Makoto

Makoto (まこと, マコト) is a unisex Japanese given name although it is more commonly used by males.

As a noun, Makoto means "sincerity" (誠) or "truth" (真).

People

Given name

  • Makoto Niwano (born 1964), manga artist
  • Saito Makoto (1858–1936), viscount
  • Tomioka Makoto (1897–1926), terrorist
  • Makoto (Sharan Q) (まこと), drummer of Sharan Q
  • Makoto (artist), a drum and bass artist
  • Makoto Chikaraishi (born 1982), transportation researcher
  • Makoto Hagiwara (1854–1925), landscape designer
  • Makoto Horikawa or Ryo Horikawa
  • Makoto Imaoka (born 1974), professional baseball player
  • Makoto Inoue (born 1974), professional golfer
  • Makoto Inoue (author), a short novel writer
  • Makoto Kawamoto (born 1974), singer-songwriter
  • Makoto Kobayashi (artist) (born 1958), manga artist
  • Makoto Kobayashi (physicist) (born 1944), physicist
  • Makoto Muramatsu (村松誠), an artist famous for pictures of cats and dogs
  • Makoto Nagano (born 1972), 2006 SASUKE winner
  • Makoto Nakajima (born 1952), former commissioner of the Japan Patent Office
  • Makoto Ogawa (born 1987), J-pop singer
  • Street Fighter III

    Street Fighter III: New Generation (ストリートファイターⅢ NEW GENERATION) is a fighting game in Capcom's Street Fighter series, originally released as coin-operated arcade game in 1997. Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games (the previous incarnation of the Street Fighter series), while revamping many of the play mechanics. The game, which was designed as a direct sequel to Street Fighter II, initially discarded every previous character except for Ryu and Ken (hence the "New Generation" subtitle), introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.

    Street Fighter III was followed by two updates: Street Fighter III 2nd Impact in 1997 and Street Fighter III 3rd Strike in 1999. A single home version of the game was released for the Dreamcast in a two-in-one compilation titled Street Fighter III: Double Impact, which also included 2nd Impact.

    Makoto (game)

    Makoto is a game invented in Colorado in 1992. It is played in the Makoto Arena. In 2002, Makoto USA, Inc. (www.makoto-usa.com) purchased all intellectual property from the original designers and have been improving/redesigning it ever since. The current Makoto Arena bears little resemblance to the original design with the exception of the three towers and triangular design. The current Makoto Arena utilizes a Windows-based computer to control the lights and sounds of the game as well as to track scores.

    Playing Court and Equipment

    A Makoto court consists of three metal beams arranged in an equilateral triangle on the floor. At each corner of the triangle there is a six-foot-tall column, equipped with a speaker. Each column has twelve targets which have pressure sensors. There are optional floor targets that can add four more targets to each column for a total of 48 targets in the arena.

    Game play

    The game is extremely simple: listen for the tone, look for the light, hit the target. The game can be set at varying degrees of difficulty where the targets will stay on for as long as ten seconds down to as brief as 3/4ths of a second. The goal is for every player to have a positive experience with the game so that they will be encouraged to try again to beat their previous score. Patterns are random and the current, standard game will have only one target light on a tower at a time. The game scores accuracy (how many targets were hit before they "timed out") and reaction time.

    Podcasts:

    まこと

    マコト

    ALBUMS

    ALBUMS

    土橋誠

    ALBUMS

    Makoto

    Makoto

    Makoto

    ALBUMS

    makoto

    ALBUMS

    MAKOTO

    ALBUMS

    MAKOTO

    ALBUMS

    マコト

    PLAYLIST TIME:

    Human Elements

    by: Makoto

    Neruda found peace by the ocean,
    Today I'm gonna do the same
    Watching the waves come in with their different stories
    One by one they line up like wounded soldiers
    Travelling miles against the tide to find dry land was
    like a cool drink of water
    Rising high reach for the Sun to help me find my roots
    Help me to see beyond my needs
    My joy your pain, good sun bad rain
    No feet to dance, then dance on hands
    Black as the night, white as the light
    Help me to see beyond my needs (Taking my time, now you
    leave me standing in the pouring rain. Taking my time,
    my time, my time)
    My joy your pain, good sun bad rain (Taking my time,
    now you leave me standing in the pouring rain. Taking
    my time, my time, my time)
    No feet to dance, then dance on hands (Taking my time,
    now you leave me standing in the pouring rain. Taking
    my time, my time, my time)
    Black as the night, white as the light (Taking my time,
    now you leave me standing in the pouring rain. Taking
    my time, my time, my time)
    Taking my time, now you leave me standing in the
    pouring rain. Taking my time, my time, my time (x2)
    Taking my time, my time
    Taking my time, my time
    Just to get a little piece of peace
    Taking my time, my time
    Taking my time, my time
    I don't wanna be a fool who rushes in
    Taking my time, my time
    Taking my time, my time
    Just to get a little piece of peace
    Taking my time, my time
    Taking my time, my time
    I don't wanna be a fool who rushes in unwanted




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