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Dance Dance Revolution | |
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The current Dance Dance Revolution series logo. The current Dance Dance Revolution series logo introduced in 2009. |
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Genres | Music, Exercise |
Developers | Konami |
Publishers | Disney, Keen, Konami, Nintendo |
Platform of origin | Arcade |
First release | Dance Dance Revolution November 21, 1998 |
Latest release | Dance Dance Revolution X3 VS 2ndMIX November 16, 2011 |
Spin-offs | Dance Dance Revolution Solo |
Official website | https://www.konami.jp/bemani/ddr/jp/ (Japanese) |
Dance Dance Revolution, abbreviated DDR, and previously known as Dancing Stage in Europe and Australasia, is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
Dance Dance Revolution has been given much critical acclaim for its originality and stamina in the video game market. There have been dozens of arcade-based releases across several countries and hundreds of home video game console releases, promoting a music library of original songs produced by Konami's in-house artists and an eclectic set of licensed music from many different genres. The DDR series was followed by games such as Pump It Up by Andamiro and In the Groove by Roxor. DDR celebrated its 10th anniversary on November 21, 2008.
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The core gameplay involves the player stepping his or her feet to correspond with the arrows that appears on screen and the beat. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over a set of stationary arrows near the top (referred to as the "guide arrows" or "receptors", officially known as the Step Zone). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform, and the player is given a judgment for their accuracy (from highest to lowest: Marvelous, Perfect, Great, Good, Almost, Miss (or Boo post-Supernova). Later versions remove "Almost" entirely).
Additional arrow types are added in later mixes. For instance, Freeze Arrows (introduced in DDRMAX) which is a long green arrow that must be held down until the tail of it reaches the Step Zone, that is given an "O.K.!" judgment if it succeed or "N.G." if fails to do so, or Shock Arrows (introduced in DDRX), walls of arrows with lightning effects which must be avoided, which are scored in the same way as Freezes (O.K./N.G.); if they are stepped on, a N.G. is awarded, the lifebar decreases, and the steps become hidden for a short period of time.
Successfully hitting the arrows in time with the music fills the "Dance Gauge", or life bar, while failure to do so drains it. If the Dance Gauge is fully depleted during gameplay, the player fails the song, usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game). Not only one-player mode, Dance Dance Revolution provides two-player mode (Versus Mode) and Double Mode, which is played by one player but using two pads. Earlier versions also offer Unison/Couple Mode, in which two players must cooperate to play the song.
Depending on the version of the game, dance steps are broken into various levels of difficulty, often by color. Difficulty is loosely separated into 3-5 categories depending on timeline:
1st Year | 1st Game | Difficulty | ||||
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1998-1999 | DDR-3rd Mix | N/A | Basic | Another | Maniac/SSR | N/A |
2000-2001 | 4th Mix & 5th Mix | N/A | Basic | Trick | S-Maniac/D-Maniac | Maniac |
2001 | DDRMAX | N/A | Light | Standard | Heavy | N/A |
2002 | DDRMAX 2 | N/A | Light | Standard | Heavy | Oni |
2002 | EXTREME | Beginner | Light | Standard | Heavy | Oni/Challenge |
2006-now | SuperNOVA onwards | Beginner | Basic | Difficult | Expert | Challenge |
DDR 1st Mix establish the three main difficulties (Basic, Another, and Maniac) and it began using the foot + name rating with a scale of 1 to 8. DDR 3rd Mix increased the scale to 9 and rename the Maniac difficulty to "SSR" and made it playable through a special mode (SSR Mode), which can only be accessed via input code and is played on Flat (all arrows are the same color) by default. The SSR mode was eliminated in 3rdMix Plus and USA, and the Maniac routines were folded back into the regular game. DDR 4th Mix removed the names of the song and made it simple by removing those names and organizing the difficulty by order. DDR 4th Mix Plus replaced some stepcharts with newer and harder ones (which will later on be known as Challenge Steps on later console versions).
Beginning in DDRMAX, a "Groove Radar" was introduced, showing how difficult a particular sequence is in various categories, such as the maximum density of steps, and so on. The step difficulty was removed in favor of the Groove Radar. DDRMAX2 (and subsequent versions) re-added the foot ratings. DDRMAX2 also increased the difficulty scale to 10 (with the existing boss song from DDRMAX revealed to be the first) and added an official Oni/Challenge difficulty which can only be accessed in Oni/Challenging Mode. On DDR Extreme, Beginner difficulty is added for beginners and the Oni/Challenge can be freely accessible, except for Extra Stage. The game also adds an infamous "flashing 10" foot for songs that are considered to hard to be rated normally and only exists in several songs.
DDR SuperNOVA, while still has the foot ratings, removed the flashing 10-foot that existed on certain songs for unknown reasons. Later on, DDR SuperNOVA2 ditched the foot rating and replaced it with bars. However, all songs from the previous games remain identical, with very few changes to certain song difficulties.
On Dance Dance Revolution X, the foot/bar rating system was given its first major overhaul, now ranking songs on a scale of 1-20, the first 10 represented by yellow bars, and the second 10 represented by additional red blocks shown in place on top of yellow bars. All songs from previous versions were re-rated on the new scale. However, none of the songs are officially rated more than 18 (even though the game lets player to rate custom edit datas up to maximum).
On Dance Dance Revolution X2, the difficulty bars have been removed in favor of simple difficulty numbers with foot mark returned for the first time. The game also extends the foot rating to 19.
The foot-rating system was completely removed for 6th Mix, and replaced by the Groove Radar. The Groove Radar is a graphical representation of the difficulty of a song based in five different areas: Stream, Voltage, Air, Chaos, and Freeze. The Groove Radar was not very popular among seasoned DDR veterans. The foot-rating system would be restored to work with the Groove Radar in the North American home version of the game and in the next arcade version, DDRMAX2, and almost all future versions (except for versions based on the North American version of Extreme, which only use foot ratings). All of the 6th Mix songs on 7thMix received foot-ratings, excluding songs that are removed from DDRMAX2.
SuperNOVA 2 featured special edits of songs specifically meant to max out specific categories on the radar, culminating with Dead End (Groove Radar Special), maxing out all 5 categories.
The Extra Stage, originally introduced in 1st Mix and reintroduced in DDRMAX (and appears in subsequent arcade versions), rewards a player for receiving a grade of "AA" or higher on either Expert or Challenge difficulties on the final stage. The player receives the opportunity to play a free extra song, which often defaults to a very difficult song with forced modifiers (such as 1.5x speed and Reverse) and a life bar identical to the battery bar similar to Challenge mode with 1-4 lives depending on their score in the final stage (or a non-regaining life bar before Supernova 2).
The default song for the extra stage is predetermined, although as of Extreme, any song can be played on the extra stage, although there is still a song that is designated as the Extra Stage (which usually is marked with red letters* on the song wheel, and must be unlocked for regular play). A player who attains a grade of "AA" (or "A" in SuperNova) on the Extra Stage is invited to play an additional stage, "One More Extra Stage" (OMES, or Encore Extra Stage post-SuperNova), with another special song option played in sudden death mode, any combo breaking step or missed freeze will cause an instant failure. Usually if this final boss is beaten, a special credits sequence is played.
With the implementation of e-Amusement in DDR, mixes after SuperNova have contained multiple songs as extra stages, often based on specific conditions, such as playing specific difficulties or songs.
From 7th Mix onward, the BPM of Extra Stage songs was displayed as a random, changing number, instead of the song's true BPM. For every Extra Stage song except for MAX. (period), the random BPM display was replaced with the normal BPM display in the next mix.
A standard Dance Dance Revolution arcade machine consists of two parts, the cabinet and the dance platform. The cabinet has a wide bottom section, which houses large floor speakers and glowing neon lamps. Above this sits a narrower section that contains the monitor, and on top is a lighted marquee graphic, with two small speakers and flashing lights on either side. Below the monitor are two sets of buttons (one for each player), each consisting of two triangular selection buttons and a center rectangular button, used mainly to confirm a selection or start the game.
The dance stage is a raised metal platform divided into two sides. Each side houses a set of four acrylic glass pads[1] arranged and pointing in the orthogonal directions (left, up, down and right), separated by metal squares. Each pad sits atop four pressure activated switches, one at each edge of each pad, and a software-controlled cold cathode lamp illuminating the translucent pad. A metal safety bar in the shape of an upside-down "U" is mounted to the dance stage behind each player. Some players make use of this safety bar to help maintain proper balance, and to relieve weight from the legs so that arrows can be pressed with greater speed and accuracy.
Some DDR cabinets are equipped with Sony PlayStation memory card slots, allowing the player to insert a compatible memory card before starting a game and save their high scores to the card. Additionally, the equivalent home versions of DDR allow players to create and save custom step patterns (edits) to their memory card — the player can then play those steps on the arcade machine if the same song exists on that machine. This feature is supported in 2ndMix through Extreme. SuperNova didn't support memory card slots. However, it introduced Konami's internet based link system e-Amusement to the series, which can save stats and unlocks for individual players (but cannot store edits). This functionality however, could only be used in Japan. During the North American release of Dance Dance Revolution SuperNOVA 2, an e-amuse capable machine was made available at a Brunswick Zone Arcade in Naperville, Illinois. It, and one other machine located in the Konami offices of El Segundo, California, are currently the only e-amuse capable machines in the United States.
The Solo arcade cabinet is smaller and contains only one dance pad, modified to include six arrow panels instead of four (the additional panels are "upper-left" and "upper-right"). These pads generally don't come with a safety bar, but include the option for one to be installed at a later date. The Solo pad also lacks some of the metal plating that the standard pad has, which can make stepping difficult for players who are used to playing on standard machines. An upgrade was available for Solo machines called the "Deluxe pad", which was closer to the standard cabinet's pad. Additionally Solo machines only incorporate two sensors, located horizontally in the center of the arrow, instead of four sensors (one on each edge).
The first Dance Dance Revolution as well as its followup DDR 2ndMix uses Bemani System 573 Analog as its hardware. DDR 3rdMix replaces this with a slightly upgraded Bemani System 573 Digital which would be used up to DDR Extreme. Both of these are based on PlayStation.
Beginning in DDR SuperNova, the hardware is replaced by Bemani Python 2, a PlayStation 2-based hardware which was first introduced on the fellow Bemani game GuitarFreaks V and Drummania V. This would also be used in the followup DDR SuperNova 2.
Along with the cabinet change, DDR X also changes its hardware to the PC-based Bemani PC Type 4. This more powerful hardware allows for high definition graphics which would be used until today.
Dance Dance Revolution has been released in many different countries on many different platforms. Originally released in Japan as an arcade game and then a Sony PlayStation game, DDR was later released in North American, Europe, Korea, the whole of Asia, Australia, New Zealand, South America and Mexico on multiple platforms including the Sony PlayStation 2, Microsoft Xbox, Nintendo Wii, and many others. Due to demand, Japanese versions of the game, which are usually different from the games released in other countries, are often imported or bootlegged. DDR fansites make an attempt to keep track of the locations of arcade machines throughout the major regions.
DDR games have been released on various video game consoles, including the PlayStation, Dreamcast, Nintendo 64, PlayStation 2, PlayStation 3, GameCube, Wii, Xbox and Xbox 360, and even PC's. Home versions often contain new songs, songs from the arcade version, and additional features that take advantage of the capabilities of the console (e.g.; Xbox 360 versions such as the Dance Dance Revolution Universe series include support for online multiplayer and downloadable songs over Xbox Live, and high definition graphics). DDR has even reached Nintendo's Game Boy Color, with five versions of Dance Dance Revolution GB released in Japan; these included a series of three mainstream DDR games, a Disney Mix, and an Oha Star. The games come with a small thumb pad that fits over the Game Boy Color's controls to simulate the dance pad.
Home versions are commonly bundled with soft plastic dance pads that are similar in appearance and function to the Nintendo Power Pad. Some third-party manufacturers produce hard metal pads at a higher price.
A version of DDR was also produced for the PC in North America. It uses the interface of Dance Dance Revolution 4thMix, and contains around 40 songs from the first six mainstream arcade releases. It has not been as well received as the console versions.
Due to the success of the Dance Dance Revolution franchise, many other games with similar or identical gameplay have been created.
Commercial competitors of DDR include the popular Korean series Pump It Up and the American series In the Groove by Roxor, the latter of which was met with legal action by Konami and resulted in Konami's acquisition of the game's intellectual property.[2] As well as TechnoMotion by F2 Systems, EZ2Dancer by Amuseworld, and MC Groovz Dance Craze by Mad Catz. A Christian version of DDR, named Dance Praise, has been made by Digital Praise. Ubisoft produced a dance game based on Disney's The Jungle Book titled The Jungle Book Groove Party.
Fan-made versions of DDR have also been created, many freely available to the public under open source licenses. The most popular of these is StepMania (pictured), upon which the game In the Groove is based. These simulators allow for players to create and play their own songs to their own programmed steps. As a result, many DDR fans have held contests and released "mixes" of custom songs and steps for these simulators. Notably the Japanese Foonmix series and the DDR East Invasion Tournamix competitions. Other simulators include Dance With Intensity and pyDance for Windows, both of which are no longer developed, and Feet of Fury, a homebrew game for the Sega Dreamcast.
Besides direct clones, many other games have been released that center around rhythm and dance due to DDR's popularity. Dance! Online released by Acclaim combines dance pad play with an MMO element. ABC's Dancing With the Stars and Codemasters' Dance Factory are more recent examples of games that pay homage to DDR and the genre it created. Konami itself uses music from its other rhythm game series such as beatmania and Beatmania IIDX, Drummania and GuitarFreaks, and Pop'n Music, as well as making references to DDR in its other games and vice-versa.
Tournaments are held worldwide, with participants usually competing for higher scores or number of Perfects (referred to as "Perfect Attack" tournaments). Less common are "freestyle" tournaments, where players develop actual dance routines to perform while following the steps in the game.[3]
Many DDR players, in order to better focus on timing and pattern reading, will minimize any extraneous body movement during gameplay. These players are commonly referred to as "technical", "tech" or "perfect attack" (PA) players. These technical players usually play the most difficult songs on the highest difficulty levels in an attempt to perfect their scores. The more "technical" a song gets the more the player must use minimalistic movements in order to hit all the arrows with perfection. These players perfect using their heel as well.
Other DDR players choose to incorporate complex or flashy techniques into their play movements, and some of these "freestyle" players develop intricate dance routines to perform during a song. Freestyle players tend to choose songs on lower difficulty levels, so that the player is not restricted in their movements by large quantities of required steps. Some players can even dance facing away from the screen.
Somewhere in the middle are the players which choose to do a little bit of both of the formers. There are criticisms of the In The Groove style of play which focuses on "perfect attack". More traditional players say it takes the fun away from the game the harder the step-charts get, which makes players use much less movement overall to conserve stamina. By doing this, it is no longer a dance game and many arrows do not fit perfectly with the beat because there are simply too many of them. The middle players enjoy moving to the beat and still trying to improve their scores without having to adopt the In the Groove style of play.
A freestyling act can also involve performing other stunts while playing. On an episode of ABC's short-lived series Master of Champions, Billy Matsumoto won the episode when he played 5th Mix's "Can't Stop Fallin' In Love (Speed Mix)" on Heavy mode while juggling three lit torches.
Many news outlets have reported how playing DDR can be good aerobic exercise; some regular players have reported weight loss of 10–50 pounds (5–20 kg). In one example, a player found that including DDR in her day-to-day life resulted in a loss of 95 pounds (43 kg).[4] Some other examples would be Matthew Keene's account of losing upwards of 150 pounds (68 kg) and Yashar Esfandi's claim of losing 85 pounds (39 kg) in four months through incorporation of DDR. Although the quantity of calories burned by playing DDR have not been measured, the amount of active movement required to play implies that DDR provides at least some degree of healthy exercise.
Many schools use DDR as a physical education activity in gym,[5] and in Norway, 'Machine Dance' has even been registered as an official sport.[6]
Many home versions of the game have a function to estimate calories burned, given a player's weight. Additionally, players can use "workout mode" to make a diary of calories burned playing DDR and any self-reported changes in the player's weight.
At the start of 2006, Konami announced that the DDR games would be used as part of a fitness program to be phased into West Virginia's 765 state schools, starting with its 103 middle schools, over the next two years.[5] The program was conceived by a researcher at West Virginia University's Motor Development Center.
Caltech allows its students to use DDR to fulfill part of its physical education requirement, as students may design their own fitness program.[7]
University of Kansas (KU) has a class for Dance Dance Revolution open for students to take as a 1 credit hour course.[8]
Cyber Coach has sold in excess of 600 systems in schools in the UK and features the DDR Game Disco Disco 2.[9]
The success of the Dance Dance Revolution series has resulted in Guinness World Records awarding the series with: Gamer's Edition 2008. The records include "Longest Dance Dance Revolution Marathon" which is currently held by Alex Skudlarek at 16 hours, 18 minutes, and nine seconds. and "Most Widely Used Video Game in Schools."[citation needed]
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USS Higbee (DD/DDR-806) was a Gearing-class destroyer in the United States Navy during World War II. She was the first US warship named for a female member of the U.S. Navy, being named for Chief Nurse Lenah S. Higbee (1874–1941), a pioneering Navy nurse who served as Superintendent of the U.S. Navy Nurse Corps during World War I.
Higbee was launched 13 November 1944 by the Bath Iron Works, Bath, Maine; sponsored by Mrs. A. M. Wheaton, sister of the late Mrs. Higbee; and commissioned on 27 January 1945, Commander Lindsay Williamson in command.
Higbee immediately sailed to Boston, where she was converted to a radar picket destroyer. After shakedown in the Caribbean, she sailed for the Pacific on 24 May, joining Carrier Task Force 38 less than 400 miles from Tokyo Bay on 19 July. "Leaping Lenah", as she had been dubbed by her crew, screened the carriers as their planes launched heavy air attacks against the Japanese mainland until the end of hostilities on 15 August. She helped clear Japanese mine fields and supported the occupation forces for the following seven months, finally returning to San Diego on 11 April 1946. The post-war years saw Higbee make two peacetime Western Pacific cruises as well as participate in fleet exercises and tactical training maneuvers during both these cruises and off the West Coast. On her second WestPac cruise, Higbee escorted the heavy cruiser Toledo (CA-133) as they paid official visits to the recently constituted governments of India and Pakistan in the summer of 1948.
USS Fiske (DD/DDR-842) was a Gearing-class destroyer of the United States Navy, the second Navy ship named for Rear Admiral Bradley A. Fiske (1854–1942), inventor of the Stadimeter and the aerial torpedo.
Fiske was launched on 8 September 1945 by Bath Iron Works, Bath, Maine; sponsored by Mrs. F. E. Ribbentrop; and commissioned on 28 November 1945, Commander C. H. Smith in command.
Joining the Atlantic Fleet, Fiske served as an engineering school ship for Destroyer Force, Atlantic, out of Portland, Maine, and made three cruises to the Mediterranean for duty with the 6th Fleet from her home port at Newport, Rhode Island, prior to the outbreak of the Korean War. In addition, she took part in the regular schedule of training operations along the east coast and in the Caribbean where in 1948 she rescued 10 men from a small coastal freighter sinking in the Windward Passage.
On 3 January 1951, Fiske sailed from Newport for the Panama Canal and the Far East, reporting on 12 February to the 7th Fleet at Sasebo, Japan for duty in the Korean War. Along with screening carrier task forces, she patrolled off Korea, joined in bombarding shore targets, and escorted shipping from Japan to the action areas. Sailing westward for home, she arrived at Newport from her round-the-world cruise on 8 August 1951. Fiske was decommissioned on 1 April 1952 for conversion to a radar picket destroyer, and accordingly reclassified DDR-842 on 18 July 1952.
"Shadow" is the second single by American recording artist Ashlee Simpson, taken from her debut album, Autobiography (2004). The single peaked at #57 in the United States, becoming Simpson's second Billboard Hot 100 entry; it also peaked at #31 in Australia.
"Shadow" was written by Ashlee Simpson, Kara DioGuardi and producer John Shanks. It is three minutes and fifty-seven seconds long, and is the third track on Autobiography.
The song is about feelings Simpson had (when she was about 15 or 16 years old), according to one interview of living in the shadow of the dreams and accomplishments of her famous older sister, Jessica, and finding her own identity. Although "Shadow" is noted for having somewhat dark lyrics, it concludes with a positive message, as Simpson sings that "everything's cool now" and "the past is in the past." Simpson has said that it is "about loving yourself and coming to terms with who you are"; also, in an interview on Live with Regis and Kelly on September 22, 2004, Simpson explained the song's meaning:
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Rajaram (Venkatesh) is the son of Raghuram (Naga Babu), an investigative journalist in a United Nations agency. He infiltrates the criminal organization of Nana Bhai (Aditya Pancholi) and earns his trust. He gathers proof against the activities of Nana and hands them over to newspaper publisher Chaitanya Prasad alias CP (Sayaji Shinde). This is discovered by Nana Bhai and he murders Raghuram in an exceedingly brutal manner. He additionally destroys Raghuram's family. Rajaram manages to flee from the Massacre and vows to get revenge on Nana. With the assistance of Baba (Nassar), Rajaram grows up to be a strong young man. He assumes the identity of Shadow and starts looking for members of Nana's gang. Meanwhile, Prathap (Srikanth), a tricky cop in UN agency, is also searching for Nana Bhai and his gang. As expected, the methods of Rajaram and Prathap cross resulting in friction. However, Rajaram soon learns that he has a terribly sturdy association with Prathap. At last he manages to reach Nana Bhai and destroys him.
Shadow is a children's picture book created by Marcia Brown and published by Scribner in 1982. The text is Brown's translation of the poem La Féticheuse by French writer Blaise Cendrars. She won the annual Caldecott Medal for illustration of an American children's picture book in 1983, her third.
I remember when I used to feel I was in control
"Man on top of world. man on top of world"
Everywhere I went people said that we'd last a whole lifetime as a whole going down that road.
All the time we spent together deep inside I thought I'd know if there was a problem that it would show
Proven evident that love is blind sight would come and go once my eyes had opened I was alone.
Will I ever be without you, able to see without you the life that we'd both planned through where did it all go wrong?
Hours feel like days, food don't taste like it did before
Brave face feels so false am I fine? yes of course.
Really cannot wait for this ache triggered by a thought to stay dormant or I find a cure
That would be amazing cause all this waiting pacing back and forth I just feel exhausted.
Highs and the lows take their toll on my heart and my soul wishing I weren't alone.
I don't believe that I'm going down
If I could forsee a way of coping now
I'd wear my heart on my sleeve and if I saw you I'd punch your lights out!
It's a little extreme but I've lost the plot and I need to get a hold of myself I know I won't forever be alone.