Magazine is the name for an item or place within which ammunition or other explosive material is stored. It is taken originally from the Arabic word "makhāzin" (مخازن), meaning "(gunpowder) magazine or storeroom", via Italian and Middle French.
Magazine is also a term used for a place where large quantities of ammunition are stored for later distribution, or an ammunition dump. This usage is less common.
In the early history of tube artillery drawn by horses (and later by mechanized vehicles), ammunition was carried in separate unarmored wagons or vehicles. These soft-skinned vehicles were extremely vulnerable to enemy fire and to explosions caused by a weapons malfunction.
Therefore, as part of setting up an artillery battery, a designated place would be used to shelter the ready ammunition. In the case of batteries of towed artillery the temporary magazine would be placed, if possible, in a pit, or natural declivity, or surrounded by sandbags or earthworks. Circumstances might require the establishment of multiple field magazines so that one lucky hit or accident would not disable the entire battery.
Magazines are publications, usually periodical publications, that are printed or electronically published (the online versions are called online magazines.) They are generally published on a regular schedule and contain a variety of content. They are generally financed by advertising, by a purchase price, by prepaid subscriptions, or a combination of the three. At its root, the word "magazine" refers to a collection or storage location. In the case of written publication, it is a collection of written articles. This explains why magazine publications share the word root with gunpowder magazines, artillery magazines, firearms magazines, and, in various languages although not English, retail stores such as department stores.
By definition, a "magazine" paginates with each issue starting at page three, with the standard sizing being 8 3/8" x 10 7/8". However, in the technical sense a "journal" has continuous pagination throughout a volume. Thus Business Week, which starts each issue anew with page one, is a magazine, but the Journal of Business Communication, which starts each volume with the winter issue and continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, an example being the Journal of Accountancy. Academic or professional publications that are not peer-reviewed are generally professional magazines. The fact that a publication calls itself a "journal" does not make it a journal in the technical sense. The Wall Street Journal is actually a newspaper.
"Magazine" is the third extended play by Korean American singer Ailee. It was released on September 25, 2014, by YMC Entertainment and Neowiz Internet. Magazine saw Ailee take greater creative control, co-writing four of the album's five songs, including the album's title track; Ailee also collaborated with long-time producer Kim Do Hoon and Korean rap twosome, Dynamic Duo. The song "Don't Touch Me" was used to promote the EP.
On September 15, 2014, it was revealed that Ailee will make her comeback on September 25 with her third EP Magazine. A teaser of the singer dressed as a clown with braided pigtails was released on the same day. The singer's agency also revealed that "Magazine" was an album that would present the singer in a matured light. On September 21, Ailee released the music video teaser for the EP's title track "Don't Touch Me". Two days later on September 23, the EP's album cover was released. On September 25, 2014, Ailee released "Magazine", digitally, as well as the music video for "Don't Touch Me". A comeback showcase was organised for the release of the album at Ilchi Art Hall in Cheongdamdong, Gangnam. In preparation for the album, the singer revealed that she lost 10 kilograms in one month for the album. She stated further that her company did not force her to lose the weight and that they had pushed an originally-scheduled comeback for early 2015 to September 2014. During an interview with After School Club, Ailee revealed Magazine was the hardest she had ever worked on an album; she stated further that she conceptualised Magazine as a whole.
A magazine is an ammunition storage and feeding device within or attached to a repeating firearm. Magazines can be removable (detachable) or integral to the firearm. The magazine functions by moving the cartridges stored in the magazine into a position where they may be loaded into the chamber by the action of the firearm. The detachable magazine is often referred to as a clip, although this is technically inaccurate.
Magazines come in many shapes and sizes, from those of bolt-action express rifles that hold only a few rounds to drum magazines for self-loading rifles that can hold as many as one hundred rounds. Various jurisdictions ban what they define as "high-capacity magazines".
With the increased use of semi-automatic and automatic firearms, the detachable box magazine became increasingly common. Soon after the adoption of the M1911 pistol, the term "magazine" was settled on by the military and firearms experts, though the term "clip" is often used in its place (though only for detachable magazines, never fixed). The defining difference between clips and magazines is the presence of a feed mechanism in a magazine, typically a spring-loaded follower, which a clip lacks. Use of the term "clip" to refer to detachable magazines is a point of strong disagreement.
Artillery games are early two or three-player (usually turn-based) video games involving tanks fighting each other in combat or similar. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been described as a type of "shooting game", though they are more often classified as a type of strategy video game.
Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. A BASIC game known simply as Artillery was written by Mike Forman and was published in Creative Computing magazine in 1976. This seminal home computer version of the game was revised in 1977 by M. E. Lyon and Brian West and was known as War 3; War 3 was revised further in 1979 and published as Artillery-3. These early versions of turn-based tank combat games interpreted human-entered data such as the distance between the tanks, the velocity or "power" of the shot fired and the angle of the tanks' turrets.