MSX
MSX is the name of a standardized home computer architecture, first announced by Microsoft on June 16, 1983. It was conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation. It is said that Microsoft led the project as an attempt to create unified standards among hardware makers. The system was designed to be plug and play, thus requiring no user intervention either on hardware or software to install extensions.
The MSX-based machines were seldom released in the United States, but were popular in Asian countries like Japan and South Korea, South American countries like Brazil and Chile, and in the European market in countries like the Netherlands, France, Spain, Italy and Finland. To a lesser extent, the MSX platform was also popular in the former Soviet Union and Kuwait. The MSX was released almost at the same time as the Nintendo's Family Computer in the countries where both were marketed, becoming Nintendo's main competitor. It is one of the major platforms for which major Japanese game studios, such as Konami, Sega, Compile, Falcom and Hudson Soft, produced video game titles. The Metal Gear series, for example, was originally written for MSX hardware.