Magic: The Gathering (MTG; also known as Magic) is a trading card game created by Richard Garfield.
First published in 1993 by Wizards of the Coast, Magic was the first trading card game produced and it continues to thrive, with approximately twenty million players as of 2015.Magic can be played by two or more players in various formats, the most common of which uses a deck of 60+ cards, either in person with printed cards or using a deck of virtual cards through the Internet-based Magic: The Gathering Online, on a smartphone or tablet, or other programs.
Each game represents a battle between wizards known as "planeswalkers", who employ spells, artifacts, and creatures depicted on individual Magic cards to defeat their opponents. Although the original concept of the game drew heavily from the motifs of traditional fantasy role-playing games such as Dungeons & Dragons, the gameplay of Magic bears little similarity to pencil-and-paper adventure games, while having substantially more cards and more complex rules than many other card games.
Magic: The Gathering is a computer game published by MicroProse in April 1997 based on the collectible card game Magic: The Gathering. It is often referred to as Shandalar after the plane of Shandalar, where the game takes place. The player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box.
Two related products were released, the expansion pack Spells of the Ancients and Duels of the Planeswalkers. Duels of the Planeswalkers was an improved version of the main game that didn't require the original to be installed.
Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as Magic is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomly generated numbers or variables, effects which would be difficult or annoying to duplicate in real life.
Named after the game itself, Magic: The Gathering was published by MicroProse in February 1997. The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. Two expansion packs were published, Spells of the Ancients and Duels of the Planeswalkers.
The Gathering may refer to:
Living Legend(s) may refer to:
The second season of Ghost Whisperer, an American television series created by John Gray, commenced airing in the United States on September 22, 2006, concluded May 11, 2007, and consisted of 22 episodes. The series follows the life of Melinda Gordon (Jennifer Love Hewitt), who has the ability to see and communicate with ghosts. While trying to live as normal a life as possible—she is married and owns an antique store—Melinda helps earthbound spirits resolve their problems and cross over into the Light, or the spirit world. Her tasks are difficult and at times she struggles with people who push her away and disbelieve her ability. In addition, the ghosts are mysterious and sometimes menacing in the beginning and Melinda must use the clues available to her to understand the spirit's needs and help them.
Ghost Whisperer's second season aired in the United States (U.S.) on Fridays at 8:00 pm ET on CBS, a terrestrial television network, where it received an average of 9.90 million viewers per episode.
Towards the light
I will move on
And so I learn to move
The one before the next
The steps I take
Will pave the road ahead of me
I awoke this morning
Wondering if I was alive
My head was spinning in circles
Turning to the other side
Bare and broken i hold on to walk
I stumbled over my body
I stumbled over my words
On control upon all wasted
As if I were beyond belief
Bare and broken I hold on to walk
Towards the light
I will walk
Faster than
The speed of mind
Both my arms are wrapped around
This new experience
My head in clouds
My feet firmly on the ground
Towards the light
I will walk
And wrapped my arms around the ground
Beneath my feet
Towards the light
I will run
Towards the light