Flight dynamics is the study of the performance, stability, and control of vehicles flying through the air or in outer space. It is concerned with how forces acting on the vehicle influence its speed and attitude with respect to time.
In fixed-wing aircraft, the changing orientation of the vehicle with respect to the local air flow is represented by two critical parameters, angle of attack ("alpha") and angle of sideslip ("beta"). These angles describe the vector direction of airspeed, important because it is the principal source of modulations in the aerodynamic forces and moments applied to the aircraft.
Spacecraft flight dynamics involve three forces: propulsive (rocket engine), gravitational, and lift and drag (when traveling through the earths or any other celestial atmosphere). Because aerodynamic forces involved with spacecraft flight are very small, this leaves gravity as the dominant force.
Aircraft and spacecraft share a critical interest in their orientation with respect to the earth horizon and heading, and this is represented by another set of angles, "yaw," "pitch" and "roll" which angles match their colloquial meaning, but also have formal definition as an Euler sequence. These angles are the product of the rotational equations of motion, where orientation responds to torque, just as the velocity of a vehicle responds to forces. For all flight vehicles, these two sets of dynamics, rotational and translational, operate simultaneously and in a coupled fashion to evolve the vehicle's state (orientation and velocity) trajectory.
List auf Sylt (known as List until 31 December 2008) is the northernmost municipality in Germany, located on the North Sea island of Sylt close to Denmark in the district of Nordfriesland in the state of Schleswig-Holstein.
List derived from the Middle Low German Liste (ledge, bar or edge).
List was originally a Danish settlement. It was first mentioned in 1292 (Lystum). The original village was destroyed by the great flood of 1364. The settlement was rebuilt further east from the previous location. In the mid-15th century, a church named St. Jürgen was mentioned. In a treaty of 1460, Schleswig and Holstein were linked to the Danish crown, but List remained part of the royal enclaves, small areas of the Kingdom of Denmark situated within the Duchy of Schleswig, but directly controlled by the Danish king.
From the 16th century, the people of List mostly made a living from Oyster farming, raising sheep and collecting and selling gull eggs. At the time, List was an important protective anchorage. In 1644, a Swedish-Dutch fleet of 26 ships commanded by Admiral Thijssen was attacked in the Lister Tief and defeated by Danish ships commanded by king Christian IV of Denmark. The anchorage north of today's town was named Königshafen to honour this event.
In computer science, a list or sequence is an abstract data type that represents an ordered sequence of values, where the same value may occur more than once. An instance of a list is a computer representation of the mathematical concept of a finite sequence; the (potentially) infinite analog of a list is a stream. Lists are a basic example of containers, as they contain other values. If the same value occurs multiple times, each occurrence is considered a distinct item.
The name list is also used for several concrete data structures that can be used to implement abstract lists, especially linked lists.
Many programming languages provide support for list data types, and have special syntax and semantics for lists and list operations. A list can often be constructed by writing the items in sequence, separated by commas, semicolons, or spaces, within a pair of delimiters such as parentheses '()', brackets '[]', braces '{}', or angle brackets '<>'. Some languages may allow list types to be indexed or sliced like array types, in which case the data type is more accurately described as an array. In object-oriented programming languages, lists are usually provided as instances of subclasses of a generic "list" class, and traversed via separate iterators. List data types are often implemented using array data structures or linked lists of some sort, but other data structures may be more appropriate for some applications. In some contexts, such as in Lisp programming, the term list may refer specifically to a linked list rather than an array.
Camouflage is the use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see (crypsis), or by disguising them as something else (mimesis). Examples include the leopard's spotted coat, the battledress of a modern soldier, and the leaf-mimic katydid's wings. A third approach, motion dazzle, confuses the observer with a conspicuous pattern, making the object visible but momentarily harder to locate. The majority of camouflage methods aim for crypsis, often through a general resemblance to the background, high contrast disruptive coloration, eliminating shadow, and countershading. In the open ocean, where there is no background, the principal methods of camouflage are transparency, silvering, and countershading, while the ability to produce light is among other things used for counter-illumination on the undersides of cephalopods such as squid. Some animals, such as chameleons and octopuses, are capable of actively changing their skin pattern and colours, whether for camouflage or for signalling.
Camouflage is a United States television game show originally produced in 1961–62 and revived in 1980.
The original game show was created and produced by Jerry Hammer of Jerry Hammer Productions, directed by Gilbert Cates with Don Morrow as host, and Johnny Gilbert as the announcer (as well as a substitute host for Morrow), with Chet Gould as the show's alternate announcer. Paul Taubman provided the show's live music. Contestants tried to find objects hidden on an electronic board by tracing the outline of the object using a wand.
The game began with Morrow telling the contestants what object to look for. He then asked them a true-false question; a countdown clock began at 10 and stopped when a contestant buzzed in. There's a penalty for buzzing in after the clock reach zero for the third time. A correct answer was worth points determined by time left on the clock, and removed a piece of the camouflage; the contestant had ten seconds to find and trace the object. If s/he tried and failed, the opponent got 10 points and a chance to trace it. An incorrect answer also gave the opponent the points and control of the board. (Each contestant had a separate board which his or her opponent could not see.) To help, once a player scored 30 points in the quiz, s/he got to see what the object looked like. The first player to spot and trace the object won the game and a prize. When it was obvious that the contestant had spotted and begun to trace the object, Morrow would say, "You say it's there...it is there!"
Camouflage is an album released by Acoustic Ladyland in 2004 on Babel Label.