-ana (more frequently -iana) is a suffix of Latin origin, used in English to convert nouns, usually proper names, into mass nouns,[1] as in Shakespeareana or Dickensiana, items or stories related to William Shakespeare or Charles Dickens.

The recognition of this usage as a self-conscious literary construction, typically as a book title, traces back at least to 1740, when it was mentioned in an edition of Scaligerana, a collection of table talk of Joseph Justus Scaliger, from around 150 years previously.[2] By that period Scaliger was described as "the father, so to speak, of all those books published under the title of -ana".[3]

As grammatical construction it is the neuter plural, nominative form of an adjective: so from Scaliger is formed first the adjective Scaligeranus (Scaligeran) which is then put into the form of an abstract noun Scaligerana (Scaligeran things). In Americana, a variant construction, the adjectival form already exists as Americanus, so it is simply a neuter plural (suffix –a on the stem American-); the case of Victoriana, things associated with the Victorian period, is superficially similar, but the Latin adjective form is Dog Latin.

Contents

Examples [link]

  • Shakespeariana; or the most beautiful topicks, descriptions, and similes that occur throughout all Shakespear's plays; subtitle of Charles Gildon, The Complete Art of Poetry (1718)
  • Gulliveriana: or a Fourth Volume of Miscellanies, being a sequel of the three volumes published by Pope and Swift, to which is added Alexanderiana, or a comparison between the ecclesiastical and poetical Popes and many things in verse and prose relating to the latter by Jonathan Smedley (1728).[4]
  • Johnsoniana: or, Supplement to Boswell (1842), by John Wilson Croker, formed from Samuel Johnson
  • C. A. Moore , Miltoniana (1679–1741), Modern Philology, Vol. 24, No. 3 (Feb., 1927), pp. 321–339. From John Milton.
  • "In all of Vidaliana, there may be no more famous moment than the evening of Wednesday, Aug. 28, 1968." From Gore Vidal.[5]

Use in music [link]

The suffix -iana or -ana has often been used in the titles of musical works, as a way of a composer paying a tribute to an earlier composer or a noted performer.

Mauro Giuliani (died 1829) wrote six sets of variations for guitar on themes by Gioachino Rossini, Opp. 119-124. Each set was called "Rossiniana", and collectively they are called "Rossiniane".

Later examples include:

Other examples in music [link]

See also [link]

Notes [link]


https://wn.com/-ana

Ana

Ana or ANA may refer to:

  • Ana (given name)
  • Places

  • Ana, Kohgiluyeh and Boyer-Ahmad, a village in Kohgiluyeh and Boyer-Ahmad Province, Iran
  • Ana, another name for Anah in Iraq
  • Ana, Papua New Guinea, a populated place in Morobe Province
  • Ana, Togo
  • Ana River, a river in Oregon, United States
  • Anaheim Regional Transportation Intermodal Center, Amtrak code ANA
  • Entertainment

  • Ana (film), a 1982 Portuguese film
  • The Hole (1957 film) or Ana, a 1957 Japanese film
  • "Ana", a song by the Pixies from Bossanova
  • Ana (TV series), a Pakistani drama
  • Ana (album), a 1996 album by Ralph Towner
  • Organisations and companies

  • AB Nyköpings Automobilfabrik, a Swedish auto manufacturer
  • Administration for Native Americans, a program in the Administration for Children and Families
  • Agency for New Americans, a refugee organization in Boise, Idaho
  • Agência Nacional de Águas, the Brazilian National Water Agency
  • American Numismatic Association
  • American Nurses Association
  • Anaheim Ducks, a National Hockey League team
  • Association of National Advertisers
  • Mother (video game)

    Mother (Japanese: マザー, MOTHER), released outside Japan as EarthBound Beginnings, is a 1989 Japanese role-playing video game developed by Ape and published by Nintendo for the Famicom (Nintendo Entertainment System). The game is modeled on the gameplay of the Dragon Quest series, but is set in the late 20th century United States, unlike its fantasy genre contemporaries. Mother follows the young Ninten as he uses his great-grandfather's studies on psychic powers to fight hostile, formerly inanimate objects and other enemies. The game uses random encounters to enter a menu-based, first-person perspective battle system. It is the first game in the Mother series and was followed by two sequels, EarthBound in 1994 and Mother 3 in 2006.

    The game's writer and director, Shigesato Itoi, pitched the game concept to Shigeru Miyamoto while visiting Nintendo's headquarters for other business. Though Miyamoto denied the proposal at first, he eventually gave Itoi a development team. The game was released in Japan on July 27, 1989. A North American version was localized into English, but was abandoned as commercially nonviable. A copy of this prototype was later found and circulated on the Internet under the unofficial, fan-created title EarthBound Zero. The game was eventually localized and released worldwide under the name EarthBound Beginnings for the Wii U Virtual Console on June 14, 2015.

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