but (unlike Moray) cannot be away from water for long periods of time - lest he weaken and die. He can communicate with various animals, on land as well as in the sea.
Moray (birth name unknown) was orphaned when her parents' plane crashed into the sea; the young girl was saved, and subsequently raised, by dolphins. Over the next few years, Moray learned to live in the ocean. Then she discovered and revived Manta, who became her companion. Both pledged themselves to protecting the sea-world from any who would threaten it. An excellent swimmer, Moray can hold her breath for incredibly long periods but (unlike Manta) is vulnerable to deep-water pressure. She wears a leg-baring red wetsuit with white trim, and a matching headband.
Manta may refer to:
Unreal Tournament 2004 is a first-person shooter video game developed by Epic Games and Digital Extremes. It is part of the Unreal series, specifically the subseries started by the original Unreal Tournament; the sequel to 2002's Unreal Tournament 2003.
Unreal Tournament 2004 features most of the content of its predecessor. Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by Unreal Tournament 2004 is the inclusion of vehicles and the Onslaught game type, allowing for large-scale battles.
Its sequel, Unreal Tournament 3, was released on November 19, 2007.
A long time ago the humans fought a war with the Skaarj, which left their galactic empire in shambles. To assist in the rebuilding of the colonies by calming down enraged colonists, the Liandri Corporation came up with the idea of staging a gladiatorial tournament for the miners. The interest was so high that it grew into a sport, with sponsored teams battling in specially made arenas.
Uridium is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed."
Uridium was later released for the Nintendo Entertainment System in 1990. Mindscape purchased a license to release a game based on the film The Last Starfighter. Rather than program a new game, however, Mindscape decided to take an easier route by recycling an older, relatively obscure game. The title screen, sprites, and soundtrack were modified, but the levels and gameplay were identical. In 2003, it was re-released on the C64 Direct-to-TV.
In 2008, the C64 version was announced as a title on the Wii Virtual Console. On 28 March 2008, Uridium was released for the Virtual Console in Europe, costing 500 Wii Points.
Moray is a constituency of the Scottish Parliament (Holyrood). It elects one Member of the Scottish Parliament (MSP) by the first past the post method of election. Also, however, it is one of eight constituencies in the Highlands and Islands electoral region, which elects seven additional members, in addition to eight constituency MSPs, to produce a form of proportional representation for the region as a whole.
The Moray constituency is part of the Highlands and Islands electoral region; the other seven constituencies are Argyll and Bute, Caithness, Sutherland and Ross, Inverness and Nairn, Na h-Eileanan an Iar, Orkney, Shetland and Skye, Lochaber and Badenoch.
The region covers most of Argyll and Bute council area, all of the Highland council area, most of the Moray council area, all of the Orkney Islands council area, all of the Shetland Islands council area and all of Na h-Eileanan Siar.
Coordinates: 57°18′N 3°18′W / 57.3°N 3.3°W / 57.3; -3.3
Moray (or Elginshire) (pronounced "Murray" and spelled Moireibh in Gaelic) is one of the registration counties of Scotland, bordering Nairnshire to the west, Inverness-shire to the south, and Banffshire to the east. It was formerly in use as a local government county until 1975, when Elgin was the county town.
Prior to 1889 there were two large detached portions of Moray situated locally in Inverness-shire, and a corresponding part of Inverness-shire situated locally in Moray. With the Local Government (Scotland) Act 1889 these parts were merged into the areas in which they locally lay. The county was officially called Elginshire,sharing the name of the Elginshire parliamentary constituency, so named since 1708. The area became officially known as Moray after 1930 in all official contracts however the term "Morayshire" was introduced as hand-written ledgers found there were issues with, at that time, distinguishing Moray with Norway and Morar.
Moray or Muray (Quechua) is an archaeological site in Peru approximately 50 km (31 mi) northwest of Cuzco on a high plateau at about 3,500 m (11,500 ft) and just west of the village of Maras. The site contains unusual Inca ruins, mostly consisting of several enormous terraced circular depressions, the largest of which is approximately 30 m (98 ft) deep. As with many other Inca sites, it also has a sophisticated irrigation system.
The purpose of these depressions is uncertain, but their depth, design, and orientation with respect to wind and sun creates a temperature difference of as much as 15 °C (27 °F) between the top and the bottom. It is possible that this large temperature difference was used by the Inca to study the effects of different climatic conditions on crops. Speculation about the site has led to discussion about Moray as an Inca agricultural experiment station. Its microclimatic conditions and other significant characteristics led to the use of the site as a center for the ancient study of domestication, acclimatization, and hybridization of wild vegetable species that were modified or adapted for human consumption.