Local shared objects (LSOs), commonly called Flash cookies (due to their similarities with HTTP cookies), are pieces of data that websites which use Adobe Flash may store on a user's computer. Local shared objects have been used by all versions of Flash Player (developed by Macromedia, which was later acquired by Adobe Systems) since version 6.
Flash cookies, which can be stored or retrieved whenever a user accesses a page containing a Flash application, are a form of local storage. Similar to that of cookies, they can be used to store user preferences, save data from Flash games, or to track users' Internet activity. LSOs have been criticised as a breach of browser security, but there are now browser settings and addons to limit the duration of their storage.
Local shared objects contain data stored by individual websites. Data is stored in the Action Message Format. With the default settings, the Flash Player does not seek the user's permission to store local shared objects on the hard disk. By default, a SWF application running in Flash Player from version 9 to 11 (as of Sept 1, 2011) may store up to 100 kB of data to the user's hard drive. If the application attempts to store more, a dialog asks the user whether to allow or deny the request.
In computer science, a library is a collection of non-volatile resources used by computer programs, often to develop software. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets.
In computer science, a library is a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. This means that as long as a higher level program uses a library to make system calls, it does not need to be re-written to implement those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal function-call. What distinguishes the call as being to a library, versus being to another function in the same program, is the way that the code is organized in the system.