Mana Khemia 2: Fall of Alchemy (マナケミア2 〜おちた学園と錬金術士たち〜 Mana Khemia 2 ~Ochita Gakuen to Renkinjutsushi-tachi~ lit. Mana Khemia 2 ~The Fallen Academy and the Alchemists~) is a role-playing video game developed by Japanese developer Gust Co. Ltd. for the PlayStation 2. A "Portable+" version for PlayStation Portable was released on 1 October 2009 (Japan only). The game is a spiritual successor to Gust's Atelier Iris series, (recognized as Project A10), and the sequel to Mana Khemia: Alchemists of Al-Revis.
Mana Khemia 2 is classified as a console role-playing video game and is a direct sequel to Mana Khemia: Alchemists of Al-Revis also created by Gust.
Like its predecessor, the core of this game focuses on alchemy through which players can create items, weapons, armors and accessories to be used throughout the duration of the game. These alchemy recipes can be attained through field explorations, completing certain jobs or bought in shops. Each item has its own special properties, from elemental attributes to special skills (called "Common Skills") which are useful during battle. Like the previous installment, the quality of an item depends on its "Ether Level" which starts at 50 and can either increase or decrease according to the selected elemental attributes on the "alchemy wheel." New recipes can be derived from older ones depending on the ingredient selected during item creation.
Mana Khemia: Alchemists of Al-Revis (マナケミア ~学園の錬金術士たち~ Mana Khemia ~Gakuen no Renkinjutsushi-tachi~) is a role-playing video game developed by Gust Co. Ltd. in 2007 for the PlayStation 2. The game is another iteration of Gust's Atelier series, and incorporates elements of standard turn-based combat and alchemy. A PlayStation Portable version was released which included additional features.
Mana Khemia is console role-playing video game and is a spiritual successor to the Atelier Iris series, also created by Gust. As a result, the game shares many common elements with games in that series.
At the core of the game is alchemy through which the player can create weapons, armor, usable items, and complex ingredients for these recipes. The player is required to gather core materials through field exploration, spoils of combat, or by purchasing them in the shops. Each item carries fundamental properties that include elemental and special abilities, and character stat improvements, that can be infused into equipment. Through the creation of new items, these properties can transfer over into the new item. A new "alchemy wheel" allows the player to adjust the quality of each ingredient as it is added to the mix, for better or worse, in order to alter the final item's properties as well. Recipes for items are learned over the course of the game by finding or buying recipe books, conversing with characters, or can be extrapolated from existing recipes by altering the ingredients list.
I just want somebody to love me
I just want somebody to care
I just want somebody to love me
I just want somebody to care
Oh, monogamy (x2)
I just want somebody to ** me
I just want somebody to **
I just want somebody to take me home
And to do the things that lovers should do
To never leave you is my ambition
To never leave you is my ambition
Oh, monogamy (x2)
To never leave you is my ambition